Codechange: Place gamelog into its own class, along with internal data.

Data is now stored in vectors to avoid manual memory management and
passing lengths around.
This commit is contained in:
Peter Nelson 2023-05-01 18:14:31 +01:00 committed by PeterN
parent 47a8d12f0e
commit 00bf42353a
18 changed files with 308 additions and 345 deletions

View File

@ -2116,7 +2116,7 @@ DEF_CONSOLE_CMD(ConListSettings)
DEF_CONSOLE_CMD(ConGamelogPrint)
{
GamelogPrintConsole();
_gamelog.PrintConsole();
return true;
}

View File

@ -301,7 +301,7 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const
*/
char *CrashLog::LogGamelog(char *buffer, const char *last) const
{
GamelogPrint([&buffer, last](const char *s) {
_gamelog.Print([&buffer, last](const char *s) {
buffer += seprintf(buffer, last, "%s\n", s);
});
return buffer + seprintf(buffer, last, "\n");
@ -423,7 +423,7 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
if (!Map::IsInitialized()) return false;
try {
GamelogEmergency();
_gamelog.Emergency();
this->CreateFileName(filename, filename_last, ".sav");

View File

@ -13,6 +13,7 @@
#include "gfx_type.h"
#include "company_base.h"
#include "newgrf_config.h"
#include "gamelog.h"
#include "network/core/tcp_content_type.h"
#include "timer/timer_game_calendar.h"
@ -44,21 +45,11 @@ struct LoadCheckData {
GRFConfig *grfconfig; ///< NewGrf configuration from save.
GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
struct LoggedAction *gamelog_action; ///< Gamelog actions
uint gamelog_actions; ///< Number of gamelog actions
Gamelog gamelog; ///< Gamelog actions
LoadCheckData() : grfconfig(nullptr),
grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
grf_compatibility(GLC_NOT_FOUND)
{
this->Clear();
}
/**
* Don't leak memory at program exit
*/
~LoadCheckData()
{
this->Clear();
}
/**

View File

@ -28,6 +28,7 @@
#include "gamelog.h"
#include "stringfilter_type.h"
#include "misc_cmd.h"
#include "gamelog_internal.h"
#include "widgets/fios_widget.h"
@ -41,7 +42,6 @@ LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHE
static bool _fios_path_changed;
static bool _savegame_sort_dirty;
/**
* Reset read data.
*/
@ -60,9 +60,7 @@ void LoadCheckData::Clear()
}
companies.clear();
GamelogFree(this->gamelog_action, this->gamelog_actions);
this->gamelog_action = nullptr;
this->gamelog_actions = 0;
this->gamelog.Reset();
ClearGRFConfigList(&this->grfconfig);
}

