OpenRCT2/src/openrct2-ui/windows/Scenery.cpp

1421 lines
52 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include <algorithm>
#include <openrct2-ui/interface/Dropdown.h>
#include <openrct2-ui/interface/Viewport.h>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Context.h>
#include <openrct2/Input.h>
#include <openrct2/audio/audio.h>
#include <openrct2/core/Guard.hpp>
#include <openrct2/localisation/Formatter.h>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/management/Research.h>
#include <openrct2/network/network.h>
#include <openrct2/object/ObjectList.h>
#include <openrct2/sprites.h>
#include <openrct2/world/LargeScenery.h>
#include <openrct2/world/Park.h>
#include <openrct2/world/Scenery.h>
#include <openrct2/world/SmallScenery.h>
static constexpr const StringId WINDOW_TITLE = STR_NONE;
constexpr int32_t WINDOW_SCENERY_MIN_WIDTH = 634;
constexpr int32_t WINDOW_SCENERY_MIN_HEIGHT = 180;
constexpr int32_t SCENERY_BUTTON_WIDTH = 66;
constexpr int32_t SCENERY_BUTTON_HEIGHT = 80;
constexpr int32_t TabWidth = 31;
constexpr int32_t MaxTabs = 32;
constexpr uint8_t SceneryContentScrollIndex = 0;
enum WindowSceneryListWidgetIdx
{
WIDX_SCENERY_BACKGROUND,
WIDX_SCENERY_TITLE,
WIDX_SCENERY_CLOSE,
WIDX_SCENERY_TAB_CONTENT_PANEL,
WIDX_SCENERY_LIST,
WIDX_SCENERY_ROTATE_OBJECTS_BUTTON,
WIDX_SCENERY_REPAINT_SCENERY_BUTTON,
WIDX_SCENERY_PRIMARY_COLOUR_BUTTON,
WIDX_SCENERY_SECONDARY_COLOUR_BUTTON,
WIDX_SCENERY_TERTIARY_COLOUR_BUTTON,
WIDX_SCENERY_EYEDROPPER_BUTTON,
WIDX_SCENERY_BUILD_CLUSTER_BUTTON,
WIDX_SCENERY_TAB_1,
};
validate_global_widx(WC_SCENERY, WIDX_SCENERY_TAB_1);
validate_global_widx(WC_SCENERY, WIDX_SCENERY_ROTATE_OBJECTS_BUTTON);
validate_global_widx(WC_SCENERY, WIDX_SCENERY_EYEDROPPER_BUTTON);
// clang-format off
static rct_widget WindowSceneryBaseWidgets[] = {
WINDOW_SHIM(WINDOW_TITLE, WINDOW_SCENERY_MIN_WIDTH, WINDOW_SCENERY_MIN_HEIGHT),
MakeWidget ({ 0, 43}, {634, 99}, WindowWidgetType::Resize, WindowColour::Secondary ), // 8 0x009DE2C8
MakeWidget ({ 2, 47}, {607, 80}, WindowWidgetType::Scroll, WindowColour::Secondary, SCROLL_VERTICAL ), // 1000000 0x009DE418
MakeWidget ({609, 44}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_ROTATE_ARROW, STR_ROTATE_OBJECTS_90 ), // 2000000 0x009DE428
MakeWidget ({609, 68}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_PAINTBRUSH, STR_SCENERY_PAINTBRUSH_TIP ), // 4000000 0x009DE438
MakeWidget ({615, 93}, { 12, 12}, WindowWidgetType::ColourBtn, WindowColour::Secondary, 0xFFFFFFFF, STR_SELECT_COLOUR ), // 8000000 0x009DE448
MakeWidget ({615, 105}, { 12, 12}, WindowWidgetType::ColourBtn, WindowColour::Secondary, 0xFFFFFFFF, STR_SELECT_SECONDARY_COLOUR), // 10000000 0x009DE458
MakeWidget ({615, 117}, { 12, 12}, WindowWidgetType::ColourBtn, WindowColour::Secondary, 0xFFFFFFFF, STR_SELECT_TERNARY_COLOUR ), // 20000000 0x009DE468
MakeWidget ({609, 130}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_G2_EYEDROPPER, STR_SCENERY_EYEDROPPER_TIP ), // 40000000 0x009DE478
MakeWidget ({609, 154}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_SCENERY_CLUSTER, STR_SCENERY_CLUSTER_TIP ), // 40000000 0x009DE478
WIDGETS_END,
};
// clang-format on
// Persistent between window instances
static size_t _activeTabIndex;
static std::vector<ScenerySelection> _tabSelections;
uint8_t gWindowSceneryPaintEnabled;
uint8_t gWindowSceneryRotation;
colour_t gWindowSceneryPrimaryColour;
colour_t gWindowScenerySecondaryColour;
colour_t gWindowSceneryTertiaryColour;
bool gWindowSceneryEyedropperEnabled;
class SceneryWindow final : public Window
{
private:
struct SceneryItem
{
int32_t allRows;
int32_t selected_item;
ScenerySelection scenerySelection;
};
struct SceneryTabInfo
{
ObjectEntryIndex SceneryGroupIndex = OBJECT_ENTRY_INDEX_NULL;
std::vector<ScenerySelection> Entries;
bool IsMisc() const
{
return SceneryGroupIndex == OBJECT_ENTRY_INDEX_NULL;
}
bool Contains(const ScenerySelection& entry) const
{
return std::find(std::begin(Entries), std::end(Entries), entry) != std::end(Entries);
}
void AddEntry(const ScenerySelection& entry)
{
if (!Contains(entry))
{
Entries.push_back(entry);
}
}
const rct_scenery_group_entry* GetSceneryGroupEntry() const
{
return ::GetSceneryGroupEntry(SceneryGroupIndex);
}
};
std::vector<SceneryTabInfo> _tabEntries;
std::vector<rct_widget> _widgets;
int32_t _requiredWidth;
ScenerySelection _selectedScenery;
int16_t _hoverCounter;
public:
void OnOpen() override
{
Init();
InitScrollWidgets();
ContentUpdateScroll();
show_gridlines();
gWindowSceneryRotation = 3;
gSceneryCtrlPressed = false;
gSceneryShiftPressed = false;
_selectedScenery = {};
_hoverCounter = 0;
gSceneryGhostType = 0;
gSceneryPlaceCost = MONEY32_UNDEFINED;
