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![]() - sprite building would save a file with just the sprite file header and then immediately open it again at the beginning of compilation - sprite file generation is now entirely in memory until the final output file is saved on success - added validation of no file activity in the failed build test case; failed builds will not generate a file or edit an existing one |
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badManifest.json | ||
example.dat | ||
manifest.json | ||
result.dat |