View File

@ -30,13 +30,23 @@ extern uint32 _ttdp_version; ///< version of TTDP savegame (if applicable
extern SaveLoadVersion _sl_version; ///< the major savegame version identifier
extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
Gamelog _gamelog; ///< Gamelog instance
static GamelogActionType _gamelog_action_type = GLAT_NONE; ///< action to record if anything changes
LoggedChange::~LoggedChange()
{
if (this->ct == GLCT_SETTING) free(this->setting.name);
}
LoggedAction *_gamelog_action = nullptr; ///< first logged action
uint _gamelog_actions = 0; ///< number of actions
static LoggedAction *_current_action = nullptr; ///< current action we are logging, nullptr when there is no action active
Gamelog::Gamelog()
{
this->data = std::make_unique<GamelogInternalData>();
this->action_type = GLAT_NONE;
this->current_action = nullptr;
}
Gamelog::~Gamelog()
{
}
/**
* Return the revision string for the current client version, for use in gamelog.
@ -67,60 +77,40 @@ static const char * GetGamelogRevisionString()
* Action is allocated only when there is at least one change
* @param at type of action
*/
void GamelogStartAction(GamelogActionType at)
void Gamelog::StartAction(GamelogActionType at)
{
assert(_gamelog_action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
_gamelog_action_type = at;
assert(this->action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
this->action_type = at;
}
/**
* Stops logging of any changes
*/
void GamelogStopAction()
void Gamelog::StopAction()
{
assert(_gamelog_action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
assert(this->action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
bool print = _current_action != nullptr;
bool print = this->current_action != nullptr;
_current_action = nullptr;
_gamelog_action_type = GLAT_NONE;
this->current_action = nullptr;
this->action_type = GLAT_NONE;
if (print) GamelogPrintDebug(5);
if (print) this->PrintDebug(5);
}
void GamelogStopAnyAction()
void Gamelog::StopAnyAction()
{
if (_gamelog_action_type != GLAT_NONE) GamelogStopAction();
}
/**
* Frees the memory allocated by a gamelog
*/
void GamelogFree(LoggedAction *gamelog_action, uint gamelog_actions)
{
for (uint i = 0; i < gamelog_actions; i++) {
const LoggedAction *la = &gamelog_action[i];
for (uint j = 0; j < la->changes; j++) {
const LoggedChange *lc = &la->change[j];
if (lc->ct == GLCT_SETTING) free(lc->setting.name);
}
free(la->change);
}
free(gamelog_action);
if (this->action_type != GLAT_NONE) this->StopAction();
}
/**
* Resets and frees all memory allocated - used before loading or starting a new game
*/
void GamelogReset()
void Gamelog::Reset()
{
assert(_gamelog_action_type == GLAT_NONE);
GamelogFree(_gamelog_action, _gamelog_actions);
_gamelog_action = nullptr;
_gamelog_actions = 0;
_current_action = nullptr;
assert(this->action_type == GLAT_NONE);
this->data->action.clear();
this->current_action = nullptr;
}
/**
@ -190,56 +180,52 @@ typedef SmallMap<uint32, GRFPresence> GrfIDMapping;
* Prints active gamelog
* @param proc the procedure to draw with
*/
void GamelogPrint(std::function<void(const char*)> proc)
void Gamelog::Print(std::function<void(const char*)> proc)
{
char buffer[1024];
GrfIDMapping grf_names;
proc("---- gamelog start ----");
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction &la : this->data->action) {
assert((uint)la.at < GLAT_END);
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
assert((uint)la->at < GLAT_END);
seprintf(buffer, lastof(buffer), "Tick %u: %s", (uint)la->tick, la_text[(uint)la->at]);
seprintf(buffer, lastof(buffer), "Tick %u: %s", (uint)la.tick, la_text[(uint)la.at]);
proc(buffer);
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
for (const LoggedChange &lc : la.change) {
char *buf = buffer;
switch (lc->ct) {
switch (lc.ct) {
default: NOT_REACHED();
case GLCT_MODE:
/* Changing landscape, or going from scenario editor to game or back. */
buf += seprintf(buf, lastof(buffer), "New game mode: %u landscape: %u",
(uint)lc->mode.mode, (uint)lc->mode.landscape);
(uint)lc.mode.mode, (uint)lc.mode.landscape);
break;
case GLCT_REVISION:
/* The game was loaded in a diffferent version than before. */
buf += seprintf(buf, lastof(buffer), "Revision text changed to %s, savegame version %u, ",
lc->revision.text, lc->revision.slver);
lc.revision.text, lc.revision.slver);
switch (lc->revision.modified) {
switch (lc.revision.modified) {
case 0: buf += seprintf(buf, lastof(buffer), "not "); break;
case 1: buf += seprintf(buf, lastof(buffer), "maybe "); break;
default: break;
}
buf += seprintf(buf, lastof(buffer), "modified, _openttd_newgrf_version = 0x%08x", lc->revision.newgrf);
buf += seprintf(buf, lastof(buffer), "modified, _openttd_newgrf_version = 0x%08x", lc.revision.newgrf);
break;
case GLCT_OLDVER:
/* The game was loaded from before 0.7.0-beta1. */
buf += seprintf(buf, lastof(buffer), "Conversion from ");
switch (lc->oldver.type) {
switch (lc.oldver.type) {
default: NOT_REACHED();
case SGT_OTTD:
buf += seprintf(buf, lastof(buffer), "OTTD savegame without gamelog: version %u, %u",
GB(lc->oldver.version, 8, 16), GB(lc->oldver.version, 0, 8));
GB(lc.oldver.version, 8, 16), GB(lc.oldver.version, 0, 8));
break;
case SGT_TTO:
@ -253,11 +239,11 @@ void GamelogPrint(std::function<void(const char*)> proc)
case SGT_TTDP1:
case SGT_TTDP2:
buf += seprintf(buf, lastof(buffer), "TTDP savegame, %s format",
lc->oldver.type == SGT_TTDP1 ? "old" : "new");
if (lc->oldver.version != 0) {
lc.oldver.type == SGT_TTDP1 ? "old" : "new");
if (lc.oldver.version != 0) {
buf += seprintf(buf, lastof(buffer), ", TTDP version %u.%u.%u.%u",
GB(lc->oldver.version, 24, 8), GB(lc->oldver.version, 20, 4),
GB(lc->oldver.version, 16, 4), GB(lc->oldver.version, 0, 16));
GB(lc.oldver.version, 24, 8), GB(lc.oldver.version, 20, 4),
GB(lc.oldver.version, 16, 4), GB(lc.oldver.version, 0, 16));
}
break;
}
@ -265,29 +251,29 @@ void GamelogPrint(std::function<void(const char*)> proc)
case GLCT_SETTING:
/* A setting with the SF_NO_NETWORK flag got changed; these settings usually affect NewGRFs, such as road side or wagon speed limits. */
buf += seprintf(buf, lastof(buffer), "Setting changed: %s : %d -> %d", lc->setting.name, lc->setting.oldval, lc->setting.newval);