gSceneryPlaceRotation = 0;
gWindowSceneryPaintEnabled = 0; // repaint coloured scenery tool state
gWindowSceneryEyedropperEnabled = false;
width = GetRequiredWidth();
min_width = width;
max_width = width;
height = WINDOW_SCENERY_MIN_HEIGHT;
min_height = height;
max_height = height;
if (_activeTabIndex > _tabSelections.size())
{
_activeTabIndex = 0;
}
window_move_position(*this, { context_get_width() - GetRequiredWidth(), 0x1D });
window_push_others_below(*this);
}
void OnClose() override
{
SceneryRemoveGhostToolPlacement();
hide_gridlines();
viewport_set_visibility(0);
if (gWindowSceneryScatterEnabled)
window_close_by_class(WindowClass::SceneryScatter);
if (scenery_tool_is_active())
tool_cancel();
}
void OnMouseUp(WidgetIndex widgetIndex) override
{
switch (widgetIndex)
{
case WIDX_SCENERY_CLOSE:
if (gWindowSceneryScatterEnabled)
window_close_by_class(WindowClass::SceneryScatter);
Close();
break;
case WIDX_SCENERY_ROTATE_OBJECTS_BUTTON:
gWindowSceneryRotation++;
gWindowSceneryRotation = gWindowSceneryRotation % 4;
SceneryRemoveGhostToolPlacement();
Invalidate();
break;
case WIDX_SCENERY_REPAINT_SCENERY_BUTTON:
gWindowSceneryPaintEnabled ^= 1;
gWindowSceneryEyedropperEnabled = false;
if (gWindowSceneryScatterEnabled)
window_close_by_class(WindowClass::SceneryScatter);
Invalidate();
break;
case WIDX_SCENERY_EYEDROPPER_BUTTON:
gWindowSceneryPaintEnabled = 0;
gWindowSceneryEyedropperEnabled = !gWindowSceneryEyedropperEnabled;
if (gWindowSceneryScatterEnabled)
window_close_by_class(WindowClass::SceneryScatter);
SceneryRemoveGhostToolPlacement();
Invalidate();
break;
case WIDX_SCENERY_BUILD_CLUSTER_BUTTON:
gWindowSceneryPaintEnabled = 0;
gWindowSceneryEyedropperEnabled = false;
if (gWindowSceneryScatterEnabled)
window_close_by_class(WindowClass::SceneryScatter);
else if (
network_get_mode() != NETWORK_MODE_CLIENT
|| network_can_perform_command(network_get_current_player_group_index(), -2))
{
WindowSceneryScatterOpen();
}
else
{
context_show_error(STR_CANT_DO_THIS, STR_PERMISSION_DENIED, {});
}
Invalidate();
break;
}
}
void OnResize() override
{
if (width < min_width)
{
Invalidate();
width = min_width;
Invalidate();
}
if (width > max_width)
{
Invalidate();
width = max_width;
Invalidate();
}
if (height < min_height)
{
Invalidate();
height = min_height;
Invalidate();
// HACK: For some reason invalidate has not been called
window_event_invalidate_call(this);
ContentUpdateScroll();
}
if (height > max_height)
{
Invalidate();
height = max_height;
Invalidate();
// HACK: For some reason invalidate has not been called
window_event_invalidate_call(this);
ContentUpdateScroll();
}
}
void OnMouseDown(WidgetIndex widgetIndex) override
{
switch (widgetIndex)
{
case WIDX_SCENERY_PRIMARY_COLOUR_BUTTON:
WindowDropdownShowColour(this, &widgets[widgetIndex], colours[1], gWindowSceneryPrimaryColour);
break;
case WIDX_SCENERY_SECONDARY_COLOUR_BUTTON:
WindowDropdownShowColour(this, &widgets[widgetIndex], colours[1], gWindowScenerySecondaryColour);
break;
case WIDX_SCENERY_TERTIARY_COLOUR_BUTTON:
WindowDropdownShowColour(this, &widgets[widgetIndex], colours[1], gWindowSceneryTertiaryColour);
break;
}
if (widgetIndex >= WIDX_SCENERY_TAB_1)
{
_activeTabIndex = widgetIndex - WIDX_SCENERY_TAB_1;
Invalidate();
gSceneryPlaceCost = MONEY32_UNDEFINED;
ContentUpdateScroll();
}
}
void OnDropdown(WidgetIndex widgetIndex, int32_t dropdownIndex) override
{
if (dropdownIndex == -1)
return;
if (widgetIndex == WIDX_SCENERY_PRIMARY_COLOUR_BUTTON)
{
gWindowSceneryPrimaryColour = static_cast<colour_t>(dropdownIndex);
}
else if (widgetIndex == WIDX_SCENERY_SECONDARY_COLOUR_BUTTON)
{
gWindowScenerySecondaryColour = static_cast<colour_t>(dropdownIndex);
}
else if (widgetIndex == WIDX_SCENERY_TERTIARY_COLOUR_BUTTON)
{
gWindowSceneryTertiaryColour = static_cast<colour_t>(dropdownIndex);
}
Invalidate();
}
void OnPeriodicUpdate() override
{
if (!_selectedScenery.IsUndefined())
{
// Find out what scenery the cursor is over
const CursorState* state = context_get_cursor_state();
WidgetIndex widgetIndex = window_find_widget_from_point(*this, state->position);
if (widgetIndex == WIDX_SCENERY_LIST)
{
ScreenCoordsXY scrollPos = {};
int32_t scrollArea = 0;
int32_t scrollId = 0;
WidgetScrollGetPart(*this, &widgets[WIDX_SCENERY_LIST], state->position, scrollPos, &scrollArea, &scrollId);
if (scrollArea == SCROLL_PART_VIEW)
{
const ScenerySelection scenery = GetSceneryIdByCursorPos(scrollPos);
if (scenery == _selectedScenery)
{
return;
}
}
}
// Cursor was not over the currently hover selected scenery so reset hover selection.
// This will happen when the mouse leaves the scroll window and is required so that the cost and description switch
// to the tool scenery selection.
