OpenTTD/src/sound/null_s.h

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/* $Id$ */
/** @file null_s.h Base for the sound of silence. */
#ifndef SOUND_NULL_H
#define SOUND_NULL_H
#include "sound_driver.hpp"
class SoundDriver_Null: public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param) { return NULL; }
/* virtual */ void Stop() { }
};
class FSoundDriver_Null: public SoundDriverFactory<FSoundDriver_Null> {
public:
static const int priority = 0;
/* virtual */ const char *GetName() { return "null"; }
/* virtual */ const char *GetDescription() { return "Null Sound Driver"; }
/* virtual */ Driver *CreateInstance() { return new SoundDriver_Null(); }
};
#endif /* SOUND_NULL_H */