OpenRCT2/src/openrct2/Context.h

227 lines
7.3 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "common.h"
#include "core/String.hpp"
#include "interface/WindowClasses.h"
#include "world/Location.hpp"
#include <memory>
#include <string>
struct IObjectManager;
struct IObjectRepository;
struct IScenarioRepository;
enum class DrawingEngine : int32_t;
enum class CursorID : uint8_t;
namespace OpenRCT2
{
struct IStream;
}
struct ITrackDesignRepository;
struct IGameStateSnapshots;
class Intent;
struct rct_window;
struct NewVersionInfo;
struct TTFFontDescriptor;
namespace OpenRCT2::Ui
{
struct FileDialogDesc;
}
struct CursorState
{
ScreenCoordsXY position;
uint8_t left, middle, right, any;
int32_t wheel;
int32_t old;
bool touch, touchIsDouble;
uint32_t touchDownTimestamp;
};
struct TextInputSession
{
utf8* Buffer; // UTF-8 stream
size_t BufferSize; // Maximum number of bytes (excluding null terminator)
size_t Size; // Number of bytes (excluding null terminator)
size_t Length; // Number of codepoints
size_t SelectionStart; // Selection start, in bytes
size_t SelectionSize; // Selection length in bytes
const utf8* ImeBuffer; // IME UTF-8 stream
};
struct Resolution
{
int32_t Width;
int32_t Height;
};
enum
{
CURSOR_UP = 0,
CURSOR_DOWN = 1,
CURSOR_CHANGED = 2,
CURSOR_RELEASED = CURSOR_UP | CURSOR_CHANGED,
CURSOR_PRESSED = CURSOR_DOWN | CURSOR_CHANGED,
};
class NetworkBase;
namespace OpenRCT2
{
class AssetPackManager;
class GameState;
struct IPlatformEnvironment;
struct IReplayManager;
namespace Audio
{
struct IAudioContext;
}
namespace Drawing
{
struct IDrawingEngine;
}
namespace Localisation
{
class LocalisationService;
}
namespace Scripting
{
class ScriptEngine;
}
namespace Ui
{
struct IUiContext;
}
namespace Paint
{
struct Painter;
}
/**
* Represents an instance of OpenRCT2 and can be used to get various services.
*/
struct IContext
{
virtual ~IContext() = default;
[[nodiscard]] virtual std::shared_ptr<Audio::IAudioContext> GetAudioContext() abstract;
[[nodiscard]] virtual std::shared_ptr<Ui::IUiContext> GetUiContext() abstract;
virtual GameState* GetGameState() abstract;
[[nodiscard]] virtual std::shared_ptr<IPlatformEnvironment> GetPlatformEnvironment() abstract;
virtual Localisation::LocalisationService& GetLocalisationService() abstract;
virtual IObjectManager& GetObjectManager() abstract;
virtual IObjectRepository& GetObjectRepository() abstract;
#ifdef ENABLE_SCRIPTING
virtual Scripting::ScriptEngine& GetScriptEngine() abstract;
#endif
virtual ITrackDesignRepository* GetTrackDesignRepository() abstract;
virtual IScenarioRepository* GetScenarioRepository() abstract;
virtual IReplayManager* GetReplayManager() abstract;
virtual AssetPackManager* GetAssetPackManager() abstract;
virtual IGameStateSnapshots* GetGameStateSnapshots() abstract;
virtual DrawingEngine GetDrawingEngineType() abstract;
virtual Drawing::IDrawingEngine* GetDrawingEngine() abstract;
virtual Paint::Painter* GetPainter() abstract;
#ifndef DISABLE_NETWORK
virtual NetworkBase& GetNetwork() abstract;
#endif
virtual int32_t RunOpenRCT2(int argc, const char** argv) abstract;
virtual bool Initialise() abstract;
virtual void InitialiseDrawingEngine() abstract;
virtual void DisposeDrawingEngine() abstract;
virtual bool LoadParkFromFile(
const std::string& path, bool loadTitleScreenOnFail = false, bool asScenario = false) abstract;
virtual bool LoadParkFromStream(
IStream* stream, const std::string& path, bool loadTitleScreenFirstOnFail = false,
bool asScenario = false) abstract;
virtual void WriteLine(const std::string& s) abstract;
virtual void WriteErrorLine(const std::string& s) abstract;
virtual void Finish() abstract;
virtual void Quit() abstract;
virtual bool HasNewVersionInfo() const abstract;
virtual const NewVersionInfo* GetNewVersionInfo() const abstract;
virtual void SetTimeScale(float newScale) abstract;
virtual float GetTimeScale() const abstract;
};
[[nodiscard]] std::unique_ptr<IContext> CreateContext();
[[nodiscard]] std::unique_ptr<IContext> CreateContext(
const std::shared_ptr<IPlatformEnvironment>& env, const std::shared_ptr<Audio::IAudioContext>& audioContext,
const std::shared_ptr<Ui::IUiContext>& uiContext);
[[nodiscard]] IContext* GetContext();
} // namespace OpenRCT2
namespace
{
// The number of logical update / ticks per second.
constexpr uint32_t GAME_UPDATE_FPS = 40;
// The maximum amount of updates in case rendering is slower
constexpr uint32_t GAME_MAX_UPDATES = 4;
// The game update interval in milliseconds, (1000 / 40fps) = 25ms
constexpr float GAME_UPDATE_TIME_MS = 1.0f / GAME_UPDATE_FPS;
// The maximum threshold to advance.
constexpr float GAME_UPDATE_MAX_THRESHOLD = GAME_UPDATE_TIME_MS * GAME_MAX_UPDATES;
}; // namespace
constexpr float GAME_MIN_TIME_SCALE = 0.1f;
constexpr float GAME_MAX_TIME_SCALE = 5.0f;
void context_init();
void context_setcurrentcursor(CursorID cursor);
void context_update_cursor_scale();
void context_hide_cursor();
void context_show_cursor();
ScreenCoordsXY context_get_cursor_position();
ScreenCoordsXY context_get_cursor_position_scaled();
void context_set_cursor_position(const ScreenCoordsXY& cursorPosition);
const CursorState* context_get_cursor_state();
const uint8_t* context_get_keys_state();
const uint8_t* context_get_keys_pressed();
TextInputSession* context_start_text_input(utf8* buffer, size_t maxLength);
void context_stop_text_input();
bool context_is_input_active();
void context_trigger_resize();
void context_set_fullscreen_mode(int32_t mode);
void context_recreate_window();
int32_t context_get_width();
int32_t context_get_height();
bool context_has_focus();
void context_set_cursor_trap(bool value);
rct_window* context_open_window(WindowClass wc);
rct_window* context_open_detail_window(uint8_t type, int32_t id);
rct_window* context_open_window_view(uint8_t view);
rct_window* context_show_error(StringId title, StringId message, const class Formatter& args);
rct_window* context_open_intent(Intent* intent);
void context_broadcast_intent(Intent* intent);
void context_force_close_window_by_class(WindowClass wc);
void context_update_map_tooltip();
void context_handle_input();
void context_input_handle_keyboard(bool isTitle);
void context_quit();
bool context_load_park_from_stream(void* stream);
bool ContextOpenCommonFileDialog(utf8* outFilename, OpenRCT2::Ui::FileDialogDesc& desc, size_t outSize);
u8string ContextOpenCommonFileDialog(OpenRCT2::Ui::FileDialogDesc& desc);