OpenTTD/src/game/game_core.cpp

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_core.cpp Implementation of Game. */
#include "../stdafx.h"
#include "../command_func.h"
#include "../core/backup_type.hpp"
#include "../company_base.h"
#include "../company_func.h"
#include "../network/network.h"
#include "game.hpp"
#include "game_instance.hpp"
/* static */ uint Game::frame_counter = 0;
/* static */ GameInstance *Game::instance = NULL;
/* static */ void Game::GameLoop()
{
if (_networking && !_network_server) return;
Game::frame_counter++;
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
cur_company.Change(OWNER_DEITY);
Game::instance->GameLoop();
cur_company.Restore();
/* Occasionally collect garbage */
if ((Game::frame_counter & 255) == 0) {
Game::instance->CollectGarbage();
}
}
/* static */ void Game::Initialize()
{
if (Game::instance != NULL) Game::Uninitialize();
Game::frame_counter = 0;
if (Game::instance == NULL) {
/* Clients shouldn't start GameScripts */
if (_networking && !_network_server) return;
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
cur_company.Change(OWNER_DEITY);
Game::instance = new GameInstance();
Game::instance->Initialize();
cur_company.Restore();
}
}
/* static */ void Game::Uninitialize()
{
delete Game::instance;
Game::instance = NULL;
}