(svn r12081) -Codechange: Rename table/roadveh.h to table/roadveh_movment.h

It is more descriptive name and it will not upset the generate script anymore
This commit is contained in:
belugas 2008-02-07 17:01:06 +00:00
parent b68f398cac
commit 034150c199
5 changed files with 5 additions and 5 deletions

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@ -1700,7 +1700,7 @@
>
</File>
<File
RelativePath=".\..\src\table\roadveh.h"
RelativePath=".\..\src\table\roadveh_movement.h"
>
</File>
<File

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@ -1697,7 +1697,7 @@
>
</File>
<File
RelativePath=".\..\src\table\roadveh.h"
RelativePath=".\..\src\table\roadveh_movement.h"
>
</File>
<File

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@ -336,7 +336,7 @@ table/landscape_sprite.h
table/namegen.h
table/palettes.h
table/road_land.h
table/roadveh.h
table/roadveh_movement.h
table/sprites.h
table/station_land.h
../objs/langs/table/strings.h

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@ -1342,7 +1342,7 @@ struct RoadDriveEntry {
byte x, y;
};
#include "table/roadveh.h"
#include "table/roadveh_movement.h"
static const byte _road_veh_data_1[] = {
20, 20, 16, 16, 0, 0, 0, 0,

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@ -1,6 +1,6 @@
/* $Id$ */
/** @file table/roadveh.h Data about how a road vehicle must drive on a tile */
/** @file table/roadveh_movement.h Data about how a road vehicle must drive on a tile */
static const RoadDriveEntry _roadveh_drive_data_0[] = {
{15, 5},