(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums

This commit is contained in:
tron 2006-04-23 13:48:16 +00:00
parent b5ce99c52d
commit 0347fb2ab6
28 changed files with 339 additions and 292 deletions

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@ -26,6 +26,6 @@ typedef struct Bridge {
extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES];
uint GetBridgeFoundation(uint tileh, Axis axis);
uint GetBridgeFoundation(Slope tileh, Axis axis);
#endif /* BRIDGE_H */

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@ -252,7 +252,7 @@ int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
r = GetTileh(a, b, c, d, &min);
if (IsTileType(tile, MP_RAILWAY)) {
if (IsSteepTileh(r)) return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
if (IsSteepSlope(r)) return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
if (IsPlainRailTile(tile)) {
extern const TrackBits _valid_tileh_slopes[2][15];
@ -448,7 +448,7 @@ void DrawClearLandTile(const TileInfo *ti, byte set)
void DrawHillyLandTile(const TileInfo *ti)
{
if (ti->tileh != 0) {
if (ti->tileh != SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh]);
} else {
DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]);
@ -459,9 +459,9 @@ void DrawClearLandFence(const TileInfo *ti)
{
byte z = ti->z;
if (ti->tileh & 2) {
if (ti->tileh & SLOPE_S) {
z += 8;
if (ti->tileh == 0x17) z += 8;
if (ti->tileh == SLOPE_STEEP_S) z += 8;
}
if (GetFenceSW(ti->tile) != 0) {
@ -509,7 +509,7 @@ static uint GetSlopeZ_Clear(const TileInfo* ti)
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Clear(TileIndex tile, uint tileh)
static Slope GetSlopeTileh_Clear(TileIndex tile, Slope tileh)
{
return tileh;
}

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@ -135,7 +135,7 @@ static inline DiagDirection GetDepotDirection(TileIndex tile, TransportType type
03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p>
So ((0x4C >> p2) & tileh) determines whether the depot can be built on the current tileh
*/
static inline bool CanBuildDepotByTileh(uint32 direction, uint tileh)
static inline bool CanBuildDepotByTileh(uint32 direction, Slope tileh)
{
return (0x4C >> direction) & tileh;
}

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@ -173,10 +173,11 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
tile_from = tile_to = e->place.tile;
switch (GetTileSlope(tile_from, NULL)) {
case 3: tile_to += TileDiffXY(-1, 0); break;
case 6: tile_to += TileDiffXY( 0, -1); break;
case 9: tile_to += TileDiffXY( 0, 1); break;
case 12: tile_to += TileDiffXY( 1, 0); break;
case SLOPE_SW: tile_to += TileDiffXY(-1, 0); break;
case SLOPE_SE: tile_to += TileDiffXY( 0, -1); break;
case SLOPE_NW: tile_to += TileDiffXY( 0, 1); break;
case SLOPE_NE: tile_to += TileDiffXY( 1, 0); break;
default: break;
}
VpSetPresizeRange(tile_from, tile_to);
} break;

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@ -19,9 +19,9 @@ static uint GetSlopeZ_Dummy(const TileInfo* ti)
return 0;
}
static uint GetSlopeTileh_Dummy(TileIndex tile, uint tileh)
static Slope GetSlopeTileh_Dummy(TileIndex tile, Slope tileh)
{
return 0;
return SLOPE_FLAT;
}
static int32 ClearTile_Dummy(TileIndex tile, byte flags)

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@ -121,18 +121,18 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
* @param tile The tile to analyse
* @param *tileh the tileh
*/
static void AdjustTileh(TileIndex tile, uint *tileh)
static void AdjustTileh(TileIndex tile, Slope* tileh)
{
if (IsTunnelTile(tile)) *tileh = 0;
if (IsTunnelTile(tile)) *tileh = SLOPE_FLAT;
if (IsBridgeTile(tile) && IsBridgeRamp(tile)) {
if (*tileh != 0) {
*tileh = 0;
if (*tileh != SLOPE_FLAT) {
*tileh = SLOPE_FLAT;
} else {
switch (GetBridgeRampDirection(tile)) {
case DIAGDIR_NE: *tileh = 12; break;
case DIAGDIR_SE: *tileh = 6; break;
case DIAGDIR_SW: *tileh = 3; break;
case DIAGDIR_NW: *tileh = 9; break;
case DIAGDIR_NE: *tileh = SLOPE_NE; break;
case DIAGDIR_SE: *tileh = SLOPE_SE; break;
case DIAGDIR_SW: *tileh = SLOPE_SW; break;
case DIAGDIR_NW: *tileh = SLOPE_NW; break;
default: break;
}
}
@ -150,7 +150,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
TrackBits trackconfig[TS_END];
bool isflat[TS_END];
/* Note that ti->tileh has already been adjusted for Foundations */
uint tileh[TS_END] = {ti->tileh, 0};
Slope tileh[TS_END] = { ti->tileh, SLOPE_FLAT };
TLG tlg = GetTLG(ti->tile);
byte PCPstatus = 0;
@ -214,7 +214,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
PPPallowed[i] *= HASBIT(PCPstatus, i);
/* Station on a non-flat tile means foundation. add one height level and adjust tileh */
if (IsTileType(neighbour, MP_STATION) && tileh[TS_NEIGHBOUR] != 0) tileh[TS_NEIGHBOUR] = 0;
if (IsTileType(neighbour, MP_STATION) && tileh[TS_NEIGHBOUR] != SLOPE_FLAT) tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
/* Read the foundataions if they are present, and adjust the tileh */
if (IsTileType(neighbour, MP_RAILWAY)) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
@ -224,7 +224,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
if (foundation != 0) {
if (foundation < 15) {
tileh[TS_NEIGHBOUR] = 0;
tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
} else {
tileh[TS_NEIGHBOUR] = _inclined_tileh[foundation - 15];
}
@ -286,7 +286,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
) return;
assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
assert(!IsSteepTileh(tileh[TS_HOME]));
assert(!IsSteepSlope(tileh[TS_HOME]));
sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,

View File

@ -9,7 +9,7 @@ void FindLandscapeHeight(TileInfo *ti, uint x, uint y);
void DoClearSquare(TileIndex tile);
void RunTileLoop(void);
uint GetPartialZ(int x, int y, int corners);
uint GetPartialZ(int x, int y, Slope corners);
uint GetSlopeZ(int x, int y);
uint32 GetTileTrackStatus(TileIndex tile, TransportType mode);
void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac);