_selectedScenery = {};
}
}
void OnUpdate() override
{
const CursorState* state = context_get_cursor_state();
rct_window* other = window_find_from_point(state->position);
if (other == this)
{
ScreenCoordsXY window = state->position - ScreenCoordsXY{ windowPos.x - 26, windowPos.y };
if (window.y < 44 || window.x <= width)
{
WidgetIndex widgetIndex = window_find_widget_from_point(*this, state->position);
if (widgetIndex >= WIDX_SCENERY_TAB_CONTENT_PANEL)
{
_hoverCounter++;
if (_hoverCounter < 8)
{
if (input_get_state() != InputState::ScrollLeft)
{
min_height = WINDOW_SCENERY_MIN_HEIGHT;
max_height = WINDOW_SCENERY_MIN_HEIGHT;
}
}
else
{
const auto& listWidget = widgets[WIDX_SCENERY_LIST];
const auto nonListHeight = height - listWidget.height() + 2;
const auto numRows = static_cast<int32_t>(CountRows());
const auto maxContentHeight = numRows * SCENERY_BUTTON_HEIGHT;
const auto maxWindowHeight = maxContentHeight + nonListHeight;
const auto windowHeight = std::clamp(maxWindowHeight, WINDOW_SCENERY_MIN_HEIGHT, 463);
min_height = windowHeight;
max_height = windowHeight;
}
}
}
}
else
{
_hoverCounter = 0;
if (input_get_state() != InputState::ScrollLeft)
{
min_height = WINDOW_SCENERY_MIN_HEIGHT;
max_height = WINDOW_SCENERY_MIN_HEIGHT;
}
}
Invalidate();
if (!scenery_tool_is_active())
{
Close();
return;
}
if (gWindowSceneryEyedropperEnabled)
{
gCurrentToolId = Tool::Crosshair;
}
else if (gWindowSceneryPaintEnabled == 1)
{
gCurrentToolId = Tool::PaintDown;
}
else
{
const auto tabIndex = _activeTabIndex;
const auto tabSelectedScenery = GetSelectedScenery(tabIndex);
if (!tabSelectedScenery.IsUndefined())
{
if (tabSelectedScenery.SceneryType == SCENERY_TYPE_BANNER)
{
gCurrentToolId = Tool::EntranceDown;
}
else if (tabSelectedScenery.SceneryType == SCENERY_TYPE_LARGE)
{
gCurrentToolId = static_cast<Tool>(GetLargeSceneryEntry(tabSelectedScenery.EntryIndex)->tool_id);
}
else if (tabSelectedScenery.SceneryType == SCENERY_TYPE_WALL)
{
gCurrentToolId = static_cast<Tool>(GetWallEntry(tabSelectedScenery.EntryIndex)->tool_id);
}
else if (tabSelectedScenery.SceneryType == SCENERY_TYPE_PATH_ITEM)
{ // path bit
gCurrentToolId = static_cast<Tool>(GetFootpathItemEntry(tabSelectedScenery.EntryIndex)->tool_id);
}
else
{ // small scenery
gCurrentToolId = static_cast<Tool>(GetSmallSceneryEntry(tabSelectedScenery.EntryIndex)->tool_id);
}
}
}
}
ScreenSize OnScrollGetSize(int32_t scrollIndex) override
{
if (scrollIndex == SceneryContentScrollIndex)
{
return ContentScrollGetSize();
}
return {};
}
void OnScrollMouseDown(int32_t scrollIndex, const ScreenCoordsXY& screenCoords) override
{
if (scrollIndex == SceneryContentScrollIndex)
{
ContentScrollMouseDown(screenCoords);
}
}
void OnScrollMouseOver(int32_t scrollIndex, const ScreenCoordsXY& screenCoords) override
{
if (scrollIndex == SceneryContentScrollIndex)
{
ContentScrollMouseOver(screenCoords);
}
}
OpenRCT2String OnTooltip(const WidgetIndex widgetIndex, const StringId fallback) override
{
if (widgetIndex >= WIDX_SCENERY_TAB_1)
{
const auto tabIndex = static_cast<size_t>(widgetIndex - WIDX_SCENERY_TAB_1);
if (_tabEntries.size() > tabIndex)
{
const auto& tabInfo = _tabEntries[tabIndex];
if (tabInfo.IsMisc())
{
auto ft = Formatter();
ft.Add<StringId>(STR_MISCELLANEOUS);
return { fallback, ft };
}
const auto* sceneryEntry = tabInfo.GetSceneryGroupEntry();
if (sceneryEntry != nullptr)
{
auto ft = Formatter();
ft.Add<StringId>(sceneryEntry->name);
return { fallback, ft };
}
}
}
return { STR_NONE, Formatter() };
}
void OnPrepareDraw() override
{
// Set the window title
StringId titleStringId = STR_MISCELLANEOUS;
const auto tabIndex = _activeTabIndex;
if (tabIndex < _tabEntries.size())
{
const auto& tabInfo = _tabEntries[tabIndex];
const auto* sgEntry = tabInfo.GetSceneryGroupEntry();
if (sgEntry != nullptr)
{
titleStringId = sgEntry->name;
}
}
widgets[WIDX_SCENERY_TITLE].text = titleStringId;
pressed_widgets = 0;
pressed_widgets |= 1ULL << (tabIndex + WIDX_SCENERY_TAB_1);
if (gWindowSceneryPaintEnabled == 1)
pressed_widgets |= (1ULL << WIDX_SCENERY_REPAINT_SCENERY_BUTTON);
if (gWindowSceneryEyedropperEnabled)
pressed_widgets |= (1ULL << WIDX_SCENERY_EYEDROPPER_BUTTON);
if (gWindowSceneryScatterEnabled)
pressed_widgets |= (1ULL << WIDX_SCENERY_BUILD_CLUSTER_BUTTON);
widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].type = WindowWidgetType::Empty;
widgets[WIDX_SCENERY_EYEDROPPER_BUTTON].type = WindowWidgetType::Empty;
widgets[WIDX_SCENERY_BUILD_CLUSTER_BUTTON].type = WindowWidgetType::Empty;
if (!(gWindowSceneryPaintEnabled & 1))
{
widgets[WIDX_SCENERY_EYEDROPPER_BUTTON].type = WindowWidgetType::FlatBtn;
}
const auto tabSelectedScenery = GetSelectedScenery(tabIndex);
if (!tabSelectedScenery.IsUndefined())
{
if (tabSelectedScenery.SceneryType == SCENERY_TYPE_SMALL)
{
if (!(gWindowSceneryPaintEnabled & 1))
{
widgets[WIDX_SCENERY_BUILD_CLUSTER_BUTTON].type = WindowWidgetType::FlatBtn;
}
auto* sceneryEntry = GetSmallSceneryEntry(tabSelectedScenery.EntryIndex);
