OpenRCT2/data/shaders/copyframebuffer.frag

14 lines
179 B
GLSL

#version 150
uniform sampler2D uTexture;
in vec2 fPosition;
in vec2 fTextureCoordinate;
out vec4 oColour;
void main()
{
oColour = texture(uTexture, fTextureCoordinate);
}