View File

@ -384,8 +384,8 @@ static void DrawTile_Industry(TileInfo *ti)
z = ti->z;
/* Add bricks below the industry? */
if (ti->tileh & 0xF) {
AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + (ti->tileh & 0xF), ti->x, ti->y, 16, 16, 7, z);
if (ti->tileh != SLOPE_FLAT) {
AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z);
AddChildSpriteScreen(image, 31, 1);
z += 8;
} else {
@ -420,12 +420,12 @@ static void DrawTile_Industry(TileInfo *ti)
static uint GetSlopeZ_Industry(const TileInfo* ti)
{
return ti->z + (ti->tileh == 0 ? 0 : 8);
return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : 8);
}
static uint GetSlopeTileh_Industry(TileIndex tile, uint tileh)
static Slope GetSlopeTileh_Industry(TileIndex tile, Slope tileh)
{
return 0;
return SLOPE_FLAT;
}
static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
@ -694,7 +694,7 @@ static void AnimateTile_Industry(TileIndex tile)
static void CreateIndustryEffectSmoke(TileIndex tile)
{
uint tileh;
Slope tileh;
uint x;
uint y;
uint z;
@ -702,7 +702,7 @@ static void CreateIndustryEffectSmoke(TileIndex tile)
tileh = GetTileSlope(tile, &z);
x = TileX(tile) * TILE_SIZE;
y = TileY(tile) * TILE_SIZE;
CreateEffectVehicle(x + 15, y + 14, z + 59 + (tileh != 0 ? 8 : 0), EV_CHIMNEY_SMOKE);
CreateEffectVehicle(x + 15, y + 14, z + 59 + (tileh != SLOPE_FLAT ? 8 : 0), EV_CHIMNEY_SMOKE);
}
static void MakeIndustryTileBigger(TileIndex tile)
@ -1329,7 +1329,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable*
if (it->gfx == 0xFF) {
if (!IsTileType(cur_tile, MP_WATER) ||
GetTileSlope(cur_tile, NULL) != 0) {
GetTileSlope(cur_tile, NULL) != SLOPE_FLAT) {
return false;
}
} else {
@ -1338,25 +1338,25 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable*
if (type == IT_OIL_RIG) {
if (!IsTileType(cur_tile, MP_WATER) || _m[cur_tile].m5 != 0) return false;
} else {
uint tileh;
Slope tileh;
if (IsTileType(cur_tile, MP_WATER) && _m[cur_tile].m5 == 0) return false;
tileh = GetTileSlope(cur_tile, NULL);
if (IsSteepTileh(tileh)) return false;
if (IsSteepSlope(tileh)) return false;
if (tileh != 0) {
int t;
if (tileh != SLOPE_FLAT) {
Slope t;
byte bits = _industry_section_bits[it->gfx];
if (bits & 0x10) return false;
t = ~tileh;
t = ComplementSlope(tileh);
if (bits & 1 && (t & (1 + 8))) return false;
if (bits & 2 && (t & (4 + 8))) return false;
if (bits & 4 && (t & (1 + 2))) return false;
if (bits & 8 && (t & (2 + 4))) return false;
if (bits & 1 && (t & SLOPE_NW)) return false;
if (bits & 2 && (t & SLOPE_NE)) return false;
if (bits & 4 && (t & SLOPE_SW)) return false;
if (bits & 8 && (t & SLOPE_SE)) return false;
}
if (type == IT_BANK_TEMP) {

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@ -51,7 +51,7 @@ const byte _tileh_to_sprite[32] = {
};
const byte _inclined_tileh[] = {
3, 9, 3, 6, 12, 6, 12, 9
SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW
};
@ -62,7 +62,7 @@ void FindLandscapeHeight(TileInfo *ti, uint x, uint y)
ti->y = y;
if (x >= MapMaxX() * TILE_SIZE - 1 || y >= MapMaxY() * TILE_SIZE - 1) {
ti->tileh = 0;
ti->tileh = SLOPE_FLAT;
ti->type = MP_VOID;
ti->tile = 0;
ti->z = 0;
@ -75,96 +75,98 @@ void FindLandscapeHeight(TileInfo *ti, uint x, uint y)
}
}
uint GetPartialZ(int x, int y, int corners)
uint GetPartialZ(int x, int y, Slope corners)
{
int z = 0;
switch (corners) {
case 1:
case SLOPE_W:
if (x - y >= 0)
z = (x - y) >> 1;
break;
case 2:
case SLOPE_S:
y^=0xF;
if ( (x - y) >= 0)
z = (x - y) >> 1;
break;
case 3:
case SLOPE_SW:
z = (x>>1) + 1;
break;
case 4:
case SLOPE_E:
if (y - x >= 0)
z = (y - x) >> 1;
break;
case 5:
case 10:
case 15:
case SLOPE_EW:
case SLOPE_NS:
case SLOPE_ELEVATED:
z = 4;
break;
case 6:
case SLOPE_SE:
z = (y>>1) + 1;
break;
case 7:
case SLOPE_WSE:
z = 8;
y^=0xF;
if (x - y < 0)
z += (x - y) >> 1;
break;
case 8:
case SLOPE_N:
y ^= 0xF;
if (y - x >= 0)
z = (y - x) >> 1;
break;
case 9:
case SLOPE_NW:
z = (y^0xF)>>1;
break;
case 11:
case SLOPE_NWS:
z = 8;
if (x - y < 0)
z += (x - y) >> 1;
break;
case 12:
case SLOPE_NE:
z = (x^0xF)>>1;
break;
case 13:
case SLOPE_ENW:
z = 8;
y ^= 0xF;
if (y - x < 0)
z += (y - x) >> 1;
break;
case 14:
case SLOPE_SEN:
z = 8;
if (y - x < 0)
z += (y - x) >> 1;
break;
case 23:
case SLOPE_STEEP_S:
z = 1 + ((x+y)>>1);
break;
case 27:
case SLOPE_STEEP_W:
z = 1 + ((x+(y^0xF))>>1);
break;
case 29:
case SLOPE_STEEP_N:
z = 1 + (((x^0xF)+(y^0xF))>>1);
break;
case 30:
case SLOPE_STEEP_E:
z = 1 + (((x^0xF)+(y^0xF))>>1);
break;
default: break;
}
return z;
@ -184,16 +186,16 @@ uint GetSlopeZ(int x, int y)
static bool HasFoundation(TileIndex tile, bool direction)
{
bool south, other; // southern corner and east/west corner
uint tileh = GetTileSlope(tile, NULL);
uint slope = _tile_type_procs[GetTileType(tile)]->get_slope_tileh_proc(tile, tileh);
Slope tileh = GetTileSlope(tile, NULL);
Slope slope = _tile_type_procs[GetTileType(tile)]->get_slope_tileh_proc(tile, tileh);
if (slope == 0 && slope != tileh) tileh = 15;
south = (tileh & 2) != (slope & 2);
if (slope == SLOPE_FLAT && slope != tileh) tileh = SLOPE_ELEVATED;
south = (tileh & SLOPE_S) != (slope & SLOPE_S);
if (direction) {
other = (tileh & 4) != (slope & 4);
other = (tileh & SLOPE_E) != (slope & SLOPE_E);
} else {
other = (tileh & 1) != (slope & 1);
other = (tileh & SLOPE_W) != (slope & SLOPE_W);
}
return south || other;
}
@ -211,16 +213,19 @@ void DrawFoundation(TileInfo *ti, uint f)
AddSortableSpriteToDraw(f - 1 + sprite_base, ti->x, ti->y, 16, 16, 7, ti->z);
ti->z += 8;
ti->tileh = 0;
ti->tileh = SLOPE_FLAT;
OffsetGroundSprite(31, 1);
} else {
// inclined foundation
sprite_base += 14;
#define M(x) (1 << (x))
AddSortableSpriteToDraw(
HASBIT((1<<1) | (1<<2) | (1<<4) | (1<<8), ti->tileh) ? sprite_base + (f - 15) : SPR_FOUNDATION_BASE + ti->tileh,
HASBIT(M(SLOPE_W) | M(SLOPE_S) | M(SLOPE_E) | M(SLOPE_N), ti->tileh) ?
sprite_base + (f - 15) : SPR_FOUNDATION_BASE + ti->tileh,
ti->x, ti->y, 1, 1, 1, ti->z
);
#undef M
ti->tileh = _inclined_tileh[f - 15];
OffsetGroundSprite(31, 9);
@ -394,7 +399,7 @@ void ConvertGroundTilesIntoWaterTiles(void)
uint h;
for (tile = 0; tile < MapSize(); ++tile) {
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h == 0) {
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h == 0) {
MakeWater(tile);
}
}