buf += seprintf(buf, lastof(buffer), "Setting changed: %s : %d -> %d", lc.setting.name, lc.setting.oldval, lc.setting.newval);
break;
case GLCT_GRFADD: {
/* A NewGRF got added to the game, either at the start of the game (never an issue), or later on when it could be an issue. */
const GRFConfig *gc = FindGRFConfig(lc->grfadd.grfid, FGCM_EXACT, lc->grfadd.md5sum);
const GRFConfig *gc = FindGRFConfig(lc.grfadd.grfid, FGCM_EXACT, lc.grfadd.md5sum);
buf += seprintf(buf, lastof(buffer), "Added NewGRF: ");
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfadd.grfid, lc->grfadd.md5sum, gc);
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
buf = PrintGrfInfo(buf, lastof(buffer), lc.grfadd.grfid, lc.grfadd.md5sum, gc);
GrfIDMapping::Pair *gm = grf_names.Find(lc.grfrem.grfid);
if (gm != grf_names.End() && !gm->second.was_missing) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was already added!");
grf_names[lc->grfadd.grfid] = gc;
grf_names[lc.grfadd.grfid] = gc;
break;
}
case GLCT_GRFREM: {
/* A NewGRF got removed from the game, either manually or by it missing when loading the game. */
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
buf += seprintf(buf, lastof(buffer), la->at == GLAT_LOAD ? "Missing NewGRF: " : "Removed NewGRF: ");
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfrem.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
GrfIDMapping::Pair *gm = grf_names.Find(lc.grfrem.grfid);
buf += seprintf(buf, lastof(buffer), la.at == GLAT_LOAD ? "Missing NewGRF: " : "Removed NewGRF: ");
buf = PrintGrfInfo(buf, lastof(buffer), lc.grfrem.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
if (gm == grf_names.End()) {
buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
} else {
if (la->at == GLAT_LOAD) {
if (la.at == GLAT_LOAD) {
/* Missing grfs on load are not removed from the configuration */
gm->second.was_missing = true;
} else {
@ -299,40 +285,40 @@ void GamelogPrint(std::function<void(const char*)> proc)
case GLCT_GRFCOMPAT: {
/* Another version of the same NewGRF got loaded. */
const GRFConfig *gc = FindGRFConfig(lc->grfadd.grfid, FGCM_EXACT, lc->grfadd.md5sum);
const GRFConfig *gc = FindGRFConfig(lc.grfadd.grfid, FGCM_EXACT, lc.grfadd.md5sum);
buf += seprintf(buf, lastof(buffer), "Compatible NewGRF loaded: ");
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfcompat.grfid, lc->grfcompat.md5sum, gc);
if (!grf_names.Contains(lc->grfcompat.grfid)) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
grf_names[lc->grfcompat.grfid] = gc;
buf = PrintGrfInfo(buf, lastof(buffer), lc.grfcompat.grfid, lc.grfcompat.md5sum, gc);
if (!grf_names.Contains(lc.grfcompat.grfid)) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
grf_names[lc.grfcompat.grfid] = gc;
break;
}
case GLCT_GRFPARAM: {
/* A parameter of a NewGRF got changed after the game was started. */
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
GrfIDMapping::Pair *gm = grf_names.Find(lc.grfrem.grfid);
buf += seprintf(buf, lastof(buffer), "GRF parameter changed: ");
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfparam.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
buf = PrintGrfInfo(buf, lastof(buffer), lc.grfparam.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
break;
}
case GLCT_GRFMOVE: {
/* The order of NewGRFs got changed, which might cause some other NewGRFs to behave differently. */
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
GrfIDMapping::Pair *gm = grf_names.Find(lc.grfrem.grfid);
buf += seprintf(buf, lastof(buffer), "GRF order changed: %08X moved %d places %s",
BSWAP32(lc->grfmove.grfid), abs(lc->grfmove.offset), lc->grfmove.offset >= 0 ? "down" : "up" );
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfmove.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
BSWAP32(lc.grfmove.grfid), abs(lc.grfmove.offset), lc.grfmove.offset >= 0 ? "down" : "up" );
buf = PrintGrfInfo(buf, lastof(buffer), lc.grfmove.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
break;
}
case GLCT_GRFBUG: {
/* A specific bug in a NewGRF, that could cause wide spread problems, has been noted during the execution of the game. */
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
assert (lc->grfbug.bug == GBUG_VEH_LENGTH);
GrfIDMapping::Pair *gm = grf_names.Find(lc.grfrem.grfid);
assert(lc.grfbug.bug == GBUG_VEH_LENGTH);
buf += seprintf(buf, lastof(buffer), "Rail vehicle changes length outside a depot: GRF ID %08X, internal ID 0x%X", BSWAP32(lc->grfbug.grfid), (uint)lc->grfbug.data);
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfbug.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
buf += seprintf(buf, lastof(buffer), "Rail vehicle changes length outside a depot: GRF ID %08X, internal ID 0x%X", BSWAP32(lc.grfbug.grfid), (uint)lc.grfbug.data);
buf = PrintGrfInfo(buf, lastof(buffer), lc.grfbug.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
break;
}
@ -352,9 +338,9 @@ void GamelogPrint(std::function<void(const char*)> proc)
/** Print the gamelog data to the console. */
void GamelogPrintConsole()
void Gamelog::PrintConsole()
{
GamelogPrint([](const char *s) {
this->Print([](const char *s) {
IConsolePrint(CC_WARNING, s);
});
}
@ -365,9 +351,9 @@ void GamelogPrintConsole()
* doesn't matter that much. At least it gives more uniform code...
* @param level debug level we need to print stuff
*/
void GamelogPrintDebug(int level)
void Gamelog::PrintDebug(int level)
{
GamelogPrint([level](const char *s) {
this->Print([level](const char *s) {
Debug(gamelog, level, "{}", s);
});
}
@ -379,23 +365,17 @@ void GamelogPrintDebug(int level)
* @param ct type of change
* @return new LoggedChange, or nullptr if there is no action active
*/
static LoggedChange *GamelogChange(GamelogChangeType ct)
LoggedChange *Gamelog::Change(GamelogChangeType ct)
{
if (_current_action == nullptr) {
if (_gamelog_action_type == GLAT_NONE) return nullptr;
if (this->current_action == nullptr) {
if (this->action_type == GLAT_NONE) return nullptr;
_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
_current_action = &_gamelog_action[_gamelog_actions++];
_current_action->at = _gamelog_action_type;
_current_action->tick = TimerGameTick::counter;
_current_action->change = nullptr;
_current_action->changes = 0;
