mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r11305) -Codechange: randomise layout when building an industry ingame
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@ -1582,8 +1582,6 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint
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*/
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CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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int num;
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const IndustryTileTable * const *itt;
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const IndustrySpec *indspec;
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SET_EXPENSES_TYPE(EXPENSES_OTHER);
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@ -1608,8 +1606,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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* is nothing we can really do about that. */
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if (Random() <= indspec->prospecting_chance) {
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for (int i = 0; i < 5000; i++) {
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uint tilespec_index = RandomRange(indspec->num_table);
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const Industry *ind = CreateNewIndustryHelper(RandomTile(), p1, flags, indspec, tilespec_index);
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const Industry *ind = CreateNewIndustryHelper(RandomTile(), p1, flags, indspec, RandomRange(indspec->num_table));
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if (ind != NULL) {
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SetDParam(0, indspec->name);
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if (indspec->new_industry_text > STR_LAST_STRINGID) {
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@ -1626,12 +1623,14 @@ CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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}
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} else {
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num = indspec->num_table;
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itt = indspec->table;
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int count = indspec->num_table;
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const IndustryTileTable * const *itt = indspec->table;
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int num = RandomRange(count);
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_error_message = STR_0239_SITE_UNSUITABLE;
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do {
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if (--num < 0) return CMD_ERROR;
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if (--count < 0) return CMD_ERROR;
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if (--num < 0) num = indspec->num_table - 1;
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} while (!CheckIfIndustryTilesAreFree(tile, itt[num], num, p1));
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if (CreateNewIndustryHelper(tile, p1, flags, indspec, num) == NULL) return CMD_ERROR;
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