OpenRCT2/src/openrct2-ui/Ui.cpp

74 lines
2.0 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Ui.h"
#include "UiContext.h"
#include "audio/AudioContext.h"
#include "drawing/BitmapReader.h"
#include <openrct2/Context.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/PlatformEnvironment.h>
#include <openrct2/audio/AudioContext.h>
#include <openrct2/platform/platform.h>
#include <openrct2/ui/UiContext.h>
using namespace OpenRCT2;
using namespace OpenRCT2::Audio;
using namespace OpenRCT2::Ui;
template<typename T> static std::shared_ptr<T> to_shared(std::unique_ptr<T>&& src)
{
return std::shared_ptr<T>(std::move(src));
}
/**
* Main entry point for non-Windows systems. Windows instead uses its own DLL proxy.
*/
#if defined(_MSC_VER) && !defined(__DISABLE_DLL_PROXY__)
int NormalisedMain(int argc, const char** argv)
#else
int main(int argc, const char** argv)
#endif
{
int runGame = cmdline_run(argv, argc);
core_init();
RegisterBitmapReader();
if (runGame == 1)
{
if (gOpenRCT2Headless)
{
// Run OpenRCT2 with a plain context
auto context = CreateContext();
context->RunOpenRCT2(argc, argv);
}
else
{
// Run OpenRCT2 with a UI context
auto env = to_shared(CreatePlatformEnvironment());
auto audioContext = to_shared(CreateAudioContext());
auto uiContext = to_shared(CreateUiContext(env));
auto context = CreateContext(env, audioContext, uiContext);
context->RunOpenRCT2(argc, argv);
}
}
return gExitCode;
}
#ifdef __ANDROID__
extern "C" {
int SDL_main(int argc, const char* argv[])
{
return main(argc, argv);
}
}
#endif