this->current_action = &this->data->action.emplace_back();
this->current_action->at = this->action_type;
this->current_action->tick = TimerGameTick::counter;
}
_current_action->change = ReallocT(_current_action->change, _current_action->changes + 1);
LoggedChange *lc = &_current_action->change[_current_action->changes++];
LoggedChange *lc = &this->current_action->change.emplace_back();
lc->ct = ct;
return lc;
@ -405,41 +385,37 @@ static LoggedChange *GamelogChange(GamelogChangeType ct)
/**
* Logs a emergency savegame
*/
void GamelogEmergency()
void Gamelog::Emergency()
{
/* Terminate any active action */
if (_gamelog_action_type != GLAT_NONE) GamelogStopAction();
GamelogStartAction(GLAT_EMERGENCY);
GamelogChange(GLCT_EMERGENCY);
GamelogStopAction();
if (this->action_type != GLAT_NONE) this->StopAction();
this->StartAction(GLAT_EMERGENCY);
this->Change(GLCT_EMERGENCY);
this->StopAction();
}
/**
* Finds out if current game is a loaded emergency savegame.
*/
bool GamelogTestEmergency()
bool Gamelog::TestEmergency()
{
const LoggedChange *emergency = nullptr;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_EMERGENCY) emergency = lc;
for (const LoggedAction &la : this->data->action) {
for (const LoggedChange &lc : la.change) {
if (lc.ct == GLCT_EMERGENCY) return true;
}
}
return (emergency != nullptr);
return false;
}
/**
* Logs a change in game revision
*/
void GamelogRevision()
void Gamelog::Revision()
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD);
LoggedChange *lc = GamelogChange(GLCT_REVISION);
LoggedChange *lc = this->Change(GLCT_REVISION);
if (lc == nullptr) return;
memset(lc->revision.text, 0, sizeof(lc->revision.text));
@ -452,11 +428,11 @@ void GamelogRevision()
/**
* Logs a change in game mode (scenario editor or game)
*/
void GamelogMode()
void Gamelog::Mode()
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_CHEAT);
assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD || this->action_type == GLAT_CHEAT);
LoggedChange *lc = GamelogChange(GLCT_MODE);
LoggedChange *lc = this->Change(GLCT_MODE);
if (lc == nullptr) return;
lc->mode.mode = _game_mode;
@ -466,11 +442,11 @@ void GamelogMode()
/**
* Logs loading from savegame without gamelog
*/
void GamelogOldver()
void Gamelog::Oldver()
{
assert(_gamelog_action_type == GLAT_LOAD);
assert(this->action_type == GLAT_LOAD);
LoggedChange *lc = GamelogChange(GLCT_OLDVER);
LoggedChange *lc = this->Change(GLCT_OLDVER);
if (lc == nullptr) return;
lc->oldver.type = _savegame_type;
@ -483,11 +459,11 @@ void GamelogOldver()
* @param oldval old setting value
* @param newval new setting value
*/
void GamelogSetting(const std::string &name, int32 oldval, int32 newval)
void Gamelog::Setting(const std::string &name, int32 oldval, int32 newval)
{
assert(_gamelog_action_type == GLAT_SETTING);
assert(this->action_type == GLAT_SETTING);
LoggedChange *lc = GamelogChange(GLCT_SETTING);
LoggedChange *lc = this->Change(GLCT_SETTING);
if (lc == nullptr) return;
lc->setting.name = stredup(name.c_str());
@ -500,22 +476,20 @@ void GamelogSetting(const std::string &name, int32 oldval, int32 newval)
* Finds out if current revision is different than last revision stored in the savegame.
* Appends GLCT_REVISION when the revision string changed
*/
void GamelogTestRevision()
void Gamelog::TestRevision()
{
const LoggedChange *rev = nullptr;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_REVISION) rev = lc;
for (const LoggedAction &la : this->data->action) {
for (const LoggedChange &lc : la.change) {
if (lc.ct == GLCT_REVISION) rev = &lc;
}
}
if (rev == nullptr || strcmp(rev->revision.text, GetGamelogRevisionString()) != 0 ||
rev->revision.modified != _openttd_revision_modified ||
rev->revision.newgrf != _openttd_newgrf_version) {
GamelogRevision();
this->Revision();
}
}
@ -523,19 +497,17 @@ void GamelogTestRevision()
* Finds last stored game mode or landscape.
* Any change is logged
*/
void GamelogTestMode()
void Gamelog::TestMode()
{
const LoggedChange *mode = nullptr;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_MODE) mode = lc;
for (const LoggedAction &la : this->data->action) {
for (const LoggedChange &lc : la.change) {
if (lc.ct == GLCT_MODE) mode = &lc;
}
}
if (mode == nullptr || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) GamelogMode();
if (mode == nullptr || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) this->Mode();
}
@ -545,11 +517,11 @@ void GamelogTestMode()
* @param bug type of bug, @see enum GRFBugs
* @param data additional data
*/
static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
void Gamelog::GRFBug(uint32 grfid, byte bug, uint64 data)
{
assert(_gamelog_action_type == GLAT_GRFBUG);
assert(this->action_type == GLAT_GRFBUG);
LoggedChange *lc = GamelogChange(GLCT_GRFBUG);
LoggedChange *lc = this->Change(GLCT_GRFBUG);
if (lc == nullptr) return;
lc->grfbug.data = data;
@ -566,22 +538,20 @@ static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
* @param internal_id the internal ID of whatever's broken in the NewGRF
* @return true iff a unique record was done
*/
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
bool Gamelog::GRFBugReverse(uint32 grfid, uint16 internal_id)
{
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_GRFBUG && lc->grfbug.grfid == grfid &&
lc->grfbug.bug == GBUG_VEH_LENGTH && lc->grfbug.data == internal_id) {
for (const LoggedAction &la : this->data->action) {
for (const LoggedChange &lc : la.change) {
if (lc.ct == GLCT_GRFBUG && lc.grfbug.grfid == grfid &&
lc.grfbug.bug == GBUG_VEH_LENGTH && lc.grfbug.data == internal_id) {
return false;
}
}
}
GamelogStartAction(GLAT_GRFBUG);
GamelogGRFBug(grfid, GBUG_VEH_LENGTH, internal_id);
GamelogStopAction();
this->StartAction(GLAT_GRFBUG);
this->GRFBug(grfid, GBUG_VEH_LENGTH, internal_id);
this->StopAction();
return true;
}
@ -601,11 +571,11 @@ static inline bool IsLoggableGrfConfig(const GRFConfig *g)
* Logs removal of a GRF
* @param grfid ID of removed GRF
*/
void GamelogGRFRemove(uint32 grfid)
void Gamelog::GRFRemove(uint32 grfid)
{
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFREM);
LoggedChange *lc = this->Change(GLCT_GRFREM);
if (lc == nullptr) return;
lc->grfrem.grfid = grfid;
@ -615,13 +585,13 @@ void GamelogGRFRemove(uint32 grfid)
* Logs adding of a GRF
