OpenTTD/src/renderer/renderer.hpp

166 lines
4.9 KiB
C++
Raw Normal View History

/* $Id$ */
/** @file renderer.hpp */
#ifndef RENDERER_HPP
#define RENDERER_HPP
#include <string>
#include <map>
class Renderer {
public:
virtual ~Renderer() { }
/**
* Move the destination pointer the requested amount x and y, keeping in mind
* any pitch and bpp of the renderer.
* @param video The destination pointer (video-buffer) to scroll.
* @param x How much you want to scroll to the right.
* @param y How much you want to scroll to the bottom.
* @return A new destination pointer moved the the requested place.
*/
virtual void *MoveTo(const void *video, int x, int y) = 0;
/**
* Draw a pixel with a given color on the video-buffer.
* @param video The destination pointer (video-buffer).
* @param x The x position within video-buffer.
* @param y The y position within video-buffer.
* @param color A 8bpp mapping color.
*/
virtual void SetPixel(void *video, int x, int y, uint8 color) = 0;
/**
* Draw a pixel with a given color on the video-buffer if there is currently a black pixel.
* @param video The destination pointer (video-buffer).
* @param x The x position within video-buffer.
* @param y The y position within video-buffer.
* @param color A 8bpp mapping color.
*/
virtual void SetPixelIfEmpty(void *video, int x, int y, uint8 color) = 0;
/**
* Make a single horizontal line in a single color on the video-buffer.
* @param video The destination pointer (video-buffer).
* @param width The lenght of the line.
* @param color A 8bpp mapping color.
*/
virtual void SetHorizontalLine(void *video, int width, uint8 color) = 0;
/**
* Copy from a buffer to the screen.
* @param video The destionation pointer (video-buffer).
* @param src The buffer from which the data will be read.
* @param width The width of the buffer.
* @param height The height of the buffer.
* @param src_pitch The pitch (byte per line) of the source buffer.
*/
virtual void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) = 0;
/**
* Copy from the screen to a buffer.
* @param video The destination pointer (video-buffer).
* @param dst The buffer in which the data will be stored.
* @param width The width of the buffer.
* @param height The height of the buffer.
* @param dst_pitch The pitch (byte per line) of the destination buffer.
*/
virtual void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) = 0;
/**
* Move the videobuffer some places (via memmove).
* @param video_dst The destination pointer (video-buffer).
* @param video_src The source pointer (video-buffer).
* @param width The width of the buffer to move.
* @param height The height of the buffer to move.
*/
virtual void MoveBuffer(void *video_dst, const void *video_src, int width, int height) = 0;
/**
* Calculate how much memory there is needed for an image of this size in the video-buffer.
* @param width The width of the buffer-to-be.
* @param height The height of the buffer-to-be.
* @return The size needed for the buffer.
*/
virtual int BufferSize(int width, int height) = 0;
};
/**
* The factory, keeping track of all renderers.
*/
class RendererFactoryBase {
private:
char *name;
typedef std::map<std::string, RendererFactoryBase *> Renderers;
static Renderers &GetRenderers()
{
static Renderers &s_renderers = *new Renderers();
return s_renderers;
}
protected:
/**
* Register a renderer internally, based on his bpp.
* @param name the name of the renderer.
* @note an assert() will be trigger if 2 renderers with the same bpp try to register.
*/
void RegisterRenderer(const char *name)
{
/* Don't register nameless Renderers */
if (name == NULL) return;
this->name = strdup(name);
std::pair<Renderers::iterator, bool> P = GetRenderers().insert(Renderers::value_type(name, this));
assert(P.second);
}
public:
RendererFactoryBase() :
name(NULL)
{ }
virtual ~RendererFactoryBase() { if (this->name != NULL) GetRenderers().erase(this->name); free(this->name); }
/**
* Find the requested renderer and return his class-instance.
* @param name the renderer to select.
*/
static Renderer *SelectRenderer(const char *name)
{
if (GetRenderers().size() == 0) return NULL;
Renderers::iterator it = GetRenderers().begin();
for (; it != GetRenderers().end(); it++) {
RendererFactoryBase *r = (*it).second;
if (strcasecmp(name, r->name) == 0) {
return r->CreateInstance();
}
}
return NULL;
}
/**
* Create an instance of this Renderer-class.
*/
virtual Renderer *CreateInstance() = 0;
};
/**
* A template factory, so ->GetBpp() works correctly. This because else some compiler will complain.
*/
template <class T>
class RendererFactory: public RendererFactoryBase {
public:
RendererFactory() { this->RegisterRenderer(((T *)this)->GetName()); }
/**
* Get the name for this renderer.
*/
const char *GetName();
};
#endif /* RENDERER_HPP */