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@ -1204,7 +1204,7 @@ static void PlaceProc_RockyArea(TileIndex tile)
static void PlaceProc_LightHouse(TileIndex tile)
{
if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(GetTileSlope(tile, NULL))) {
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
return;
}
@ -1215,7 +1215,7 @@ static void PlaceProc_LightHouse(TileIndex tile)
static void PlaceProc_Transmitter(TileIndex tile)
{
if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(GetTileSlope(tile, NULL))) {
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
return;
}

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@ -48,6 +48,7 @@ typedef struct YearMonthDay {
#define MAX_YEAR_END 170
#include "map.h"
#include "slope.h"
// Forward declarations of structs.
typedef struct Vehicle Vehicle;
@ -127,7 +128,7 @@ typedef enum TransportTypes {
typedef struct TileInfo {
uint x;
uint y;
uint tileh;
Slope tileh;
uint type;
TileIndex tile;
uint z;
@ -331,7 +332,7 @@ typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID n
* other bits that can be set? */
typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
typedef void VehicleLeaveTileProc(Vehicle *v, TileIndex tile, int x, int y);
typedef uint GetSlopeTilehProc(TileIndex, uint tileh);
typedef Slope GetSlopeTilehProc(TileIndex, Slope tileh);
typedef struct {
DrawTileProc *draw_tile_proc;

2
rail.h
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@ -480,5 +480,5 @@ void DrawDefaultWaypointSprite(int x, int y, RailType railtype);
*/
void DrawCatenary(const TileInfo *ti);
uint GetRailFoundation(uint tileh, TrackBits bits);
uint GetRailFoundation(Slope tileh, TrackBits bits);
#endif /* RAIL_H */