* @param newg added GRF
*/
void GamelogGRFAdd(const GRFConfig *newg)
void Gamelog::GRFAdd(const GRFConfig *newg)
{
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_GRF);
assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_START || this->action_type == GLAT_GRF);
if (!IsLoggableGrfConfig(newg)) return;
LoggedChange *lc = GamelogChange(GLCT_GRFADD);
LoggedChange *lc = this->Change(GLCT_GRFADD);
if (lc == nullptr) return;
lc->grfadd = newg->ident;
@ -632,11 +602,11 @@ void GamelogGRFAdd(const GRFConfig *newg)
* (the same ID, but different MD5 hash)
* @param newg new (updated) GRF
*/
void GamelogGRFCompatible(const GRFIdentifier *newg)
void Gamelog::GRFCompatible(const GRFIdentifier *newg)
{
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFCOMPAT);
LoggedChange *lc = this->Change(GLCT_GRFCOMPAT);
if (lc == nullptr) return;
lc->grfcompat = *newg;
@ -647,11 +617,11 @@ void GamelogGRFCompatible(const GRFIdentifier *newg)
* @param grfid GRF that is moved
* @param offset how far it is moved, positive = moved down
*/
static void GamelogGRFMove(uint32 grfid, int32 offset)
void Gamelog::GRFMove(uint32 grfid, int32 offset)
{
assert(_gamelog_action_type == GLAT_GRF);
assert(this->action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFMOVE);
LoggedChange *lc = this->Change(GLCT_GRFMOVE);
if (lc == nullptr) return;
lc->grfmove.grfid = grfid;
@ -663,11 +633,11 @@ static void GamelogGRFMove(uint32 grfid, int32 offset)
* Details about parameters changed are not stored
* @param grfid ID of GRF to store
*/
static void GamelogGRFParameters(uint32 grfid)
void Gamelog::GRFParameters(uint32 grfid)
{
assert(_gamelog_action_type == GLAT_GRF);
assert(this->action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFPARAM);
LoggedChange *lc = this->Change(GLCT_GRFPARAM);
if (lc == nullptr) return;
lc->grfparam.grfid = grfid;
@ -678,12 +648,12 @@ static void GamelogGRFParameters(uint32 grfid)
* Useful when old savegame is loaded or when new game is started
* @param newg head of GRF linked list
*/
void GamelogGRFAddList(const GRFConfig *newg)
void Gamelog::GRFAddList(const GRFConfig *newg)
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD);
for (; newg != nullptr; newg = newg->next) {
GamelogGRFAdd(newg);
this->GRFAdd(newg);
}
}
@ -719,7 +689,7 @@ static GRFList *GenerateGRFList(const GRFConfig *grfc)
* @param oldc original GRF list
* @param newc new GRF list
*/
void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
void Gamelog::GRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
{
GRFList *ol = GenerateGRFList(oldc);
GRFList *nl = GenerateGRFList(newc);
@ -742,7 +712,7 @@ void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
}
if (oi == ol->n) {
/* GRF couldn't be found in the OLD list, GRF was ADDED */
GamelogGRFAdd(nl->grf[n++]);
this->GRFAdd(nl->grf[n++]);
continue;
}
for (ni = 0; ni < nl->n; ni++) {
@ -755,7 +725,7 @@ void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
}
if (ni == nl->n) {
/* GRF couldn't be found in the NEW list, GRF was REMOVED */
GamelogGRFRemove(ol->grf[o++]->ident.grfid);
this->GRFRemove(ol->grf[o++]->ident.grfid);
continue;
}
@ -769,18 +739,18 @@ void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
if (ni >= oi) { // prefer the one that is moved further
/* GRF was moved down */
GamelogGRFMove(ol->grf[o++]->ident.grfid, ni);
this->GRFMove(ol->grf[o++]->ident.grfid, ni);
} else {
GamelogGRFMove(nl->grf[n++]->ident.grfid, -(int)oi);
this->GRFMove(nl->grf[n++]->ident.grfid, -(int)oi);
}
} else {
if (memcmp(og->ident.md5sum, ng->ident.md5sum, sizeof(og->ident.md5sum)) != 0) {
/* md5sum changed, probably loading 'compatible' GRF */
GamelogGRFCompatible(&nl->grf[n]->ident);
this->GRFCompatible(&nl->grf[n]->ident);
}
if (og->num_params != ng->num_params || memcmp(og->param, ng->param, og->num_params * sizeof(og->param[0])) != 0) {
GamelogGRFParameters(ol->grf[o]->ident.grfid);
this->GRFParameters(ol->grf[o]->ident.grfid);
}
o++;
@ -788,8 +758,8 @@ void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
}
}
while (o < ol->n) GamelogGRFRemove(ol->grf[o++]->ident.grfid); // remaining GRFs were removed ...
while (n < nl->n) GamelogGRFAdd (nl->grf[n++]); // ... or added
while (o < ol->n) this->GRFRemove(ol->grf[o++]->ident.grfid); // remaining GRFs were removed ...
while (n < nl->n) this->GRFAdd (nl->grf[n++]); // ... or added
free(ol);
free(nl);
@ -797,24 +767,20 @@ void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
/**
* Get some basic information from the given gamelog.
* @param gamelog_action Pointer to the gamelog to extract information from.
* @param gamelog_actions Number of actions in the given gamelog.
* @param[out] last_ottd_rev OpenTTD NewGRF version from the binary that saved the savegame last.
* @param[out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame.
* @param[out] removed_newgrfs Set to true if any NewGRFs have been removed.
*/
void GamelogInfo(LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
void Gamelog::Info(uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
{
const LoggedAction *laend = &gamelog_action[gamelog_actions];
for (const LoggedAction *la = gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
switch (lc->ct) {
for (const LoggedAction &la : this->data->action) {
for (const LoggedChange &lc : la.change) {
switch (lc.ct) {
default: break;
case GLCT_REVISION:
*last_ottd_rev = lc->revision.newgrf;
*ever_modified = std::max(*ever_modified, lc->revision.modified);
*last_ottd_rev = lc.revision.newgrf;
*ever_modified = std::max(*ever_modified, lc.revision.modified);
break;
case GLCT_GRFREM:
@ -824,3 +790,21 @@ void GamelogInfo(LoggedAction *gamelog_action, uint gamelog_actions, uint32 *las
}
}
}
/**
* Try to find the overridden GRF identifier of the given GRF.
* @param c the GRF to get the 'previous' version of.
* @return the GRF identifier or \a c if none could be found.
*/
const GRFIdentifier *Gamelog::GetOverriddenIdentifier(const GRFConfig *c)
{
assert(c != nullptr);
const LoggedAction &la = this->data->action.back();
if (la.at != GLAT_LOAD) return &c->ident;
for (const LoggedChange &lc : la.change) {
if (lc.ct == GLCT_GRFCOMPAT && lc.grfcompat.grfid == c->ident.grfid) return &lc.grfcompat;
}
return &c->ident;
}

