mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r14504) -Cleanup: Use the right variable type for tile offsets.
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@ -1057,7 +1057,7 @@ static void AiNew_State_BuildPath(Company *c)
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ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdSucceeded(ret)) {
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TileIndex offset = TileOffsByDiagDir(dir1);
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TileIndexDiff offset = TileOffsByDiagDir(dir1);
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if (IsTileType(tile + offset, MP_CLEAR) || IsTileType(tile + offset, MP_TREES)) {
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ret = AI_DoCommand(tile + offset, AiNew_GetRoadDirection(tile, tile + offset, tile + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdSucceeded(ret)) {
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@ -1069,7 +1069,7 @@ static void AiNew_State_BuildPath(Company *c)
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ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdSucceeded(ret)) {
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TileIndex offset = TileOffsByDiagDir(dir2);
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TileIndexDiff offset = TileOffsByDiagDir(dir2);
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if (IsTileType(tile + offset, MP_CLEAR) || IsTileType(tile + offset, MP_TREES)) {
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ret = AI_DoCommand(tile + offset, AiNew_GetRoadDirection(tile, tile + offset, tile + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdSucceeded(ret)) {
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@ -1081,7 +1081,7 @@ static void AiNew_State_BuildPath(Company *c)
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ret = AI_DoCommand(tile, DiagDirToRoadBits(dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdSucceeded(ret)) {
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TileIndex offset = TileOffsByDiagDir(dir3);
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TileIndexDiff offset = TileOffsByDiagDir(dir3);
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if (IsTileType(tile + offset, MP_CLEAR) || IsTileType(tile + offset, MP_TREES)) {
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ret = AI_DoCommand(tile + offset, AiNew_GetRoadDirection(tile, tile + offset, tile + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdSucceeded(ret)) {
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@ -299,7 +299,7 @@ static inline HouseSpec *GetHouseSpecs(HouseID house_id)
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return &_house_specs[house_id];
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}
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TileIndex GetHouseNorthPart(HouseID &house);
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TileIndexDiff GetHouseNorthPart(HouseID &house);
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/**
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* Check if a TownID is valid.
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@ -2026,7 +2026,7 @@ static void DoClearTownHouseHelper(TileIndex tile, Town *t, HouseID house)
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* @param house Is changed to the HouseID of the north tile of the same house
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* @return TileDiff from the tile of the given HouseID to the north tile
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*/
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TileIndex GetHouseNorthPart(HouseID &house)
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TileIndexDiff GetHouseNorthPart(HouseID &house)
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{
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if (house >= 3) { // house id 0,1,2 MUST be single tile houses, or this code breaks.
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if (GetHouseSpecs(house - 1)->building_flags & TILE_SIZE_2x1) {
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