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_ROTATABLE))
{
widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].type = WindowWidgetType::FlatBtn;
}
}
else if (tabSelectedScenery.SceneryType >= SCENERY_TYPE_LARGE)
{
widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].type = WindowWidgetType::FlatBtn;
}
}
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].image = GetColourButtonImage(gWindowSceneryPrimaryColour).ToUInt32();
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].image = GetColourButtonImage(gWindowScenerySecondaryColour).ToUInt32();
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].image = GetColourButtonImage(gWindowSceneryTertiaryColour).ToUInt32();
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::Empty;
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].type = WindowWidgetType::Empty;
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].type = WindowWidgetType::Empty;
if (gWindowSceneryPaintEnabled & 1)
{ // repaint coloured scenery tool is on
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].type = WindowWidgetType::Empty;
}
else if (!tabSelectedScenery.IsUndefined())
{
if (tabSelectedScenery.SceneryType == SCENERY_TYPE_BANNER)
{
auto* bannerEntry = GetBannerEntry(tabSelectedScenery.EntryIndex);
if (bannerEntry->flags & BANNER_ENTRY_FLAG_HAS_PRIMARY_COLOUR)
{
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
}
}
else if (tabSelectedScenery.SceneryType == SCENERY_TYPE_LARGE)
{
auto* sceneryEntry = GetLargeSceneryEntry(tabSelectedScenery.EntryIndex);
if (sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_PRIMARY_COLOUR)
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
if (sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_SECONDARY_COLOUR)
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
if (sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_TERTIARY_COLOUR)
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
}
else if (tabSelectedScenery.SceneryType == SCENERY_TYPE_WALL)
{
auto* wallEntry = GetWallEntry(tabSelectedScenery.EntryIndex);
if (wallEntry->flags & (WALL_SCENERY_HAS_PRIMARY_COLOUR | WALL_SCENERY_HAS_GLASS))
{
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
if (wallEntry->flags & WALL_SCENERY_HAS_SECONDARY_COLOUR)
{
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
if (wallEntry->flags2 & WALL_SCENERY_2_NO_SELECT_PRIMARY_COLOUR)
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::Empty;
if (wallEntry->flags & WALL_SCENERY_HAS_TERTIARY_COLOUR)
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
}
}
}
else if (tabSelectedScenery.SceneryType == SCENERY_TYPE_SMALL)
{
auto* sceneryEntry = GetSmallSceneryEntry(tabSelectedScenery.EntryIndex);
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR | SMALL_SCENERY_FLAG_HAS_GLASS))
{
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR))
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_TERTIARY_COLOUR))
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].type = WindowWidgetType::ColourBtn;
}
}
}
auto windowWidth = width;
if (_tabEntries.size() > 0)
{
const auto lastTabIndex = _tabEntries.size() - 1;
const auto lastTabWidget = &widgets[WIDX_SCENERY_TAB_1 + lastTabIndex];
windowWidth = std::max<int32_t>(windowWidth, lastTabWidget->right + 3);
}
widgets[WIDX_SCENERY_BACKGROUND].right = windowWidth - 1;
widgets[WIDX_SCENERY_BACKGROUND].bottom = height - 1;
widgets[WIDX_SCENERY_TAB_CONTENT_PANEL].right = windowWidth - 1;
widgets[WIDX_SCENERY_TAB_CONTENT_PANEL].bottom = height - 1;
widgets[WIDX_SCENERY_TITLE].right = windowWidth - 2;
widgets[WIDX_SCENERY_CLOSE].left = windowWidth - 13;
widgets[WIDX_SCENERY_CLOSE].right = widgets[WIDX_SCENERY_CLOSE].left + 10;
widgets[WIDX_SCENERY_LIST].right = windowWidth - 26;
widgets[WIDX_SCENERY_LIST].bottom = height - 14;
widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].left = windowWidth - 25;
widgets[WIDX_SCENERY_REPAINT_SCENERY_BUTTON].left = windowWidth - 25;
widgets[WIDX_SCENERY_EYEDROPPER_BUTTON].left = windowWidth - 25;
widgets[WIDX_SCENERY_BUILD_CLUSTER_BUTTON].left = windowWidth - 25;
widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].right = windowWidth - 2;
widgets[WIDX_SCENERY_REPAINT_SCENERY_BUTTON].right = windowWidth - 2;
widgets[WIDX_SCENERY_EYEDROPPER_BUTTON].right = windowWidth - 2;
widgets[WIDX_SCENERY_BUILD_CLUSTER_BUTTON].right = windowWidth - 2;
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].left = windowWidth - 19;
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].left = windowWidth - 19;
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].left = windowWidth - 19;
widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].right = windowWidth - 8;
widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].right = windowWidth - 8;
widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].right = windowWidth - 8;
}
void OnDraw(rct_drawpixelinfo& dpi) override
{
DrawWidgets(dpi);
DrawTabs(dpi, windowPos);
auto selectedSceneryEntry = _selectedScenery;