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@ -150,7 +150,7 @@ const TrackBits _valid_tileh_slopes[2][15] = {
}
};
uint GetRailFoundation(uint tileh, TrackBits bits)
uint GetRailFoundation(Slope tileh, TrackBits bits)
{
int i;
@ -161,10 +161,10 @@ uint GetRailFoundation(uint tileh, TrackBits bits)
return tileh;
if ((
(i = 0, tileh == 1) ||
(i += 2, tileh == 2) ||
(i += 2, tileh == 4) ||
(i += 2, tileh == 8)
(i = 0, tileh == SLOPE_W) ||
(i += 2, tileh == SLOPE_S) ||
(i += 2, tileh == SLOPE_E) ||
(i += 2, tileh == SLOPE_N)
) && (
bits == TRACK_BIT_X ||
(i++, bits == TRACK_BIT_Y)
@ -176,10 +176,10 @@ uint GetRailFoundation(uint tileh, TrackBits bits)
}
static uint32 CheckRailSlope(uint tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
static uint32 CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
{
// never allow building on top of steep tiles
if (!IsSteepTileh(tileh)) {
if (!IsSteepSlope(tileh)) {
rail_bits |= existing;
// don't allow building on the lower side of a coast
@ -194,7 +194,7 @@ static uint32 CheckRailSlope(uint tileh, TrackBits rail_bits, TrackBits existing
if ((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0 || ( // whole tile is leveled up
(rail_bits == TRACK_BIT_X || rail_bits == TRACK_BIT_Y) &&
(tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)
(tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)
)) { // partly up
if (existing != 0) {
return 0;
@ -218,7 +218,7 @@ static inline bool ValParamTrackOrientation(Track track) {return IsValidTrack(tr
*/
int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
uint tileh;
Slope tileh;
Track track = (Track)p2;
TrackBits trackbit;
int32 cost = 0;
@ -280,7 +280,7 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
case MP_STREET:
#define M(x) (1 << (x))
/* Level crossings may only be built on these slopes */
if (!HASBIT(M(14) | M(13) | M(11) | M(10) | M(7) | M(5) | M(0), tileh)) {
if (!HASBIT(M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT), tileh)) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
#undef M
@ -556,7 +556,7 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Depot *d;
int32 cost, ret;
uint tileh;
Slope tileh;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -575,10 +575,10 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
*/
if (tileh != 0 && (
if (tileh != SLOPE_FLAT && (
_is_old_ai_player ||
!_patches.build_on_slopes ||
IsSteepTileh(tileh) ||
IsSteepSlope(tileh) ||
!CanBuildDepotByTileh(p2, tileh)
)) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
@ -1058,7 +1058,7 @@ static uint32 _drawtile_track_palette;
static void DrawTrackFence_NW(const TileInfo *ti)
{
uint32 image = 0x515;
if (ti->tileh != 0) image = (ti->tileh & 2) ? 0x519 : 0x51B;
if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x519 : 0x51B;
AddSortableSpriteToDraw(image | _drawtile_track_palette,
ti->x, ti->y + 1, 16, 1, 4, ti->z);
}
@ -1066,7 +1066,7 @@ static void DrawTrackFence_NW(const TileInfo *ti)
static void DrawTrackFence_SE(const TileInfo *ti)
{
uint32 image = 0x515;
if (ti->tileh != 0) image = (ti->tileh & 2) ? 0x519 : 0x51B;
if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x519 : 0x51B;
AddSortableSpriteToDraw(image | _drawtile_track_palette,
ti->x, ti->y + 15, 16, 1, 4, ti->z);
}
@ -1080,7 +1080,7 @@ static void DrawTrackFence_NW_SE(const TileInfo *ti)
static void DrawTrackFence_NE(const TileInfo *ti)
{
uint32 image = 0x516;
if (ti->tileh != 0) image = (ti->tileh & 2) ? 0x51A : 0x51C;
if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x51A : 0x51C;
AddSortableSpriteToDraw(image | _drawtile_track_palette,
ti->x + 1, ti->y, 1, 16, 4, ti->z);
}
@ -1088,7 +1088,7 @@ static void DrawTrackFence_NE(const TileInfo *ti)
static void DrawTrackFence_SW(const TileInfo *ti)
{
uint32 image = 0x516;
if (ti->tileh != 0) image = (ti->tileh & 2) ? 0x51A : 0x51C;
if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x51A : 0x51C;
AddSortableSpriteToDraw(image | _drawtile_track_palette,
ti->x + 15, ti->y, 1, 16, 4, ti->z);
}
@ -1102,7 +1102,7 @@ static void DrawTrackFence_NE_SW(const TileInfo *ti)
static void DrawTrackFence_NS_1(const TileInfo *ti)
{
int z = ti->z;
if (ti->tileh & 1) z += 8;
if (ti->tileh & SLOPE_W) z += 8;
AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
ti->x + 8, ti->y + 8, 1, 1, 4, z);
}
@ -1110,7 +1110,7 @@ static void DrawTrackFence_NS_1(const TileInfo *ti)
static void DrawTrackFence_NS_2(const TileInfo *ti)
{
int z = ti->z;
if (ti->tileh & 4) z += 8;
if (ti->tileh & SLOPE_E) z += 8;
AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
ti->x + 8, ti->y + 8, 1, 1, 4, z);
}
@ -1118,7 +1118,7 @@ static void DrawTrackFence_NS_2(const TileInfo *ti)
static void DrawTrackFence_WE_1(const TileInfo *ti)
{
int z = ti->z;
if (ti->tileh & 8) z += 8;
if (ti->tileh & SLOPE_N) z += 8;
AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
ti->x + 8, ti->y + 8, 1, 1, 4, z);
}
@ -1126,7 +1126,7 @@ static void DrawTrackFence_WE_1(const TileInfo *ti)
static void DrawTrackFence_WE_2(const TileInfo *ti)
{
int z = ti->z;
if (ti->tileh & 2) z += 8;
if (ti->tileh & SLOPE_S) z += 8;
AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
ti->x + 8, ti->y + 8, 1, 1, 4, z);
}
@ -1208,7 +1208,7 @@ static void DrawTrackBits(TileInfo* ti, TrackBits track, bool flat)
(image++, (track & TRACK_BIT_3WAY_SE) == 0) ||
(image++, true);
if (ti->tileh != 0) {
if (ti->tileh != SLOPE_FLAT) {
int foundation;
if (flat) {
@ -1222,7 +1222,7 @@ static void DrawTrackBits(TileInfo* ti, TrackBits track, bool flat)
// DrawFoundation() modifies ti.
// Default sloped sprites..
if (ti->tileh != 0)
if (ti->tileh != SLOPE_FLAT)
image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
}
@ -1302,7 +1302,7 @@ static void DrawTile_Track(TileInfo *ti)
const DrawTrackSeqStruct *drss;
bool is_depot = GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT;
if (ti->tileh != 0) DrawFoundation(ti, ti->tileh);
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
if (IsRailWaypoint(ti->tile) && IsCustomWaypoint(ti->tile)) {
// look for customization
@ -1688,10 +1688,10 @@ void SetSignalsOnBothDir(TileIndex tile, byte track)
static uint GetSlopeZ_Track(const TileInfo* ti)
{
uint tileh = ti->tileh;
Slope tileh = ti->tileh;
uint z = ti->z;
if (tileh == 0) return z;
if (tileh == SLOPE_FLAT) return z;
if (GetRailTileType(ti->tile) == RAIL_TYPE_DEPOT_WAYPOINT) {
return z + 8;
} else {
@ -1705,16 +1705,16 @@ static uint GetSlopeZ_Track(const TileInfo* ti)
}
}
static uint GetSlopeTileh_Track(TileIndex tile, uint tileh)
static Slope GetSlopeTileh_Track(TileIndex tile, Slope tileh)
{
if (tileh == 0) return 0;
if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
if (GetRailTileType(tile) == RAIL_TYPE_DEPOT_WAYPOINT) {
return 0;
return SLOPE_FLAT;
} else {
uint f = GetRailFoundation(tileh, GetTrackBits(tile));
if (f == 0) return tileh;
if (f < 15) return 0; // leveled foundation
if (f < 15) return SLOPE_FLAT; // leveled foundation
return _inclined_tileh[f - 15]; // inclined foundation
}
}