View File

@ -26,36 +26,77 @@ enum GamelogActionType : uint8 {
GLAT_NONE = 0xFF, ///< No logging active; in savegames, end of list
};
void GamelogStartAction(GamelogActionType at);
void GamelogStopAction();
void GamelogStopAnyAction();
/** Type of logged change */
enum GamelogChangeType : uint8 {
GLCT_MODE, ///< Scenario editor x Game, different landscape
GLCT_REVISION, ///< Changed game revision string
GLCT_OLDVER, ///< Loaded from savegame without logged data
GLCT_SETTING, ///< Non-networksafe setting value changed
GLCT_GRFADD, ///< Removed GRF
GLCT_GRFREM, ///< Added GRF
GLCT_GRFCOMPAT, ///< Loading compatible GRF
GLCT_GRFPARAM, ///< GRF parameter changed
GLCT_GRFMOVE, ///< GRF order changed
GLCT_GRFBUG, ///< GRF bug triggered
GLCT_EMERGENCY, ///< Emergency savegame
GLCT_END, ///< So we know how many GLCTs are there
GLCT_NONE = 0xFF, ///< In savegames, end of list
};
void GamelogFree(struct LoggedAction *gamelog_action, uint gamelog_actions);
void GamelogReset();
struct LoggedChange;
struct LoggedAction;
struct GamelogInternalData;
void GamelogPrint(std::function<void(const char *)> proc);
void GamelogPrintDebug(int level);
void GamelogPrintConsole();
class Gamelog {
private:
std::unique_ptr<GamelogInternalData> data;
GamelogActionType action_type;
struct LoggedAction *current_action;
void GamelogEmergency();
bool GamelogTestEmergency();
LoggedChange *Change(GamelogChangeType ct);
void GamelogRevision();
void GamelogMode();
void GamelogOldver();
void GamelogSetting(const std::string &name, int32 oldval, int32 newval);
public:
Gamelog();
~Gamelog();
void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
void GamelogGRFAddList(const GRFConfig *newg);
void GamelogGRFRemove(uint32 grfid);
void GamelogGRFAdd(const GRFConfig *newg);
void GamelogGRFCompatible(const GRFIdentifier *newg);
void StartAction(GamelogActionType at);
void StopAction();
void StopAnyAction();
void GamelogTestRevision();
void GamelogTestMode();
void Reset();
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id);
void Print(std::function<void(const char *)> proc);
void PrintDebug(int level);
void PrintConsole();
void GamelogInfo(struct LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs);
void Emergency();
bool TestEmergency();
void Revision();
void Mode();
void Oldver();
void Setting(const std::string &name, int32 oldval, int32 newval);
void GRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
void GRFAddList(const GRFConfig *newg);
void GRFRemove(uint32 grfid);
void GRFAdd(const GRFConfig *newg);
void GRFBug(uint32 grfid, byte bug, uint64 data);
bool GRFBugReverse(uint32 grfid, uint16 internal_id);
void GRFCompatible(const GRFIdentifier *newg);
void GRFMove(uint32 grfid, int32 offset);
void GRFParameters(uint32 grfid);
void TestRevision();
void TestMode();
void Info(uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs);
const GRFIdentifier *GetOverriddenIdentifier(const GRFConfig *c);
/* Saveload handler for gamelog needs access to internal data. */
friend struct GLOGChunkHandler;
};
extern Gamelog _gamelog;
#endif /* GAMELOG_H */

View File

@ -12,24 +12,6 @@
#include "gamelog.h"
/** Type of logged change */
enum GamelogChangeType : uint8 {
GLCT_MODE, ///< Scenario editor x Game, different landscape
GLCT_REVISION, ///< Changed game revision string
GLCT_OLDVER, ///< Loaded from savegame without logged data
GLCT_SETTING, ///< Non-networksafe setting value changed
GLCT_GRFADD, ///< Removed GRF
GLCT_GRFREM, ///< Added GRF
GLCT_GRFCOMPAT, ///< Loading compatible GRF
GLCT_GRFPARAM, ///< GRF parameter changed
GLCT_GRFMOVE, ///< GRF order changed
GLCT_GRFBUG, ///< GRF bug triggered
GLCT_EMERGENCY, ///< Emergency savegame
GLCT_END, ///< So we know how many GLCTs are there
GLCT_NONE = 0xFF, ///< In savegames, end of list
};
static const uint GAMELOG_REVISION_LENGTH = 15;
/** Contains information about one logged change */
@ -73,18 +55,20 @@ struct LoggedChange {
byte bug; ///< type of bug, @see enum GRFBugs
} grfbug;
};
~LoggedChange();
};
/** Contains information about one logged action that caused at least one logged change */
struct LoggedAction {
LoggedChange *change; ///< First logged change in this action
uint32 changes; ///< Number of changes in this action
std::vector<LoggedChange> change; ///< First logged change in this action
GamelogActionType at; ///< Type of action
uint64 tick; ///< Tick when it happened
};
extern LoggedAction *_gamelog_action;
extern uint _gamelog_actions;
struct GamelogInternalData {
std::vector<LoggedAction> action;
};
#endif /* GAMELOG_INTERNAL_H */

View File

@ -122,10 +122,10 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
ResetObjectToPlace();
GamelogReset();
GamelogStartAction(GLAT_START);
GamelogRevision();
GamelogMode();
GamelogGRFAddList(_grfconfig);
GamelogStopAction();
_gamelog.Reset();
_gamelog.StartAction(GLAT_START);
_gamelog.Revision();
_gamelog.Mode();
_gamelog.GRFAddList(_grfconfig);
_gamelog.StopAction();
}

View File

@ -1964,11 +1964,11 @@ static void NewGRFConfirmationCallback(Window *w, bool confirmed)
CloseWindowByClass(WC_TEXTFILE);
NewGRFWindow *nw = dynamic_cast<NewGRFWindow*>(w);
GamelogStartAction(GLAT_GRF);
GamelogGRFUpdate(_grfconfig, nw->actives); // log GRF changes
_gamelog.StartAction(GLAT_GRF);
_gamelog.GRFUpdate(_grfconfig, nw->actives); // log GRF changes
CopyGRFConfigList(nw->orig_list, nw->actives, false);
ReloadNewGRFData();
GamelogStopAction();
_gamelog.StopAction();
/* Show new, updated list */
GRFConfig *c;