if (selectedSceneryEntry.IsUndefined())
{
if (gWindowSceneryPaintEnabled & 1) // repaint coloured scenery tool is on
return;
if (gWindowSceneryEyedropperEnabled)
return;
selectedSceneryEntry = GetSelectedScenery(_activeTabIndex);
if (selectedSceneryEntry.IsUndefined())
return;
}
auto [name, price] = GetNameAndPrice(selectedSceneryEntry);
if (price != MONEY32_UNDEFINED && !(gParkFlags & PARK_FLAGS_NO_MONEY))
{
auto ft = Formatter();
ft.Add<money64>(price);
// -14
DrawTextBasic(
&dpi, windowPos + ScreenCoordsXY{ width - 0x1A, height - 13 }, STR_COST_LABEL, ft, { TextAlignment::RIGHT });
}
auto ft = Formatter();
ft.Add<StringId>(name);
DrawTextEllipsised(&dpi, { windowPos.x + 3, windowPos.y + height - 13 }, width - 19, STR_BLACK_STRING, ft);
}
void OnScrollDraw(int32_t scrollIndex, rct_drawpixelinfo& dpi) override
{
if (scrollIndex == SceneryContentScrollIndex)
{
ContentScrollDraw(dpi);
}
}
void SetSelectedItem(
const ScenerySelection& scenery, const std::optional<colour_t> primary, const std::optional<colour_t> secondary,
const std::optional<colour_t> tertiary, const std::optional<colour_t> rotation)
{
auto tabIndex = FindTabWithScenery(scenery);
if (!tabIndex.has_value())
{
return;
}
_activeTabIndex = tabIndex.value();
SetSelectedScenery(tabIndex.value(), scenery);
if (primary.has_value())
{
gWindowSceneryPrimaryColour = primary.value();
}
if (secondary.has_value())
{
gWindowScenerySecondaryColour = secondary.value();
}
if (tertiary.has_value())
{
gWindowSceneryTertiaryColour = tertiary.value();
}
if (rotation.has_value())
{
gWindowSceneryRotation = rotation.value();
}
gWindowSceneryEyedropperEnabled = false;
OpenRCT2::Audio::Play(OpenRCT2::Audio::SoundId::Click1, 0, context_get_width() / 2);
_hoverCounter = -16;
gSceneryPlaceCost = MONEY32_UNDEFINED;
Invalidate();
}
void SetSelectedTab(const ObjectEntryIndex sceneryGroupIndex)
{
const auto* tabInfo = GetSceneryTabInfoForGroup(sceneryGroupIndex);
if (tabInfo == nullptr)
{
tabInfo = &_tabEntries.back();
}
const auto tabId = std::distance(&*_tabEntries.cbegin(), tabInfo);
OnMouseDown(WIDX_SCENERY_TAB_1 + tabId);
}
const ScenerySelection GetTabSelection()
{
return GetSelectedScenery(_activeTabIndex);
}
void Init()
{
_tabEntries.clear();
for (ObjectEntryIndex scenerySetIndex = 0; scenerySetIndex < MaxTabs - 1; scenerySetIndex++)
{
const auto* sceneryGroupEntry = GetSceneryGroupEntry(scenerySetIndex);
if (sceneryGroupEntry != nullptr && scenery_group_is_invented(scenerySetIndex))
{
SceneryTabInfo tabInfo;
tabInfo.SceneryGroupIndex = scenerySetIndex;
for (const auto& sceneryEntry : sceneryGroupEntry->SceneryEntries)
{
if (IsSceneryAvailableToBuild(sceneryEntry))
{
tabInfo.Entries.push_back(sceneryEntry);
}
}
if (tabInfo.Entries.size() > 0)
{
_tabEntries.push_back(std::move(tabInfo));
}
}
}
// Add misc tab
_tabEntries.emplace_back();
// small scenery
for (ObjectEntryIndex sceneryId = 0; sceneryId < MAX_SMALL_SCENERY_OBJECTS; sceneryId++)
{
const auto* sceneryEntry = GetSmallSceneryEntry(sceneryId);
if (sceneryEntry != nullptr)
{
InitSceneryEntry({ SCENERY_TYPE_SMALL, sceneryId }, sceneryEntry->scenery_tab_id);
}
}
// large scenery
for (ObjectEntryIndex sceneryId = 0; sceneryId < MAX_LARGE_SCENERY_OBJECTS; sceneryId++)
{
const auto* sceneryEntry = GetLargeSceneryEntry(sceneryId);
if (sceneryEntry != nullptr)
{
InitSceneryEntry({ SCENERY_TYPE_LARGE, sceneryId }, sceneryEntry->scenery_tab_id);
}
}
// walls
for (ObjectEntryIndex sceneryId = 0; sceneryId < MAX_WALL_SCENERY_OBJECTS; sceneryId++)
{
const auto* sceneryEntry = GetWallEntry(sceneryId);
if (sceneryEntry != nullptr)
{
InitSceneryEntry({ SCENERY_TYPE_WALL, sceneryId }, sceneryEntry->scenery_tab_id);
}
}
// banners
for (ObjectEntryIndex sceneryId = 0; sceneryId < MAX_BANNER_OBJECTS; sceneryId++)
{
const auto* sceneryEntry = GetBannerEntry(sceneryId);
if (sceneryEntry != nullptr)
{
InitSceneryEntry({ SCENERY_TYPE_BANNER, sceneryId }, sceneryEntry->scenery_tab_id);
}
}
// path bits
for (ObjectEntryIndex sceneryId = 0; sceneryId < MAX_PATH_ADDITION_OBJECTS; sceneryId++)
{
const auto* sceneryEntry = GetFootpathItemEntry(sceneryId);
if (sceneryEntry != nullptr)
{
InitSceneryEntry({ SCENERY_TYPE_PATH_ITEM, sceneryId }, sceneryEntry->scenery_tab_id);
}
}
// Remove misc tab if empty
if (_tabEntries.back().Entries.size() == 0)
{
_tabEntries.pop_back();
}
// Set required width
_requiredWidth = static_cast<int32_t>(_tabEntries.size()) * TabWidth + 5;
SortTabs();
PrepareWidgets();
window_invalidate_by_class(WindowClass::Scenery);
}
int32_t GetRequiredWidth() const
{
return std::max(_requiredWidth, WINDOW_SCENERY_MIN_WIDTH);
}
private:
int32_t GetNumColumns() const
{
const auto& listWidget = widgets[WIDX_SCENERY_LIST];
const auto contentWidth = listWidget.width() - SCROLLBAR_WIDTH;
return contentWidth / SCENERY_BUTTON_WIDTH;
}
template<typename T> T CountRows(T items) const
{
const auto rows = items / GetNumColumns();
return rows;
}
size_t CountRows() const
{