View File

@ -154,7 +154,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RoadBits present = GetRoadBits(tile);
RoadBits c = pieces;
if (GetTileSlope(tile, NULL) != 0 &&
if (GetTileSlope(tile, NULL) != SLOPE_FLAT &&
(present == ROAD_Y || present == ROAD_X)) {
c |= (c & 0xC) >> 2;
c |= (c & 0x3) << 2;
@ -235,17 +235,17 @@ static const RoadBits _valid_tileh_slopes_road[][15] = {
};
static uint32 CheckRoadSlope(int tileh, RoadBits* pieces, RoadBits existing)
static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
{
RoadBits road_bits;
if (IsSteepTileh(tileh)) return CMD_ERROR;
if (IsSteepSlope(tileh)) return CMD_ERROR;
road_bits = *pieces | existing;
// no special foundation
if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
// force that all bits are set when we have slopes
if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh];
if (tileh != SLOPE_FLAT) *pieces |= _valid_tileh_slopes_road[0][tileh];
return 0; // no extra cost
}
@ -255,7 +255,7 @@ static uint32 CheckRoadSlope(int tileh, RoadBits* pieces, RoadBits existing)
}
// partly leveled up tile, only if there's no road on that tile
if (existing == 0 && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) {
if (existing == 0 && (tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)) {
// force full pieces.
*pieces |= (*pieces & 0xC) >> 2;
*pieces |= (*pieces & 0x3) << 2;
@ -275,7 +275,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int32 ret;
RoadBits existing = 0;
RoadBits pieces;
byte tileh;
Slope tileh;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -312,13 +312,13 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
case MP_RAILWAY: {
Axis roaddir;
if (IsSteepTileh(tileh)) { // very steep tile
if (IsSteepSlope(tileh)) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
#define M(x) (1 << (x))
/* Level crossings may only be built on these slopes */
if (!HASBIT(M(14) | M(13) | M(11) | M(10) | M(7) | M(5) | M(0), tileh)) {
if (!HASBIT(M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT), tileh)) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
#undef M
@ -349,7 +349,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
case MP_TUNNELBRIDGE:
/* check for flat land */
if (IsSteepTileh(tileh)) { // very steep tile
if (IsSteepSlope(tileh)) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
@ -551,7 +551,7 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
Depot *dep;
uint tileh;
Slope tileh;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -560,9 +560,9 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
tileh = GetTileSlope(tile, NULL);
if (tileh != 0 && (
if (tileh != SLOPE_FLAT && (
!_patches.build_on_slopes ||
IsSteepTileh(tileh) ||
IsSteepSlope(tileh) ||
!CanBuildDepotByTileh(p1, tileh)
)) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
@ -655,7 +655,7 @@ typedef struct DrawRoadSeqStruct {
#include "table/road_land.h"
uint GetRoadFoundation(uint tileh, RoadBits bits)
uint GetRoadFoundation(Slope tileh, RoadBits bits)
{
int i;
// normal level sloped building
@ -663,10 +663,10 @@ uint GetRoadFoundation(uint tileh, RoadBits bits)
// inclined sloped building
if ((
(i = 0, tileh == 1) ||
(i += 2, tileh == 2) ||
(i += 2, tileh == 4) ||
(i += 2, tileh == 8)
(i = 0, tileh == SLOPE_W) ||
(i += 2, tileh == SLOPE_S) ||
(i += 2, tileh == SLOPE_E) ||
(i += 2, tileh == SLOPE_N)
) && (
( bits == ROAD_X) ||
(i++, bits == ROAD_Y)
@ -694,14 +694,14 @@ static void DrawRoadBits(TileInfo* ti, RoadBits road)
const DrawRoadTileStruct *drts;
PalSpriteID image = 0;
if (ti->tileh != 0) {
if (ti->tileh != SLOPE_FLAT) {
int foundation = GetRoadFoundation(ti->tileh, road);
if (foundation != 0) DrawFoundation(ti, foundation);
// DrawFoundation() modifies ti.
// Default sloped sprites..
if (ti->tileh != 0) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
if (ti->tileh != SLOPE_FLAT) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
}
if (image == 0) image = _road_tile_sprites_1[road];
@ -731,7 +731,7 @@ static void DrawRoadBits(TileInfo* ti, RoadBits road)
int x = ti->x | drts->subcoord_x;
int y = ti->y | drts->subcoord_y;
byte z = ti->z;
if (ti->tileh != 0) z = GetSlopeZ(x, y);
if (ti->tileh != SLOPE_FLAT) z = GetSlopeZ(x, y);
AddSortableSpriteToDraw(drts->image, x, y, 2, 2, 0x10, z);
}
}
@ -746,7 +746,7 @@ static void DrawTile_Road(TileInfo *ti)
break;
case ROAD_CROSSING: {
if (ti->tileh != 0) DrawFoundation(ti, ti->tileh);
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
image = GetRailTypeInfo(GetRailTypeCrossing(ti->tile))->base_sprites.crossing;
@ -772,7 +772,7 @@ static void DrawTile_Road(TileInfo *ti)
PlayerID player;
const DrawRoadSeqStruct* drss;
if (ti->tileh != 0) DrawFoundation(ti, ti->tileh);
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
ormod = PALETTE_TO_GREY; //was this a bug/problem?
player = GetTileOwner(ti->tile);
@ -823,10 +823,10 @@ void DrawRoadDepotSprite(int x, int y, int image)
static uint GetSlopeZ_Road(const TileInfo* ti)
{
uint tileh = ti->tileh;
Slope tileh = ti->tileh;
uint z = ti->z;
if (tileh == 0) return z;
if (tileh == SLOPE_FLAT) return z;
if (GetRoadType(ti->tile) == ROAD_NORMAL) {
uint f = GetRoadFoundation(tileh, GetRoadBits(ti->tile));
@ -840,17 +840,17 @@ static uint GetSlopeZ_Road(const TileInfo* ti)
}
}
static uint GetSlopeTileh_Road(TileIndex tile, uint tileh)
static Slope GetSlopeTileh_Road(TileIndex tile, Slope tileh)
{
if (tileh == 0) return 0;
if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
if (GetRoadType(tile) == ROAD_NORMAL) {
uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
if (f == 0) return tileh;
if (f < 15) return 0; // leveled foundation
if (f < 15) return SLOPE_FLAT; // leveled foundation
return _inclined_tileh[f - 15]; // inclined foundation
} else {
return 0;
return SLOPE_FLAT;
}
}
@ -915,7 +915,7 @@ static void TileLoop_Road(TileIndex tile)
if (t->road_build_months != 0 &&
!(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) &&
GetRoadType(tile) == ROAD_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
StartRoadWorks(tile);
SndPlayTileFx(SND_21_JACKHAMMER, tile);

41
slope.h Normal file
View File

@ -0,0 +1,41 @@
/* $Id$ */
#ifndef SLOPE_H
#define SLOPE_H
typedef enum Slope {
SLOPE_FLAT = 0x00,
SLOPE_W = 0x01,
SLOPE_S = 0x02,
SLOPE_E = 0x04,
SLOPE_N = 0x08,
SLOPE_STEEP = 0x10,
SLOPE_NW = SLOPE_N | SLOPE_W,
SLOPE_SW = SLOPE_S | SLOPE_W,
SLOPE_SE = SLOPE_S | SLOPE_E,
SLOPE_NE = SLOPE_N | SLOPE_E,
SLOPE_EW = SLOPE_E | SLOPE_W,
SLOPE_NS = SLOPE_N | SLOPE_S,
SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W,
SLOPE_NWS = SLOPE_N | SLOPE_W | SLOPE_S,
SLOPE_WSE = SLOPE_W | SLOPE_S | SLOPE_E,
SLOPE_SEN = SLOPE_S | SLOPE_E | SLOPE_N,
SLOPE_ENW = SLOPE_E | SLOPE_N | SLOPE_W,
SLOPE_STEEP_W = SLOPE_STEEP | SLOPE_NWS,
SLOPE_STEEP_S = SLOPE_STEEP | SLOPE_WSE,
SLOPE_STEEP_E = SLOPE_STEEP | SLOPE_SEN,
SLOPE_STEEP_N = SLOPE_STEEP | SLOPE_ENW
} Slope;
static inline bool IsSteepSlope(Slope s)
{
return (s & SLOPE_STEEP) != 0;
}
static inline Slope ComplementSlope(Slope s)
{
assert(!IsSteepSlope(s));
return (Slope)(0xF ^ s);
}
#endif

