(svn r8426) -Fix

Slightly simplify the code which determines whether to build a rail or a road bridge
This commit is contained in:
tron 2007-01-27 10:08:08 +00:00
parent e0df42b3a3
commit 020c352ebf
1 changed files with 2 additions and 5 deletions

View File

@ -174,7 +174,6 @@ bool CheckBridge_Stuff(byte bridge_type, uint bridge_len)
int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
int bridge_type;
TransportType transport;
RailType railtype;
uint x;
uint y;
@ -202,12 +201,10 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
// type of bridge
if (HASBIT(p2, 15)) {
railtype = RAILTYPE_BEGIN; // ??
transport = TRANSPORT_ROAD;
railtype = INVALID_RAILTYPE; // road bridge
} else {
if (!ValParamRailtype(GB(p2, 8, 8))) return CMD_ERROR;
railtype = (RailType)GB(p2, 8, 8);
transport = TRANSPORT_RAIL;
}
x = TileX(end_tile);
@ -305,7 +302,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
DiagDirection dir = AxisToDiagDir(direction);
if (transport == TRANSPORT_RAIL) {
if (railtype != INVALID_RAILTYPE) {
MakeRailBridgeRamp(tile_start, _current_player, bridge_type, dir, railtype);
MakeRailBridgeRamp(tile_end, _current_player, bridge_type, ReverseDiagDir(dir), railtype);
} else {