const auto tabIndex = _activeTabIndex;
if (tabIndex >= _tabEntries.size())
{
return 0;
}
const auto totalItems = _tabEntries[tabIndex].Entries.size();
const auto numColumns = GetNumColumns();
const auto rows = CountRows(totalItems + numColumns - 1);
return rows;
}
int32_t constexpr ContentRowsHeight(const size_t rows) const
{
return static_cast<int32_t>(rows * SCENERY_BUTTON_HEIGHT);
}
void ContentUpdateScroll()
{
const auto tabIndex = _activeTabIndex;
if (tabIndex >= _tabEntries.size())
{
return;
}
const int32_t listHeight = height - 14 - widgets[WIDX_SCENERY_LIST].top - 1;
const auto sceneryItem = ContentCountRowsWithSelectedItem(tabIndex);
scrolls[SceneryContentScrollIndex].v_bottom = ContentRowsHeight(sceneryItem.allRows) + 1;
const int32_t maxTop = std::max(0, scrolls[SceneryContentScrollIndex].v_bottom - listHeight);
auto rowSelected = CountRows(sceneryItem.selected_item);
if (sceneryItem.scenerySelection.IsUndefined())
{
rowSelected = 0;
const auto& scenery = _tabEntries[tabIndex].Entries[0];
if (!scenery.IsUndefined())
{
SetSelectedScenery(tabIndex, scenery);
}
}
scrolls[SceneryContentScrollIndex].v_top = ContentRowsHeight(rowSelected);
scrolls[SceneryContentScrollIndex].v_top = std::min<int32_t>(maxTop, scrolls[SceneryContentScrollIndex].v_top);
WidgetScrollUpdateThumbs(*this, WIDX_SCENERY_LIST);
}
SceneryItem ContentCountRowsWithSelectedItem(const size_t tabIndex)
{
SceneryItem sceneryItem = { 0, 0, ScenerySelection() };
const auto scenerySelection = GetSelectedScenery(tabIndex);
const auto& tabInfo = _tabEntries[tabIndex];
for (size_t i = 0; i < tabInfo.Entries.size(); i++)
{
const auto& currentEntry = tabInfo.Entries[i];
if (currentEntry == scenerySelection)
{
sceneryItem.selected_item = static_cast<int32_t>(i);
sceneryItem.scenerySelection = scenerySelection;
}
}
sceneryItem.allRows = static_cast<int32_t>(CountRows(tabInfo.Entries.size() + 8));
return sceneryItem;
}
const ScenerySelection GetSelectedScenery(const size_t tabIndex)
{
if (_tabSelections.size() > tabIndex)
{
return _tabSelections[tabIndex];
}
return {};
}
void SetSelectedScenery(const size_t tabIndex, const ScenerySelection& value)
{
if (_tabSelections.size() <= tabIndex)
{
_tabSelections.resize(tabIndex + 1);
}
_tabSelections[tabIndex] = value;
}
SceneryTabInfo* GetSceneryTabInfoForGroup(const ObjectEntryIndex sceneryGroupIndex)
{
if (sceneryGroupIndex == OBJECT_ENTRY_INDEX_NULL)
{
return &_tabEntries[_tabEntries.size() - 1];
}
for (auto& tabEntry : _tabEntries)
{
if (tabEntry.SceneryGroupIndex == sceneryGroupIndex)
return &tabEntry;
}
return nullptr;
}
std::optional<size_t> FindTabWithScenery(const ScenerySelection& scenery)
{
for (size_t i = 0; i < _tabEntries.size(); i++)
{
const auto& tabInfo = _tabEntries[i];
if (tabInfo.Contains(scenery))
{
return i;
}
}
return std::nullopt;
}
void InitSceneryEntry(const ScenerySelection& selection, const ObjectEntryIndex sceneryGroupIndex)
{
Guard::ArgumentInRange<int32_t>(selection.EntryIndex, 0, OBJECT_ENTRY_INDEX_NULL);
if (IsSceneryAvailableToBuild(selection))
{
// Get current tab
const auto tabIndex = FindTabWithScenery(selection);
// Add scenery to primary group (usually trees or path additions)
if (sceneryGroupIndex != OBJECT_ENTRY_INDEX_NULL)
{
auto* tabInfo = GetSceneryTabInfoForGroup(sceneryGroupIndex);
if (tabInfo != nullptr)
{
tabInfo->AddEntry(selection);
return;
}
}
// If scenery is no tab, add it to misc
if (!tabIndex.has_value())
{
auto* tabInfo = GetSceneryTabInfoForGroup(OBJECT_ENTRY_INDEX_NULL);
if (tabInfo != nullptr)
{
tabInfo->AddEntry(selection);
}
}
}
}
void SortTabs()
{
std::sort(_tabEntries.begin(), _tabEntries.end(), [](const SceneryTabInfo& a, const SceneryTabInfo& b) {
if (a.SceneryGroupIndex == b.SceneryGroupIndex)
return false;
if (a.SceneryGroupIndex == OBJECT_ENTRY_INDEX_NULL)
return false;
if (b.SceneryGroupIndex == OBJECT_ENTRY_INDEX_NULL)
return true;
const auto* entryA = a.GetSceneryGroupEntry();
const auto* entryB = b.GetSceneryGroupEntry();
return entryA->priority < entryB->priority;
});
}
void PrepareWidgets()
{
// Add the base widgets
_widgets.clear();
for (const auto& widget : WindowSceneryBaseWidgets)
{
_widgets.push_back(widget);
}
// Remove WWT_LAST
auto lastWidget = _widgets.back();
_widgets.pop_back();
// Add tabs
ScreenCoordsXY pos = { 3, 17 };
for (const auto& tabInfo : _tabEntries)
{
auto widget = MakeTab(pos, STR_STRING_DEFINED_TOOLTIP);
pos.x += TabWidth;
if (tabInfo.SceneryGroupIndex == OBJECT_ENTRY_INDEX_NULL)
{
widget.image = SPR_TAB_QUESTION | IMAGE_TYPE_REMAP;
}
_widgets.push_back(widget);
}
_widgets.push_back(lastWidget);
widgets = _widgets.data();
}
ScenerySelection GetSceneryIdByCursorPos(const ScreenCoordsXY& screenCoords) const
{
ScenerySelection scenery{};
const auto numColumns = GetNumColumns();
const auto colIndex = screenCoords.x / SCENERY_BUTTON_WIDTH;
const auto rowIndex = screenCoords.y / SCENERY_BUTTON_HEIGHT;
if (colIndex >= 0 && colIndex < numColumns && rowIndex >= 0)
{