View File

@ -776,7 +776,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
{
int32 cost = 0, ret;
uint tileh;
Slope tileh;
uint z;
int allowed_z = -1;
int flat_z;
@ -794,18 +794,18 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
-OR-
b) the build_on_slopes switch is disabled
*/
if (IsSteepTileh(tileh) ||
((_is_old_ai_player || !_patches.build_on_slopes) && tileh != 0)) {
if (IsSteepSlope(tileh) ||
((_is_old_ai_player || !_patches.build_on_slopes) && tileh != SLOPE_FLAT)) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
flat_z = z;
if (tileh) {
if (tileh != SLOPE_FLAT) {
// need to check so the entrance to the station is not pointing at a slope.
if ((invalid_dirs&1 && !(tileh & 0xC) && (uint)w_cur == w) ||
(invalid_dirs&2 && !(tileh & 6) && h_cur == 1) ||
(invalid_dirs&4 && !(tileh & 3) && w_cur == 1) ||
(invalid_dirs&8 && !(tileh & 9) && (uint)h_cur == h)) {
if ((invalid_dirs&1 && !(tileh & SLOPE_NE) && (uint)w_cur == w) ||
(invalid_dirs&2 && !(tileh & SLOPE_SE) && h_cur == 1) ||
(invalid_dirs&4 && !(tileh & SLOPE_SW) && w_cur == 1) ||
(invalid_dirs&8 && !(tileh & SLOPE_NW) && (uint)h_cur == h)) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
cost += _price.terraform;
@ -1823,10 +1823,10 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
switch (GetTileSlope(tile, NULL)) {
case 3: direction = DIAGDIR_NE; break;
case 6: direction = DIAGDIR_NW; break;
case 9: direction = DIAGDIR_SE; break;
case 12: direction = DIAGDIR_SW; break;
case SLOPE_SW: direction = DIAGDIR_NE; break;
case SLOPE_SE: direction = DIAGDIR_NW; break;
case SLOPE_NW: direction = DIAGDIR_SE; break;
case SLOPE_NE: direction = DIAGDIR_SW; break;
default: return_cmd_error(STR_304B_SITE_UNSUITABLE);
}
@ -1839,7 +1839,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR;
if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != 0) {
if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_304B_SITE_UNSUITABLE);
}
@ -1847,7 +1847,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (CmdFailed(cost)) return CMD_ERROR;
tile_cur = tile_cur + TileOffsByDir(direction);
if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != 0) {
if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_304B_SITE_UNSUITABLE);
}
@ -1957,7 +1957,7 @@ static void DrawTile_Station(TileInfo *ti)
}
// don't show foundation for docks
if (ti->tileh != 0 && !IsDock(ti->tile))
if (ti->tileh != SLOPE_FLAT && !IsDock(ti->tile))
DrawFoundation(ti, ti->tileh);
if (IsCustomStationSpecIndex(ti->tile)) {
@ -2032,12 +2032,12 @@ void StationPickerDrawSprite(int x, int y, RailType railtype, int image)
static uint GetSlopeZ_Station(const TileInfo* ti)
{
return ti->z + (ti->tileh == 0 ? 0 : 8);
return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : 8);
}
static uint GetSlopeTileh_Station(TileIndex tile, uint tileh)
static Slope GetSlopeTileh_Station(TileIndex tile, Slope tileh)
{
return 0;
return SLOPE_FLAT;
}
static void GetAcceptedCargo_Station(TileIndex tile, AcceptedCargo ac)

16
tile.c
View File

@ -8,27 +8,27 @@
* @param h uint pointer to write the height to
* @return the tileh
*/
uint GetTileh(uint n, uint w, uint e, uint s, uint *h)
Slope GetTileh(uint n, uint w, uint e, uint s, uint *h)
{
uint min = n;
uint r;
Slope r;
if (min >= w) min = w;
if (min >= e) min = e;
if (min >= s) min = s;
r = 0;
if ((n -= min) != 0) r += (--n << 4) + 8;
if ((e -= min) != 0) r += (--e << 4) + 4;
if ((s -= min) != 0) r += (--s << 4) + 2;
if ((w -= min) != 0) r += (--w << 4) + 1;
r = SLOPE_FLAT;
if ((n -= min) != 0) r += (--n << 4) + SLOPE_N;
if ((e -= min) != 0) r += (--e << 4) + SLOPE_E;
if ((s -= min) != 0) r += (--s << 4) + SLOPE_S;
if ((w -= min) != 0) r += (--w << 4) + SLOPE_W;
if (h != NULL) *h = min * TILE_HEIGHT;
return r;
}
uint GetTileSlope(TileIndex tile, uint *h)
Slope GetTileSlope(TileIndex tile, uint *h)
{
uint a;
uint b;

12
tile.h
View File

@ -5,6 +5,7 @@
#include "macros.h"
#include "map.h"
#include "slope.h"
typedef enum TileTypes {
MP_CLEAR,
@ -26,11 +27,11 @@ typedef enum TropicZones {
TROPICZONE_RAINFOREST = 2,
} TropicZone;
uint GetTileh(uint n, uint w, uint e, uint s, uint *h);
uint GetTileSlope(TileIndex tile, uint *h);
Slope GetTileh(uint n, uint w, uint e, uint s, uint *h);
Slope GetTileSlope(TileIndex tile, uint *h);
uint GetTileZ(TileIndex tile);
static inline bool CorrectZ(uint tileh)
static inline bool CorrectZ(Slope tileh)
{
/* tile height must be corrected if the north corner is not raised, but
* any other corner is. These are the cases 1 till 7 */
@ -43,11 +44,6 @@ static inline uint TileHeight(TileIndex tile)
return GB(_m[tile].type_height, 0, 4);
}
static inline bool IsSteepTileh(uint tileh)
{
return (tileh & 0x10);
}
static inline void SetTileHeight(TileIndex tile, uint height)
{
assert(tile < MapSize());

