mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
This commit is contained in:
parent
059e94e355
commit
02cdf01507
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@ -16,7 +16,6 @@
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#include "../../industry.h"
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#include "../../pathfind.h"
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#include "../../airport.h"
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#include "../../depot.h"
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#include "../../variables.h"
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#include "../../bridge.h"
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#include "../../date_func.h"
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@ -6,7 +6,6 @@
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#include "../../debug.h"
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#include "../../command_func.h"
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#include "trolly.h"
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#include "../../depot.h"
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#include "../../tunnel_map.h"
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#include "../../bridge.h"
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#include "../../tunnelbridge_map.h"
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@ -24,12 +24,13 @@
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#include "../../station_map.h"
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#include "../../command_func.h"
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#include "trolly.h"
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#include "../../depot_base.h"
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#include "../../town.h"
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#include "../../industry.h"
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#include "../../station_base.h"
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#include "../../engine_func.h"
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#include "../../gui.h"
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#include "../../depot.h"
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#include "../../depot_base.h"
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#include "../../vehicle_base.h"
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#include "../../vehicle_func.h"
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#include "../../date_func.h"
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@ -10,7 +10,7 @@
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#include "landscape.h"
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#include "station_map.h"
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#include "timetable.h"
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#include "depot.h"
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#include "depot_func.h"
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#include "news_func.h"
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#include "aircraft.h"
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#include "airport.h"
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@ -7,7 +7,6 @@
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#include "aircraft.h"
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#include "debug.h"
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#include "gui.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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#include "strings_func.h"
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@ -10,7 +10,6 @@
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#include "terraform_gui.h"
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#include "command_func.h"
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#include "airport.h"
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#include "depot.h"
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#include "sound_func.h"
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#include "window_func.h"
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#include "settings_type.h"
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@ -18,6 +17,7 @@
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#include "gfx_func.h"
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#include "player_func.h"
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#include "order_func.h"
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#include "station_type.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@ -8,7 +8,6 @@
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#include "player_func.h"
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#include "debug.h"
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#include "vehicle_gui.h"
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#include "depot.h"
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#include "train.h"
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#include "aircraft.h"
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#include "cargotype.h"
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@ -5,9 +5,9 @@
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#ifndef AUTOSLOPE_H
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#define AUTOSLOPE_H
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#include "depot.h"
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#include "settings_type.h"
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#include "player_func.h"
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#include "depot_func.h"
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/**
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* Autoslope check for tiles with an entrance on an edge.
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@ -14,7 +14,6 @@
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#include "textbuf_gui.h"
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#include "command_func.h"
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#include "player_func.h"
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#include "depot.h"
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#include "airport.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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@ -4,7 +4,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "depot.h"
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#include "depot_base.h"
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#include "landscape.h"
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#include "saveload.h"
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#include "order_func.h"
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91
src/depot.h
91
src/depot.h
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@ -1,91 +0,0 @@
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/* $Id$ */
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/** @file depot.h Header files for depots (not hangars) */
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#ifndef DEPOT_H
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#define DEPOT_H
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#include "direction_type.h"
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#include "depot_type.h"
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#include "oldpool.h"
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#include "road_map.h"
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#include "rail_map.h"
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#include "water_map.h"
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#include "station_map.h"
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DECLARE_OLD_POOL(Depot, Depot, 3, 8000)
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struct Depot : PoolItem<Depot, DepotID, &_Depot_pool> {
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TileIndex xy;
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TownID town_index;
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Depot(TileIndex xy = 0) : xy(xy) {}
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~Depot();
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inline bool IsValid() const { return this->xy != 0; }
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};
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static inline bool IsValidDepotID(DepotID index)
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{
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return index < GetDepotPoolSize() && GetDepot(index)->IsValid();
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}
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void ShowDepotWindow(TileIndex tile, VehicleType type);
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#define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) if (d->IsValid())
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#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0)
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/**
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* Check if a tile is a depot and it is a depot of the given type.
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*/
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static inline bool IsDepotTypeTile(TileIndex tile, TransportType type)
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{
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switch (type) {
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default: NOT_REACHED();
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case TRANSPORT_RAIL:
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return IsRailDepotTile(tile);
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case TRANSPORT_ROAD:
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return IsRoadDepotTile(tile);
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case TRANSPORT_WATER:
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return IsShipDepotTile(tile);
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}
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}
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/**
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* Is the given tile a tile with a depot on it?
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* @param tile the tile to check
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* @return true if and only if there is a depot on the tile.