const auto tabSceneryIndex = static_cast<size_t>((rowIndex * numColumns) + colIndex);
const auto tabIndex = _activeTabIndex;
if (tabIndex < _tabEntries.size())
{
auto& tabInfo = _tabEntries[tabIndex];
if (tabSceneryIndex < tabInfo.Entries.size())
{
return tabInfo.Entries[tabSceneryIndex];
}
}
}
return scenery;
}
ScreenSize ContentScrollGetSize() const
{
auto rows = CountRows();
return { 0, ContentRowsHeight(rows) };
}
void ContentScrollMouseDown(const ScreenCoordsXY& screenCoords)
{
const auto scenery = GetSceneryIdByCursorPos(screenCoords);
if (scenery.IsUndefined())
return;
SetSelectedScenery(_activeTabIndex, scenery);
gWindowSceneryPaintEnabled &= 0xFE;
gWindowSceneryEyedropperEnabled = false;
OpenRCT2::Audio::Play(OpenRCT2::Audio::SoundId::Click1, 0, windowPos.x + (width / 2));
_hoverCounter = -16;
gSceneryPlaceCost = MONEY32_UNDEFINED;
Invalidate();
}
void ContentScrollMouseOver(const ScreenCoordsXY& screenCoords)
{
ScenerySelection scenery = GetSceneryIdByCursorPos(screenCoords);
if (!scenery.IsUndefined())
{
_selectedScenery = scenery;
Invalidate();
}
}
std::pair<StringId, money32> GetNameAndPrice(ScenerySelection selectedScenery)
{
StringId name = STR_UNKNOWN_OBJECT_TYPE;
money32 price = MONEY32_UNDEFINED;
if (selectedScenery.IsUndefined() && gSceneryPlaceCost != MONEY32_UNDEFINED)
{
price = gSceneryPlaceCost;
}
else
{
switch (selectedScenery.SceneryType)
{
case SCENERY_TYPE_SMALL:
{
auto* sceneryEntry = GetSmallSceneryEntry(selectedScenery.EntryIndex);
if (sceneryEntry != nullptr)
{
price = sceneryEntry->price;
name = sceneryEntry->name;
}
break;
}
case SCENERY_TYPE_PATH_ITEM:
{
auto* sceneryEntry = GetFootpathItemEntry(selectedScenery.EntryIndex);
if (sceneryEntry != nullptr)
{
price = sceneryEntry->price;
name = sceneryEntry->name;
}
break;
}
case SCENERY_TYPE_WALL:
{
auto* sceneryEntry = GetWallEntry(selectedScenery.EntryIndex);
if (sceneryEntry != nullptr)
{
price = sceneryEntry->price;
name = sceneryEntry->name;
}
break;
}
case SCENERY_TYPE_LARGE:
{
auto* sceneryEntry = GetLargeSceneryEntry(selectedScenery.EntryIndex);
if (sceneryEntry != nullptr)
{
price = sceneryEntry->price;
name = sceneryEntry->name;
}
break;
}
case SCENERY_TYPE_BANNER:
{
auto* sceneryEntry = GetBannerEntry(selectedScenery.EntryIndex);
if (sceneryEntry != nullptr)
{
price = sceneryEntry->price;
name = sceneryEntry->name;
}
break;
}
}
}
return { name, price };
}
void DrawTabs(rct_drawpixelinfo& dpi, const ScreenCoordsXY& offset)
{
for (size_t tabIndex = 0; tabIndex < _tabEntries.size(); tabIndex++)
{
auto widgetIndex = static_cast<WidgetIndex>(WIDX_SCENERY_TAB_1 + tabIndex);
auto scgEntry = _tabEntries[tabIndex].GetSceneryGroupEntry();
if (scgEntry != nullptr)
{
auto imageOffset = tabIndex == _activeTabIndex ? 1 : 0;
auto imageId = ImageId(scgEntry->image + imageOffset, colours[1]);
gfx_draw_sprite(&dpi, imageId, offset + ScreenCoordsXY{ widgets[widgetIndex].left, widgets[widgetIndex].top });
}
}
}
void DrawSceneryItem(rct_drawpixelinfo& dpi, ScenerySelection scenerySelection)
{
if (scenerySelection.SceneryType == SCENERY_TYPE_BANNER)
{
auto bannerEntry = GetBannerEntry(scenerySelection.EntryIndex);
auto imageId = ImageId(bannerEntry->image + gWindowSceneryRotation * 2, gWindowSceneryPrimaryColour);
gfx_draw_sprite(&dpi, imageId, { 33, 40 });
gfx_draw_sprite(&dpi, imageId.WithIndexOffset(1), { 33, 40 });
}
else if (scenerySelection.SceneryType == SCENERY_TYPE_LARGE)
{
auto sceneryEntry = GetLargeSceneryEntry(scenerySelection.EntryIndex);
auto imageId = ImageId(sceneryEntry->image + gWindowSceneryRotation);
if (sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_PRIMARY_COLOUR)
imageId = imageId.WithPrimary(gWindowSceneryPrimaryColour);
if (sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_SECONDARY_COLOUR)
imageId = imageId.WithSecondary(gWindowScenerySecondaryColour);
if (sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_TERTIARY_COLOUR)
imageId = imageId.WithTertiary(gWindowSceneryTertiaryColour);
gfx_draw_sprite(&dpi, imageId, { 33, 0 });
}
else if (scenerySelection.SceneryType == SCENERY_TYPE_WALL)
{
auto wallEntry = GetWallEntry(scenerySelection.EntryIndex);
auto imageId = ImageId(wallEntry->image);
auto spriteTop = (wallEntry->height * 2) + 0x32;
if (wallEntry->flags & WALL_SCENERY_HAS_GLASS)
{
imageId = imageId.WithPrimary(gWindowSceneryPrimaryColour);
if (wallEntry->flags & WALL_SCENERY_HAS_SECONDARY_COLOUR)
{
imageId = imageId.WithSecondary(gWindowScenerySecondaryColour);
}
gfx_draw_sprite(&dpi, imageId, { 47, spriteTop });
auto glassImageId = ImageId(wallEntry->image + 6).WithTransparency(gWindowSceneryPrimaryColour);
gfx_draw_sprite(&dpi, glassImageId, { 47, spriteTop });
}
else
{
imageId = imageId.WithPrimary(gWindowSceneryPrimaryColour);
if (wallEntry->flags & WALL_SCENERY_HAS_SECONDARY_COLOUR)
{
imageId = imageId.WithSecondary(gWindowScenerySecondaryColour);
if (wallEntry->flags & WALL_SCENERY_HAS_TERTIARY_COLOUR)
{
imageId = imageId.WithTertiary(gWindowSceneryTertiaryColour);
}
}