View File

@ -103,7 +103,7 @@ static void DrawTile_Town(TileInfo *ti)
z = ti->z;
/* Add bricks below the house? */
if (ti->tileh) {
if (ti->tileh != SLOPE_FLAT) {
AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z);
AddChildSpriteScreen(dcts->sprite_1, 31, 1);
z += 8;
@ -137,12 +137,12 @@ static void DrawTile_Town(TileInfo *ti)
static uint GetSlopeZ_Town(const TileInfo* ti)
{
return ti->z + (ti->tileh == 0 ? 0 : 8);
return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : 8);
}
static uint GetSlopeTileh_Town(TileIndex tile, uint tileh)
static Slope GetSlopeTileh_Town(TileIndex tile, Slope tileh)
{
return 0;
return SLOPE_FLAT;
}
static void AnimateTile_Town(TileIndex tile)
@ -458,8 +458,8 @@ static RoadBits GetTownRoadMask(TileIndex tile)
static bool IsRoadAllowedHere(TileIndex tile, int dir)
{
uint k;
uint slope;
Slope k;
Slope slope;
// If this assertion fails, it might be because the world contains
// land at the edges. This is not ok.
@ -477,7 +477,7 @@ static bool IsRoadAllowedHere(TileIndex tile, int dir)
}
slope = GetTileSlope(tile, NULL);
if (slope == 0) {
if (slope == SLOPE_FLAT) {
no_slope:
// Tile has no slope
// Disallow the road if any neighboring tile has a road.
@ -493,7 +493,8 @@ no_slope:
// If the tile is not a slope in the right direction, then
// maybe terraform some.
if ((k = (dir&1)?0xC:0x9) != slope && (k^0xF) != slope) {
k = (dir & 1) ? SLOPE_NE : SLOPE_NW;
if (k != slope && ComplementSlope(k) != slope) {
uint32 r = Random();
if (CHANCE16I(1, 8, r) && !_generating_world) {
@ -503,7 +504,7 @@ no_slope:
res = DoCommand(tile, slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER,
CMD_TERRAFORM_LAND);
} else {
res = DoCommand(tile, slope ^ 0xF, 1, DC_EXEC | DC_AUTO | DC_NO_WATER,
res = DoCommand(tile, ComplementSlope(slope), 1, DC_EXEC | DC_AUTO | DC_NO_WATER,
CMD_TERRAFORM_LAND);
}
if (CmdFailed(res) && CHANCE16I(1, 3, r)) {
@ -531,14 +532,14 @@ static bool TerraformTownTile(TileIndex tile, int edges, int dir)
static void LevelTownLand(TileIndex tile)
{
uint tileh;
Slope tileh;
TILE_ASSERT(tile);
// Don't terraform if land is plain or if there's a house there.
if (IsTileType(tile, MP_HOUSE)) return;
tileh = GetTileSlope(tile, NULL);
if (tileh == 0) return;
if (tileh == SLOPE_FLAT) return;
// First try up, then down
if (!TerraformTownTile(tile, ~tileh & 0xF, 1)) {
@ -647,10 +648,10 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
// Determine direction of slope,
// and build a road if not a special slope.
switch (GetTileSlope(tile, NULL)) {
case 3: i = DIAGDIR_NE; break;
case 6: i = DIAGDIR_NW; break;
case 9: i = DIAGDIR_SE; break;
case 12: i = DIAGDIR_SW; break;
case SLOPE_SW: i = DIAGDIR_NE; break;
case SLOPE_SE: i = DIAGDIR_NW; break;
case SLOPE_NW: i = DIAGDIR_SE; break;
case SLOPE_NE: i = DIAGDIR_SW; break;
default:
build_road_and_exit:
@ -794,7 +795,7 @@ static bool GrowTown(Town *t)
for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) {
// Only work with plain land that not already has a house with GetHouseConstructionTick=0
if ((!IsTileType(tile, MP_HOUSE) || GetHouseConstructionTick(tile) != 0) &&
GetTileSlope(tile, NULL) == 0) {
GetTileSlope(tile, NULL) == SLOPE_FLAT) {
if (!CmdFailed(DoCommand(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) {
DoCommand(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD);
_current_player = old_player;
@ -1013,7 +1014,7 @@ int32 CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP);
// Can only build on clear flat areas.
if (!IsTileType(tile, MP_CLEAR) || GetTileSlope(tile, NULL) != 0) {
if (!IsTileType(tile, MP_CLEAR) || GetTileSlope(tile, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_0239_SITE_UNSUITABLE);
}
@ -1050,7 +1051,7 @@ Town *CreateRandomTown(uint attempts)
if (DistanceFromEdge(tile) < 20) continue;
// Make sure the tile is plain
if (!IsTileType(tile, MP_CLEAR) || GetTileSlope(tile, NULL) != 0) continue;
if (!IsTileType(tile, MP_CLEAR) || GetTileSlope(tile, NULL) != SLOPE_FLAT) continue;
// Check not too close to a town
if (IsCloseToTown(tile, 20)) continue;
@ -1093,10 +1094,10 @@ bool GenerateTowns(void)
return true;
}
static bool CheckBuildHouseMode(TileIndex tile, uint tileh, int mode)
static bool CheckBuildHouseMode(TileIndex tile, Slope tileh, int mode)
{
int b;
uint slope;
Slope slope;
static const byte _masks[8] = {
0xC,0x3,0x9,0x6,
@ -1104,12 +1105,11 @@ static bool CheckBuildHouseMode(TileIndex tile, uint tileh, int mode)
};
slope = GetTileSlope(tile, NULL);
if (slope & 0x10)
return false;
if (IsSteepSlope(slope)) return false;
b = 0;
if ((slope & 0xF && ~slope & _masks[mode])) b = ~b;
if ((tileh & 0xF && ~tileh & _masks[mode+4])) b = ~b;
if ((slope != SLOPE_FLAT && ~slope & _masks[mode])) b = ~b;
if ((tileh != SLOPE_FLAT && ~tileh & _masks[mode+4])) b = ~b;
if (b)
return false;
@ -1148,7 +1148,7 @@ static bool CheckFree2x2Area(TileIndex tile)
for (i = 0; i != 4; i++) {
tile += ToTileIndexDiff(_tile_add[i]);
if (GetTileSlope(tile, NULL)) return false;
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;
if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_FORCETEST, CMD_LANDSCAPE_CLEAR)))
return false;
@ -1162,7 +1162,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
int i;
uint bitmask;
int house;
uint slope;
Slope slope;
uint z;
uint oneof = 0;
@ -1220,7 +1220,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
if (HASBITS(t->flags12 , oneof)) continue;
// Make sure there is no slope?
if (_housetype_extra_flags[house] & 0x12 && slope) continue;
if (_housetype_extra_flags[house] & 0x12 && slope != SLOPE_FLAT) continue;
if (_housetype_extra_flags[house] & 0x10) {
if (CheckFree2x2Area(tile) ||
@ -1283,7 +1283,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
// make sure it's possible
if (!EnsureNoVehicle(tile)) return false;
if (GetTileSlope(tile, NULL) & 0x10) return false;
if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
r = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(r)) return false;
@ -1488,7 +1488,7 @@ static bool DoBuildStatueOfCompany(TileIndex tile)
PlayerID old;
int32 r;
if (GetTileSlope(tile, NULL) != 0) return false;
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;
if (!IsTileType(tile, MP_HOUSE) &&
!IsTileType(tile, MP_CLEAR) &&