View File

@ -241,7 +241,7 @@ static void WriteSavegameInfo(const char *name)
byte ever_modified = 0;
bool removed_newgrfs = false;
GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
_gamelog.Info(&last_ottd_rev, &ever_modified, &removed_newgrfs);
std::string message;
message.reserve(1024);
@ -311,7 +311,7 @@ static void ShutdownGame()
Game::Uninitialize(false);
/* Uninitialize variables that are allocated dynamically */
GamelogReset();
_gamelog.Reset();
LinkGraphSchedule::Clear();
PoolBase::Clean(PT_ALL);

View File

@ -227,7 +227,7 @@ void CDECL HandleCrash(int signum)
signal(*i, SIG_DFL);
}
if (GamelogTestEmergency()) {
if (_gamelog.TestEmergency()) {
ShowMacDialog("A serious fault condition occurred in the game. The game will shut down.",
"As you loaded an emergency savegame no crash information will be generated.\n",
"Quit");

View File

@ -155,7 +155,7 @@ static void CDECL HandleCrash(int signum)
signal(*i, SIG_DFL);
}
if (GamelogTestEmergency()) {
if (_gamelog.TestEmergency()) {
printf("A serious fault condition occurred in the game. The game will shut down.\n");
printf("As you loaded an emergency savegame no crash information will be generated.\n");
abort();

View File

@ -540,7 +540,7 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
ExitProcess(2);
}
if (GamelogTestEmergency()) {
if (_gamelog.TestEmergency()) {
static const wchar_t _emergency_crash[] =
L"A serious fault condition occurred in the game. The game will shut down.\n"
L"As you loaded an emergency savegame no crash information will be generated.\n";

View File

@ -340,24 +340,6 @@ static void ResetSignalHandlers()
signal(SIGFPE, _prev_fpe);
}
/**
* Try to find the overridden GRF identifier of the given GRF.
* @param c the GRF to get the 'previous' version of.
* @return the GRF identifier or \a c if none could be found.
*/
static const GRFIdentifier *GetOverriddenIdentifier(const GRFConfig *c)
{
const LoggedAction *la = &_gamelog_action[_gamelog_actions - 1];
if (la->at != GLAT_LOAD) return &c->ident;
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_GRFCOMPAT && lc->grfcompat.grfid == c->ident.grfid) return &lc->grfcompat;
}
return &c->ident;
}
/** Was the saveload crash because of missing NewGRFs? */
static bool _saveload_crash_with_missing_newgrfs = false;
@ -405,7 +387,7 @@ static void CDECL HandleSavegameLoadCrash(int signum)
for (const GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
if (HasBit(c->flags, GCF_COMPATIBLE)) {
const GRFIdentifier *replaced = GetOverriddenIdentifier(c);
const GRFIdentifier *replaced = _gamelog.GetOverriddenIdentifier(c);
char original_md5[40];
char replaced_md5[40];
md5sumToString(original_md5, lastof(original_md5), c->original_md5sum);
@ -591,10 +573,10 @@ bool AfterLoadGame()
/* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
if (IsSavegameVersionBefore(SLV_98)) GamelogOldver();
if (IsSavegameVersionBefore(SLV_98)) _gamelog.Oldver();
GamelogTestRevision();
GamelogTestMode();
_gamelog.TestRevision();
_gamelog.TestMode();
RebuildTownKdtree();
RebuildStationKdtree();
@ -602,7 +584,7 @@ bool AfterLoadGame()
* that otherwise won't exist in the tree. */
RebuildViewportKdtree();
if (IsSavegameVersionBefore(SLV_98)) GamelogGRFAddList(_grfconfig);
if (IsSavegameVersionBefore(SLV_98)) _gamelog.GRFAddList(_grfconfig);
if (IsSavegameVersionBefore(SLV_119)) {
_pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
@ -729,9 +711,9 @@ bool AfterLoadGame()
GRFListCompatibility gcf_res = IsGoodGRFConfigList(_grfconfig);
for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
if (c->status == GCS_NOT_FOUND) {
GamelogGRFRemove(c->ident.grfid);
_gamelog.GRFRemove(c->ident.grfid);
} else if (HasBit(c->flags, GCF_COMPATIBLE)) {
GamelogGRFCompatible(&c->ident);
_gamelog.GRFCompatible(&c->ident);
}
}
@ -3260,7 +3242,7 @@ bool AfterLoadGame()
AfterLoadCompanyStats();
AfterLoadStoryBook();
GamelogPrintDebug(1);
_gamelog.PrintDebug(1);
InitializeWindowsAndCaches();
/* Restore the signals */