gfx_draw_sprite(&dpi, imageId, { 47, spriteTop });
if (wallEntry->flags & WALL_SCENERY_IS_DOOR)
{
gfx_draw_sprite(&dpi, imageId.WithIndexOffset(1), { 47, spriteTop });
}
}
}
else if (scenerySelection.SceneryType == SCENERY_TYPE_PATH_ITEM)
{
auto* pathBitEntry = GetFootpathItemEntry(scenerySelection.EntryIndex);
auto imageId = ImageId(pathBitEntry->image);
gfx_draw_sprite(&dpi, imageId, { 11, 16 });
}
else
{
auto sceneryEntry = GetSmallSceneryEntry(scenerySelection.EntryIndex);
auto imageId = ImageId(sceneryEntry->image + gWindowSceneryRotation);
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR))
{
imageId = imageId.WithPrimary(gWindowSceneryPrimaryColour);
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR))
{
imageId = imageId.WithSecondary(gWindowScenerySecondaryColour);
}
}
if (sceneryEntry->flags & SMALL_SCENERY_FLAG_HAS_TERTIARY_COLOUR)
{
imageId = imageId.WithTertiary(gWindowSceneryTertiaryColour);
}
auto spriteTop = (sceneryEntry->height / 4) + 43;
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_FULL_TILE) && sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_VOFFSET_CENTRE))
{
spriteTop -= 12;
}
gfx_draw_sprite(&dpi, imageId, { 32, spriteTop });
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_GLASS))
{
imageId = ImageId(sceneryEntry->image + 4 + gWindowSceneryRotation)
.WithTransparency(gWindowSceneryPrimaryColour);
gfx_draw_sprite(&dpi, imageId, { 32, spriteTop });
}
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_ANIMATED_FG))
{
imageId = ImageId(sceneryEntry->image + 4 + gWindowSceneryRotation);
gfx_draw_sprite(&dpi, imageId, { 32, spriteTop });
}
}
}
void ContentScrollDraw(rct_drawpixelinfo& dpi)
{
gfx_clear(&dpi, ColourMapA[colours[1]].mid_light);
auto numColumns = GetNumColumns();
auto tabIndex = _activeTabIndex;
if (tabIndex >= _tabEntries.size())
{
return;
}
ScreenCoordsXY topLeft{ 0, 0 };
const auto& tabInfo = _tabEntries[tabIndex];
for (size_t sceneryTabItemIndex = 0; sceneryTabItemIndex < tabInfo.Entries.size(); sceneryTabItemIndex++)
{
const auto& currentSceneryGlobal = tabInfo.Entries[sceneryTabItemIndex];
const auto tabSelectedScenery = GetSelectedScenery(tabIndex);
if (gWindowSceneryPaintEnabled == 1 || gWindowSceneryEyedropperEnabled)
{
if (_selectedScenery == currentSceneryGlobal)
{
gfx_fill_rect_inset(
&dpi, { topLeft, topLeft + ScreenCoordsXY{ SCENERY_BUTTON_WIDTH - 1, SCENERY_BUTTON_HEIGHT - 1 } },
colours[1], INSET_RECT_FLAG_FILL_MID_LIGHT);
}
}
else
{
if (tabSelectedScenery == currentSceneryGlobal)
{
gfx_fill_rect_inset(
&dpi, { topLeft, topLeft + ScreenCoordsXY{ SCENERY_BUTTON_WIDTH - 1, SCENERY_BUTTON_HEIGHT - 1 } },
colours[1], (INSET_RECT_FLAG_BORDER_INSET | INSET_RECT_FLAG_FILL_MID_LIGHT));
}
else if (_selectedScenery == currentSceneryGlobal)
{
gfx_fill_rect_inset(
&dpi, { topLeft, topLeft + ScreenCoordsXY{ SCENERY_BUTTON_WIDTH - 1, SCENERY_BUTTON_HEIGHT - 1 } },
colours[1], INSET_RECT_FLAG_FILL_MID_LIGHT);
}
}
rct_drawpixelinfo clipdpi;
if (clip_drawpixelinfo(
&clipdpi, &dpi, topLeft + ScreenCoordsXY{ 1, 1 }, SCENERY_BUTTON_WIDTH - 2, SCENERY_BUTTON_HEIGHT - 2))
{
DrawSceneryItem(clipdpi, currentSceneryGlobal);
}
topLeft.x += SCENERY_BUTTON_WIDTH;
if (topLeft.x >= numColumns * SCENERY_BUTTON_WIDTH)
{
topLeft.y += SCENERY_BUTTON_HEIGHT;
topLeft.x = 0;
}
}
}
};
rct_window* WindowSceneryOpen()
{
auto* w = static_cast<SceneryWindow*>(window_bring_to_front_by_class(WindowClass::Scenery));
if (w == nullptr)
{
w = WindowCreate<SceneryWindow>(WindowClass::Scenery);
}
return w;
}
void WindowScenerySetSelectedItem(
const ScenerySelection& scenery, const std::optional<colour_t> primary, const std::optional<colour_t> secondary,
const std::optional<colour_t> tertiary, const std::optional<colour_t> rotation)
{
auto* w = static_cast<SceneryWindow*>(window_bring_to_front_by_class(WindowClass::Scenery));
if (w != nullptr)
{
w->SetSelectedItem(scenery, primary, secondary, tertiary, rotation);
}
}
void WindowScenerySetSelectedTab(const ObjectEntryIndex sceneryGroupIndex)
{
// Should this bring to front?
auto* w = static_cast<SceneryWindow*>(window_find_by_class(WindowClass::Scenery));
if (w != nullptr)
{
return w->SetSelectedTab(sceneryGroupIndex);
}
}
// Used after removing objects, in order to avoid crashes.
void WindowSceneryResetSelectedSceneryItems()
{
_tabSelections.clear();
_activeTabIndex = 0;
}
void WindowScenerySetDefaultPlacementConfiguration()
{
gWindowSceneryRotation = 3;
gWindowSceneryPrimaryColour = COLOUR_BORDEAUX_RED;
gWindowScenerySecondaryColour = COLOUR_YELLOW;
gWindowSceneryTertiaryColour = COLOUR_DARK_BROWN;
WindowSceneryResetSelectedSceneryItems();
}
const ScenerySelection WindowSceneryGetTabSelection()
{
auto* w = static_cast<SceneryWindow*>(window_find_by_class(WindowClass::Scenery));
if (w != nullptr)
{
return w->GetTabSelection();
}
else
{
return {};
}
}
void WindowSceneryInit()
{
auto* w = static_cast<SceneryWindow*>(window_find_by_class(WindowClass::Scenery));
if (w != nullptr)
{
w->Init();
}
}