OpenRCT2/src/openrct2/actions/BannerSetStyleAction.cpp

160 lines
5.5 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "BannerSetStyleAction.h"
#include "../Context.h"
#include "../management/Finance.h"
#include "../util/Util.h"
#include "../windows/Intent.h"
#include "../world/Banner.h"
#include "GameAction.h"
BannerSetStyleAction::BannerSetStyleAction(BannerSetStyleType type, BannerIndex bannerIndex, uint8_t parameter)
: _type(type)
, _bannerIndex(bannerIndex)
, _parameter(parameter)
{
}
void BannerSetStyleAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("id", _bannerIndex);
visitor.Visit("type", _type);
visitor.Visit("parameter", _parameter);
}
uint16_t BannerSetStyleAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void BannerSetStyleAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_type) << DS_TAG(_bannerIndex) << DS_TAG(_parameter);
}
GameActions::Result BannerSetStyleAction::Query() const
{
auto res = GameActions::Result();
auto banner = GetBanner(_bannerIndex);
if (banner == nullptr)
{
LOG_ERROR("Banner not found for bannerIndex %d", _bannerIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
res.Expenditure = ExpenditureType::Landscaping;
auto location = banner->position.ToCoordsXY().ToTileCentre();
res.Position = { location, TileElementHeight(location) };
TileElement* tileElement = BannerGetTileElement(_bannerIndex);
if (tileElement == nullptr)
{
LOG_ERROR("Banner tile element not found for bannerIndex %d", _bannerIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
switch (_type)
{
case BannerSetStyleType::PrimaryColour:
if (_parameter > COLOUR_COUNT)
{
LOG_ERROR("Invalid primary colour %u", _parameter);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
break;
case BannerSetStyleType::TextColour:
if (_parameter > 13)
{
LOG_ERROR("Invalid text colour %u", _parameter);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
break;
case BannerSetStyleType::NoEntry:
if (tileElement->AsBanner() == nullptr)
{
LOG_ERROR("Tile element was not a banner.");
return GameActions::Result(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE);
}
break;
default:
LOG_ERROR("Invalid banner style type %u", _type);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
return res;
}
GameActions::Result BannerSetStyleAction::Execute() const
{
auto res = GameActions::Result();
auto banner = GetBanner(_bannerIndex);
if (banner == nullptr)
{
LOG_ERROR("Banner not found for bannerIndex %d", _bannerIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
res.Expenditure = ExpenditureType::Landscaping;
auto location = banner->position.ToCoordsXY().ToTileCentre();
res.Position = { location, TileElementHeight(location) };
TileElement* tileElement = BannerGetTileElement(_bannerIndex);
if (tileElement == nullptr)
{
LOG_ERROR("Banner tile element not found for bannerIndex &u", _bannerIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
switch (_type)
{
case BannerSetStyleType::PrimaryColour:
banner->colour = _parameter;
break;
case BannerSetStyleType::TextColour:
banner->text_colour = _parameter;
break;
case BannerSetStyleType::NoEntry:
{
BannerElement* bannerElement = tileElement->AsBanner();
if (bannerElement == nullptr)
{
LOG_ERROR("Tile element was not a banner.");
return GameActions::Result(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE);
}
banner->flags &= ~BANNER_FLAG_NO_ENTRY;
banner->flags |= (_parameter != 0) ? BANNER_FLAG_NO_ENTRY : 0;
uint8_t allowedEdges = 0xF;
if (banner->flags & BANNER_FLAG_NO_ENTRY)
{
allowedEdges &= ~(1 << bannerElement->GetPosition());
}
bannerElement->SetAllowedEdges(allowedEdges);
break;
}
default:
LOG_ERROR("Invalid banner style type %u", _type);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
}
auto intent = Intent(INTENT_ACTION_UPDATE_BANNER);
intent.PutExtra(INTENT_EXTRA_BANNER_INDEX, _bannerIndex);
ContextBroadcastIntent(&intent);
return res;
}