OpenTTD/src/station_func.h

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/* $Id$ */
/** @file station_func.h Functions related to stations. */
#ifndef STATION_FUNC_H
#define STATION_FUNC_H
#include "station_type.h"
#include "sprite.h"
#include "rail_type.h"
#include "road_type.h"
#include "tile_type.h"
#include "cargo_type.h"
#include "vehicle_type.h"
#include <set>
void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
/** A set of stations (\c const \c Station* ) */
typedef std::set<Station*> StationSet;
StationSet FindStationsAroundIndustryTile(TileIndex tile, int w, int h);
void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoord();
void AfterLoadStations();
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx);
void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image);
bool HasStationInUse(StationID station, PlayerID player);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
uint GetNumRoadStops(const Station* st, RoadStopType type);
RoadStop * AllocateRoadStop();
void ClearSlot(Vehicle *v);
void DeleteOilRig(TileIndex t);
/* Check if a rail station tile is traversable. */
bool IsStationTileBlocked(TileIndex tile);
/* Check if a rail station tile is electrifiable. */
bool IsStationTileElectrifiable(TileIndex tile);
#endif /* STATION_FUNC_H */