OpenTTD/src/os/macosx/crashlog_osx.cpp

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file crashlog_osx.cpp OS X crash log handler */
#include "../../stdafx.h"
#include "../../crashlog.h"
#include "../../string_func.h"
#include "../../gamelog.h"
#include "macos.h"
#include <errno.h>
#include <signal.h>
#include <mach-o/arch.h>
#include <dlfcn.h>
#include <cxxabi.h>
/* Macro testing a stack address for valid alignment. */
#if defined(__i386__)
#define IS_ALIGNED(addr) (((uintptr_t)(addr) & 0xf) == 8)
#else
#define IS_ALIGNED(addr) (((uintptr_t)(addr) & 0xf) == 0)
#endif
/* printf format specification for 32/64-bit addresses. */
#if __LP64__
#define PRINTF_PTR "0x%016lx"
#else
#define PRINTF_PTR "0x%08lx"
#endif
#define MAX_STACK_FRAMES 64
/**
* OSX implementation for the crash logger.
*/
class CrashLogOSX : public CrashLog {
/** Signal that has been thrown. */
int signum;
char filename_log[MAX_PATH]; ///< Path of crash.log
char filename_save[MAX_PATH]; ///< Path of crash.sav
char filename_screenshot[MAX_PATH]; ///< Path of crash.(png|bmp|pcx)
/* virtual */ char *LogOSVersion(char *buffer, const char *last) const
{
int ver_maj, ver_min, ver_bug;
GetMacOSVersion(&ver_maj, &ver_min, &ver_bug);
const NXArchInfo *arch = NXGetLocalArchInfo();
return buffer + seprintf(buffer, last,
"Operating system:\n"
" Name: Mac OS X\n"
" Release: %d.%d.%d\n"
" Machine: %s\n"
" Min Ver: %d\n\n",
ver_maj, ver_min, ver_bug,
arch != NULL ? arch->description : "unknown",
MAC_OS_X_VERSION_MIN_REQUIRED
);
}
/* virtual */ char *LogError(char *buffer, const char *last, const char *message) const
{
return buffer + seprintf(buffer, last,
"Crash reason:\n"
" Signal: %s (%d)\n"
" Message: %s\n\n",
strsignal(this->signum),
this->signum,
message == NULL ? "<none>" : message
);
}
/* virtual */ char *LogStacktrace(char *buffer, const char *last) const
{
/* As backtrace() is only implemented in 10.5 or later,
* we're rolling our own here. Mostly based on
* http://stackoverflow.com/questions/289820/getting-the-current-stack-trace-on-mac-os-x
* and some details looked up in the Darwin sources. */
buffer += seprintf(buffer, last, "\nStacktrace:\n");
void **frame;
#if defined(__ppc__) || defined(__ppc64__)
/* Apple says __builtin_frame_address can be broken on PPC. */
__asm__ volatile("mr %0, r1" : "=r" (frame));
#else
frame = (void **)__builtin_frame_address(0);
#endif
for (int i = 0; frame != NULL && i < MAX_STACK_FRAMES; i++) {
/* Get IP for current stack frame. */
#if defined(__ppc__) || defined(__ppc64__)
void *ip = frame[2];
#else
void *ip = frame[1];
#endif
if (ip == NULL) break;
/* Print running index. */
buffer += seprintf(buffer, last, " [%02d]", i);
Dl_info dli;
bool dl_valid = dladdr(ip, &dli) != 0;
const char *fname = "???";
if (dl_valid && dli.dli_fname) {
/* Valid image name? Extract filename from the complete path. */
const char *s = strrchr(dli.dli_fname, '/');
if (s != NULL) {
fname = s + 1;
} else {
fname = dli.dli_fname;
}
}
/* Print image name and IP. */
buffer += seprintf(buffer, last, " %-20s " PRINTF_PTR, fname, (uintptr_t)ip);
/* Print function offset if information is available. */
if (dl_valid && dli.dli_sname != NULL && dli.dli_saddr != NULL) {
/* Try to demangle a possible C++ symbol. */
int status = -1;
char *func_name = abi::__cxa_demangle(dli.dli_sname, NULL, 0, &status);
long int offset = (intptr_t)ip - (intptr_t)dli.dli_saddr;
buffer += seprintf(buffer, last, " (%s + %ld)", func_name != NULL ? func_name : dli.dli_sname, offset);
free(func_name);
}
buffer += seprintf(buffer, last, "\n");
/* Get address of next stack frame. */
void **next = (void **)frame[0];
/* Frame address not increasing or not aligned? Broken stack, exit! */
if (next <= frame || !IS_ALIGNED(next)) break;
frame = next;
}
return buffer + seprintf(buffer, last, "\n");
}
public:
/**
* A crash log is always generated by signal.
* @param signum the signal that was caused by the crash.
*/
CrashLogOSX(int signum) : signum(signum)
{
filename_log[0] = '\0';
filename_save[0] = '\0';
filename_screenshot[0] = '\0';
}
/** Generate the crash log. */
bool MakeCrashLog()
{
char buffer[65536];
bool ret = true;
printf("Crash encountered, generating crash log...\n");
this->FillCrashLog(buffer, lastof(buffer));
printf("%s\n", buffer);
printf("Crash log generated.\n\n");
printf("Writing crash log to disk...\n");
if (!this->WriteCrashLog(buffer, filename_log, lastof(filename_log))) {
filename_log[0] = '\0';
ret = false;
}
printf("Writing crash savegame...\n");
if (!this->WriteSavegame(filename_save, lastof(filename_save))) {
filename_save[0] = '\0';
ret = false;
}
printf("Writing crash savegame...\n");
if (!this->WriteScreenshot(filename_screenshot, lastof(filename_screenshot))) {
filename_screenshot[0] = '\0';
ret = false;
}
return ret;
}
/** Show a dialog with the crash information. */
void DisplayCrashDialog() const
{
static const char crash_title[] =
"A serious fault condition occured in the game. The game will shut down.";
char message[1024];
seprintf(message, lastof(message),
"Please send the generated crash information and the last (auto)save to the developers. "
"This will greatly help debugging. The correct place to do this is http://bugs.openttd.org.\n\n"
"Generated file(s):\n%s\n%s\n%s",
this->filename_log, this->filename_save, this->filename_screenshot);
ShowMacDialog(crash_title, message, "Quit");
}
};
/** The signals we want our crash handler to handle. */
static const int _signals_to_handle[] = { SIGSEGV, SIGABRT, SIGFPE, SIGBUS, SIGILL, SIGSYS };
/**
* Entry point for the crash handler.
* @note Not static so it shows up in the backtrace.
* @param signum the signal that caused us to crash.
*/
void CDECL HandleCrash(int signum)
{
/* Disable all handling of signals by us, so we don't go into infinite loops. */
for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) {
signal(*i, SIG_DFL);
}
if (GamelogTestEmergency()) {
ShowMacDialog("A serious fault condition occured in the game. The game will shut down.",
"As you loaded an emergency savegame no crash information will be generated.\n",
"Quit");
abort();
}
CrashLogOSX log(signum);
log.MakeCrashLog();
log.DisplayCrashDialog();
CrashLog::AfterCrashLogCleanup();
abort();
}
/* static */ void CrashLog::InitialiseCrashLog()
{
for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) {
signal(*i, HandleCrash);
}
}