OpenTTD/src/newgrf_industrytiles.h

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/* $Id$ */
/** @file newgrf_industrytiles.h */
#ifndef NEWGRF_INDUSTRYTILES_H
#define NEWGRF_INDUSTRYTILES_H
enum IndustryAnimationTrigger {
IAT_CONSTRUCTION_STATE_CHANGE,
IAT_TILELOOP,
IAT_INDUSTRY_TICK,
IAT_INDUSTRY_RECEIVED_CARGO,
IAT_INDUSTRY_DISTRIBUTES_CARGO,
};
bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds);
uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile);
bool PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index);
void AnimateNewIndustryTile(TileIndex tile);
bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random = Random());
bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat);
enum IndustryTileTrigger {
/* The tile of the industry has been triggered during the tileloop. */
INDTILE_TRIGGER_TILE_LOOP = 0x01,
/* The industry has been triggered via it's tick. */
INDUSTRY_TRIGGER_INDUSTRY_TICK = 0x02,
/* Cargo has been delivered. */
INDUSTRY_TRIGGER_RECEIVED_CARGO = 0x04,
};
void TriggerIndustryTile(TileIndex t, IndustryTileTrigger trigger);
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger);
#endif /* NEWGRF_INDUSTRYTILES_H */