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*/
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static inline bool IsDepotTile(TileIndex tile)
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{
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return IsRailDepotTile(tile) || IsRoadDepotTile(tile) || IsShipDepotTile(tile) || IsHangarTile(tile);
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}
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/**
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* Find out if the slope of the tile is suitable to build a depot of given direction
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* @param direction The direction in which the depot's exit points
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* @param tileh The slope of the tile in question
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* @return true if the construction is possible
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* This is checked by the ugly 0x4C >> direction magic, which does the following:
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* 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out)
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* So: for direction (only the significant bits are shown)<p>
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* 00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p>
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* 01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p>
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* 02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p>
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* 03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p>
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* So ((0x4C >> direction) & tileh) determines whether the depot can be built on the current tileh
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*/
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static inline bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
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{
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return ((0x4C >> direction) & tileh) != 0;
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}
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Depot *GetDepotByTile(TileIndex tile);
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void InitializeDepots();
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void DeleteDepotHighlightOfVehicle(const Vehicle *v);
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#endif /* DEPOT_H */
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@ -0,0 +1,35 @@
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/* $Id$ */
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/** @file depot.h Base for all depots (except hangars) */
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#ifndef DEPOT_BASE_H
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#define DEPOT_BASE_H
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#include "tile_type.h"
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#include "depot_type.h"
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#include "oldpool.h"
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#include "town_type.h"
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DECLARE_OLD_POOL(Depot, Depot, 3, 8000)
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struct Depot : PoolItem<Depot, DepotID, &_Depot_pool> {
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TileIndex xy;
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TownID town_index;
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Depot(TileIndex xy = 0) : xy(xy) {}
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~Depot();
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inline bool IsValid() const { return this->xy != 0; }
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};
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static inline bool IsValidDepotID(DepotID index)
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{
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return index < GetDepotPoolSize() && GetDepot(index)->IsValid();
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}
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Depot *GetDepotByTile(TileIndex tile);
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#define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) if (d->IsValid())
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#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0)
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#endif /* DEPOT_BASE_H */
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@ -0,0 +1,39 @@
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/* $Id$ */
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/** @file depot_func.h Functions related to depots. */
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#ifndef DEPOT_FUNC_H
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#define DEPOT_FUNC_H
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#include "depot_type.h"
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#include "tile_type.h"
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#include "vehicle_type.h"
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#include "direction_type.h"
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#include "slope_type.h"
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void ShowDepotWindow(TileIndex tile, VehicleType type);
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void InitializeDepots();
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void DeleteDepotHighlightOfVehicle(const Vehicle *v);
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/**
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* Find out if the slope of the tile is suitable to build a depot of given direction
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* @param direction The direction in which the depot's exit points
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* @param tileh The slope of the tile in question
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* @return true if the construction is possible
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* This is checked by the ugly 0x4C >> direction magic, which does the following:
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* 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out)
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* So: for direction (only the significant bits are shown)<p>
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* 00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p>
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* 01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p>
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* 02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p>
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* 03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p>
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* So ((0x4C >> direction) & tileh) determines whether the depot can be built on the current tileh
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*/
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static inline bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
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{
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return ((0x4C >> direction) & tileh) != 0;
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}
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#endif /* DEPOT_FUNC_H */
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "command_func.h"
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#include "depot.h"
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#include "depot_base.h"
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#include "vehicle_gui.h"
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#include "station_map.h"
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#include "newgrf_engine.h"
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#include "vehicle_func.h"
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#include "player_func.h"
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#include "order_func.h"
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#include "depot_base.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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/* $Id$ */
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/** @file depot_map.h Map related accessors for depots. */
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#ifndef DEPOT_MAP_H
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#define DEPOT_MAP_H
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#include "road_map.h"
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#include "rail_map.h"
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#include "water_map.h"
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#include "station_map.h"
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/**
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* Check if a tile is a depot and it is a depot of the given type.
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*/
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static inline bool IsDepotTypeTile(TileIndex tile, TransportType type)
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{
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switch (type) {
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default: NOT_REACHED();
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case TRANSPORT_RAIL:
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return IsRailDepotTile(tile);
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case TRANSPORT_ROAD:
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return IsRoadDepotTile(tile);
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case TRANSPORT_WATER:
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return IsShipDepotTile(tile);
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}
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}
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/**
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* Is the given tile a tile with a depot on it?
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* @param tile the tile to check
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* @return true if and only if there is a depot on the tile.