View File

@ -298,12 +298,11 @@ public:
void Save(LoggedAction *la) const override
{
SlSetStructListLength(la->changes);
SlSetStructListLength(la->change.size());
const LoggedChange *lcend = &la->change[la->changes];
for (LoggedChange *lc = la->change; lc != lcend; lc++) {
assert((uint)lc->ct < GLCT_END);
SlObject(lc, this->GetDescription());
for (auto &lc : la->change) {
assert((uint)lc.ct < GLCT_END);
SlObject(&lc, this->GetDescription());
}
}
@ -315,27 +314,20 @@ public:
if (type >= GLCT_END) SlErrorCorrupt("Invalid gamelog change type");
GamelogChangeType ct = (GamelogChangeType)type;
la->change = ReallocT(la->change, la->changes + 1);
LoggedChange *lc = &la->change[la->changes++];
memset(lc, 0, sizeof(*lc));
lc->ct = ct;
SlObject(lc, this->GetLoadDescription());
LoggedChange &lc = la->change.emplace_back();
lc.ct = ct;
SlObject(&lc, this->GetLoadDescription());
}
return;
}
size_t length = SlGetStructListLength(UINT32_MAX);
la->change = ReallocT(la->change, length);
la->changes = (uint32)length;
la->change.reserve(length);
for (size_t i = 0; i < length; i++) {
LoggedChange *lc = &la->change[i];
memset(lc, 0, sizeof(*lc));
lc->ct = (GamelogChangeType)SlReadByte();
SlObject(lc, this->GetLoadDescription());
LoggedChange &lc = la->change.emplace_back();
lc.ct = (GamelogChangeType)SlReadByte();
SlObject(&lc, this->GetLoadDescription());
}
}
@ -352,10 +344,9 @@ static const SaveLoad _gamelog_desc[] = {
struct GLOGChunkHandler : ChunkHandler {
GLOGChunkHandler() : ChunkHandler('GLOG', CH_TABLE) {}
void LoadCommon(LoggedAction *&gamelog_action, uint &gamelog_actions) const
void LoadCommon(Gamelog &gamelog) const
{
assert(gamelog_action == nullptr);
assert(gamelog_actions == 0);
assert(gamelog.data->action.empty());
const std::vector<SaveLoad> slt = SlCompatTableHeader(_gamelog_desc, _gamelog_sl_compat);
@ -364,22 +355,16 @@ struct GLOGChunkHandler : ChunkHandler {
while ((type = SlReadByte()) != GLAT_NONE) {
if (type >= GLAT_END) SlErrorCorrupt("Invalid gamelog action type");
gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
LoggedAction *la = &gamelog_action[gamelog_actions++];
memset(la, 0, sizeof(*la));
la->at = (GamelogActionType)type;
SlObject(la, slt);
LoggedAction &la = gamelog.data->action.emplace_back();
la.at = (GamelogActionType)type;
SlObject(&la, slt);
}
return;
}
while (SlIterateArray() != -1) {
gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
LoggedAction *la = &gamelog_action[gamelog_actions++];
memset(la, 0, sizeof(*la));
SlObject(la, slt);
LoggedAction &la = gamelog.data->action.emplace_back();
SlObject(&la, slt);
}
}
@ -387,23 +372,21 @@ struct GLOGChunkHandler : ChunkHandler {
{
SlTableHeader(_gamelog_desc);
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
uint i = 0;
for (LoggedAction *la = _gamelog_action; la != laend; la++, i++) {
SlSetArrayIndex(i);
SlObject(la, _gamelog_desc);
for (LoggedAction &la : _gamelog.data->action) {
SlSetArrayIndex(i++);
SlObject(&la, _gamelog_desc);
}
}
void Load() const override
{
this->LoadCommon(_gamelog_action, _gamelog_actions);
this->LoadCommon(_gamelog);
}
void LoadCheck(size_t) const override
{
this->LoadCommon(_load_check_data.gamelog_action, _load_check_data.gamelog_actions);
this->LoadCommon(_load_check_data.gamelog);
}
};

View File

@ -348,7 +348,7 @@ void NORETURN SlError(StringID string, const std::string &extra_msg)
if (_sl.action == SLA_LOAD || _sl.action == SLA_PTRS) SlNullPointers();
/* Logging could be active. */
GamelogStopAnyAction();
_gamelog.StopAnyAction();
throw std::exception();
}
@ -3129,7 +3129,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
* confuse old games */
InitializeGame(256, 256, true, true);
GamelogReset();
_gamelog.Reset();
if (IsSavegameVersionBefore(SLV_4)) {
/*
@ -3175,16 +3175,16 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
/* The only part from AfterLoadGame() we need */
_load_check_data.grf_compatibility = IsGoodGRFConfigList(_load_check_data.grfconfig);
} else {
GamelogStartAction(GLAT_LOAD);
_gamelog.StartAction(GLAT_LOAD);
/* After loading fix up savegame for any internal changes that
* might have occurred since then. If it fails, load back the old game. */
if (!AfterLoadGame()) {
GamelogStopAction();
_gamelog.StopAction();
return SL_REINIT;
}
GamelogStopAction();
_gamelog.StopAction();
}
return SL_OK;
@ -3237,16 +3237,16 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
* Note: this is done here because AfterLoadGame is also called
* for OTTD savegames which have their own NewGRF logic. */
ClearGRFConfigList(&_grfconfig);
GamelogReset();
_gamelog.Reset();
if (!LoadOldSaveGame(filename)) return SL_REINIT;
_sl_version = SL_MIN_VERSION;
_sl_minor_version = 0;
GamelogStartAction(GLAT_LOAD);
_gamelog.StartAction(GLAT_LOAD);
if (!AfterLoadGame()) {
GamelogStopAction();
_gamelog.StopAction();
return SL_REINIT;
}
GamelogStopAction();
_gamelog.StopAction();
return SL_OK;
}

View File

@ -1401,9 +1401,9 @@ void IntSettingDesc::ChangeValue(const void *object, int32 newval) const
if (this->post_callback != nullptr) this->post_callback(newval);
if (this->flags & SF_NO_NETWORK) {
GamelogStartAction(GLAT_SETTING);
GamelogSetting(this->GetName(), oldval, newval);
GamelogStopAction();
_gamelog.StartAction(GLAT_SETTING);
_gamelog.Setting(this->GetName(), oldval, newval);
_gamelog.StopAction();
}
SetWindowClassesDirty(WC_GAME_OPTIONS);

View File

@ -337,7 +337,7 @@ void VehicleLengthChanged(const Vehicle *u)
const Engine *engine = u->GetEngine();
uint32 grfid = engine->grf_prop.grffile->grfid;
GRFConfig *grfconfig = GetGRFConfig(grfid);
if (GamelogGRFBugReverse(grfid, engine->grf_prop.local_id) || !HasBit(grfconfig->grf_bugs, GBUG_VEH_LENGTH)) {
if (_gamelog.GRFBugReverse(grfid, engine->grf_prop.local_id) || !HasBit(grfconfig->grf_bugs, GBUG_VEH_LENGTH)) {
ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_VEHICLE_LENGTH, GBUG_VEH_LENGTH, true);
}
}