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*/
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static inline bool IsDepotTile(TileIndex tile)
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{
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return IsRailDepotTile(tile) || IsRoadDepotTile(tile) || IsShipDepotTile(tile) || IsHangarTile(tile);
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}
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#endif /* DEPOT_MAP_H */
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#include "textbuf_gui.h"
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#include "command_func.h"
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#include "vehicle_gui.h"
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#include "depot.h"
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#include "train.h"
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#include "group.h"
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#include "debug.h"
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#include "pathfind.h"
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#include "station_base.h"
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#include "station_map.h"
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#include "depot.h"
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#include "depot_base.h"
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#include "depot_map.h"
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#include "tunnel_map.h"
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#include "network/network.h"
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#include "water_map.h"
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#include "train.h"
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#include "signs_base.h"
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#include "debug.h"
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#include "depot.h"
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#include "depot_base.h"
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#include "newgrf_config.h"
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#include "ai/ai.h"
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#include "ai/default/default.h"
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#include "network/network.h"
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#include "signs_base.h"
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#include "signs_func.h"
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#include "depot.h"
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#include "waypoint.h"
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#include "ai/ai.h"
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#include "train.h"
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#include "order_base.h"
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#include "order_func.h"
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#include "airport.h"
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#include "depot.h"
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#include "order_base.h"
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#include "waypoint.h"
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#include "command_func.h"
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#include "player_func.h"
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#include "timetable.h"
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#include "vehicle_func.h"
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#include "oldpool_func.h"
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#include "depot_base.h"
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#include "table/strings.h"
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#include "command_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "depot.h"
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#include "depot_base.h"
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#include "waypoint.h"
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#include "train.h"
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#include "water_map.h"
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#include "widgets/dropdown_func.h"
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#include "textbuf_gui.h"
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#include "string_func.h"
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#include "depot_base.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "station_map.h"
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#include "depot.h"
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#include "tile_cmd.h"
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#include "landscape.h"
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#include "pathfind.h"
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#include "debug.h"
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#include "tunnel_map.h"
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#include "settings_type.h"
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#include "depot.h"
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#include "tunnelbridge_map.h"
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#include "core/random_func.hpp"
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#include "core/alloc_type.hpp"
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#include "engine_func.h"
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#include "town.h"
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#include "sprite.h"
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#include "depot.h"
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#include "depot_base.h"
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#include "depot_func.h"
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#include "waypoint.h"
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#include "rail.h"
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#include "newgrf.h"
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#include "sound_func.h"
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#include "signal_func.h"
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#include "tunnelbridge.h"
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#include "station_map.h"
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#include "water_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@ -18,7 +18,8 @@
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#include "command_func.h"
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#include "town.h"
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#include "yapf/yapf.h"
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#include "depot.h"
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#include "depot_base.h"
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#include "depot_func.h"
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#include "newgrf.h"
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#include "station_map.h"
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#include "tunnel_map.h"
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@ -9,7 +9,6 @@
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#include "road_map.h"
|
||||
#include "tunnel_map.h"
|
||||
#include "station_map.h"
|
||||
#include "depot.h"
|
||||
#include "tunnelbridge_map.h"
|
||||
|
||||
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
#include "npf.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "depot.h"
|
||||
#include "bridge.h"
|
||||
#include "tunnel_map.h"
|
||||
#include "bridge_map.h"
|
||||
|
@ -41,6 +40,8 @@
|
|||
#include "gfx_func.h"
|
||||
#include "settings_type.h"
|
||||
#include "order_func.h"
|
||||
#include "depot_base.h"
|
||||
#include "depot_func.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include "viewport_func.h"
|
||||
#include "gfx_func.h"
|
||||
#include "command_func.h"
|
||||
#include "depot.h"
|
||||
#include "vehicle_gui.h"
|
||||
#include "newgrf_engine.h"
|
||||
#include "strings_func.h"
|
||||
|
|
|
@ -17,7 +17,8 @@
|
|||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "npf.h"
|
||||
#include "depot.h"
|
||||
#include "depot_base.h"
|
||||
#include "depot_func.h"
|
||||
#include "vehicle_gui.h"
|
||||
#include "newgrf_engine.h"
|
||||
#include "water_map.h"
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
#include "window_gui.h"
|
||||
#include "viewport_func.h"
|
||||
#include "gfx_func.h"
|
||||
#include "depot.h"
|
||||
#include "vehicle_gui.h"
|
||||
#include "newgrf_engine.h"
|
||||
#include "strings_func.h"
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
#include "player_func.h"
|
||||
#include "airport.h"
|
||||
#include "sprite.h"
|
||||
#include "depot.h"
|
||||
#include "train.h"
|
||||
#include "water_map.h"
|
||||
#include "industry_map.h"
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "saveload.h"
|
||||
#include "airport.h"
|
||||
#include "sprite.h"
|
||||
#include "depot.h"
|
||||
#include "train.h"
|
||||
#include "roadveh.h"
|
||||
#include "water_map.h"
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
#include "window_gui.h"
|
||||
#include "textbuf_gui.h"
|
||||
#include "cargotype.h"
|
||||
#include "depot.h"
|
||||
#include "strings_func.h"
|
||||
#include "vehicle_base.h"
|
||||
#include "string_func.h"
|
||||
|
|
|
@ -41,6 +41,9 @@
|
|||
#include "string_func.h"
|
||||
#include "newgrf_cargo.h"
|
||||
#include "oldpool_func.h"
|
||||
#include "sprite.h"
|
||||
#include "economy_func.h"
|
||||
#include "station_func.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
#include "table/sprites.h"
|
||||
|
|
|
@ -20,7 +20,8 @@
|
|||
#include "engine_func.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "depot.h"
|
||||
#include "depot_base.h"
|
||||
#include "depot_func.h"
|
||||
#include "waypoint.h"
|
||||
#include "vehicle_gui.h"
|
||||
#include "train.h"
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
#include "gfx_func.h"
|
||||
#include "command_func.h"
|
||||
#include "vehicle_gui.h"
|
||||
#include "depot.h"
|
||||
#include "train.h"
|
||||
#include "newgrf_engine.h"
|
||||
#include "strings_func.h"
|
||||
|
|
|
@ -35,6 +35,8 @@
|
|||
#include "tunnelbridge.h"
|
||||
#include "player_base.h"
|
||||
#include "engine_func.h"
|
||||
#include "economy_func.h"
|
||||
#include "rail.h"
|
||||
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
|
|
|
@ -24,6 +24,8 @@
|
|||
#include "window_func.h"
|
||||
#include "vehicle_func.h"
|
||||
#include "player_gui.h"
|
||||
#include "station_type.h"
|
||||
#include "economy_func.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
#include "table/sprites.h"
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include "player_func.h"
|
||||
#include "debug.h"
|
||||
#include "vehicle_gui.h"
|
||||
#include "depot.h"
|
||||
#include "rail_type.h"
|
||||
#include "train.h"
|
||||
#include "aircraft.h"
|
||||
|
@ -47,6 +46,7 @@
|
|||
#include "string_func.h"
|
||||
#include "settings_type.h"
|
||||
#include "oldpool_func.h"
|
||||
#include "depot_map.h"
|
||||
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#include "ship.h"
|
||||
#include "aircraft.h"
|
||||
#include "roadveh.h"
|
||||
#include "depot.h"
|
||||
#include "depot_base.h"
|
||||
#include "cargotype.h"
|
||||
#include "group.h"
|
||||
#include "group_gui.h"
|
||||
|
@ -35,6 +35,7 @@
|
|||
#include "settings_type.h"
|
||||
#include "widgets/dropdown_func.h"
|
||||
#include "order_func.h"
|
||||
#include "depot_base.h"
|
||||
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
|
|
|
@ -14,7 +14,8 @@
|
|||
#include "command_func.h"
|
||||
#include "town.h"
|
||||
#include "news_func.h"
|
||||
#include "depot.h"
|
||||
#include "depot_base.h"
|
||||
#include "depot_func.h"
|
||||
#include "vehicle_gui.h"
|
||||
#include "train.h"
|
||||
#include "roadveh.h"
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "rail_map.h"
|
||||
#include "command_type.h"
|
||||
#include "station_type.h"
|
||||
#include "town_type.h"
|
||||
|
||||
DECLARE_OLD_POOL(Waypoint, Waypoint, 3, 8000)
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#define FOLLOW_TRACK_HPP
|
||||
|
||||
#include "yapf.hpp"
|
||||
|
||||
#include "../depot_map.h"
|
||||
|
||||
/** Track follower helper template class (can serve pathfinders and vehicle
|
||||
* controllers). See 6 different typedefs below for 3 different transport
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
#include "track_dir.hpp"
|
||||
|
||||
#include "../vehicle_base.h"
|
||||
#include "../depot.h"
|
||||
#include "../road_map.h"
|
||||
#include "../tunnel_map.h"
|
||||
#include "../bridge_map.h"
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
/** @file yapf_road.cpp */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../depot_base.h"
|
||||
|
||||
#include "yapf.hpp"
|
||||
#include "yapf_node_road.hpp"
|
||||
|
|
Loading…
Reference in New Issue