View File

@ -2612,7 +2612,7 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
case MP_TUNNELBRIDGE:
if (IsBridge(tile) && IsBridgeMiddle(tile)) {
uint height;
uint tileh = GetTileSlope(tile, &height);
Slope tileh = GetTileSlope(tile, &height);
// correct Z position of a train going under a bridge on slopes
if (CorrectZ(tileh)) height += 8;

View File

@ -250,10 +250,9 @@ static void DrawTile_Trees(TileInfo *ti)
DrawClearLandFence(ti);
z = ti->z;
if (ti->tileh != 0) {
if (ti->tileh != SLOPE_FLAT) {
z += 4;
if (IsSteepTileh(ti->tileh))
z += 4;
if (IsSteepSlope(ti->tileh)) z += 4;
}
{
@ -329,7 +328,7 @@ static uint GetSlopeZ_Trees(const TileInfo* ti)
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Trees(TileIndex tile, uint tileh)
static Slope GetSlopeTileh_Trees(TileIndex tile, Slope tileh)
{
return tileh;
}

View File

@ -77,15 +77,17 @@ int CalcBridgeLenCostFactor(int x)
}
}
#define M(x) (1 << (x))
enum {
// foundation, whole tile is leveled up (tileh's 7, 11, 13, 14) --> 3 corners raised
BRIDGE_FULL_LEVELED_FOUNDATION = 1 << 7 | 1 << 11 | 1 << 13 | 1 << 14,
// foundation, tile is partly leveled up (tileh's 1, 2, 4, 8) --> 1 corner raised
BRIDGE_PARTLY_LEVELED_FOUNDATION = 1 << 1 | 1 << 2 | 1 << 4 | 1 << 8,
// no foundations (X,Y direction) (tileh's 0, 3, 6, 9, 12)
BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12,
BRIDGE_HORZ_RAMP = (BRIDGE_PARTLY_LEVELED_FOUNDATION | BRIDGE_NO_FOUNDATION) & ~(1 << 0)
// foundation, whole tile is leveled up --> 3 corners raised
BRIDGE_FULL_LEVELED_FOUNDATION = M(SLOPE_WSE) | M(SLOPE_NWS) | M(SLOPE_ENW) | M(SLOPE_SEN),
// foundation, tile is partly leveled up --> 1 corner raised
BRIDGE_PARTLY_LEVELED_FOUNDATION = M(SLOPE_W) | M(SLOPE_S) | M(SLOPE_E) | M(SLOPE_N),
// no foundations (X,Y direction)
BRIDGE_NO_FOUNDATION = M(SLOPE_FLAT) | M(SLOPE_SW) | M(SLOPE_SE) | M(SLOPE_NW) | M(SLOPE_NE),
BRIDGE_HORZ_RAMP = (BRIDGE_PARTLY_LEVELED_FOUNDATION | BRIDGE_NO_FOUNDATION) & ~M(SLOPE_FLAT)
};
#undef M
static inline const PalSpriteID *GetBridgeSpriteTable(int index, byte table)
{
@ -105,43 +107,41 @@ static inline byte GetBridgeFlags(int index) { return _bridge[index].flags;}
* is_start_tile = false <-- end tile
* is_start_tile = true <-- start tile
*/
static uint32 CheckBridgeSlope(Axis direction, uint tileh, bool is_start_tile)
static uint32 CheckBridgeSlope(Axis direction, Slope tileh, bool is_start_tile)
{
if (IsSteepTileh(tileh)) return CMD_ERROR;
if (IsSteepSlope(tileh)) return CMD_ERROR;
if (is_start_tile) {
/* check slope at start tile
- no extra cost
- direction X: tiles 0, 12
- direction Y: tiles 0, 9
*/
if ((direction == AXIS_X ? 0x1001 : 0x201) & (1 << tileh)) return 0;
#define M(x) (1 << (x))
if (HASBIT(M(SLOPE_FLAT) | (direction == AXIS_X ? M(SLOPE_NE) : M(SLOPE_NW)), tileh)) return 0;
// disallow certain start tiles to avoid certain crooked bridges
if (tileh == 2) return CMD_ERROR;
if (tileh == SLOPE_S) return CMD_ERROR;
} else {
/* check slope at end tile
- no extra cost
- direction X: tiles 0, 3
- direction Y: tiles 0, 6
*/
if ((direction == AXIS_X ? 0x9 : 0x41) & (1 << tileh)) return 0;
if (HASBIT(M(SLOPE_FLAT) | (direction == AXIS_X ? M(SLOPE_SW) : M(SLOPE_SE)), tileh)) return 0;
#undef M
// disallow certain end tiles to avoid certain crooked bridges
if (tileh == 8) return CMD_ERROR;
if (tileh == SLOPE_N) return CMD_ERROR;
}
/* disallow common start/end tiles to avoid certain crooked bridges e.g.
* start-tile: X 2,1 Y 2,4 (2 was disabled before)
* end-tile: X 8,4 Y 8,1 (8 was disabled before)
*/
if ((tileh == 1 && is_start_tile != (direction != AXIS_X)) ||
(tileh == 4 && is_start_tile == (direction != AXIS_X))) {
if ((tileh == SLOPE_W && is_start_tile != (direction != AXIS_X)) ||
(tileh == SLOPE_E && is_start_tile == (direction != AXIS_X))) {
return CMD_ERROR;
}
// slope foundations
if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh) || BRIDGE_PARTLY_LEVELED_FOUNDATION & (1 << tileh))
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION | BRIDGE_PARTLY_LEVELED_FOUNDATION, tileh))
return _price.terraform;
return CMD_ERROR;
@ -188,8 +188,8 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
int sx,sy;
TileIndex tile_start;
TileIndex tile_end;
uint tileh_start;
uint tileh_end;
Slope tileh_start;
Slope tileh_end;
uint z_start;
uint z_end;
TileIndex tile;
@ -253,14 +253,14 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
tileh_start = GetTileSlope(tile_start, &z_start);
tileh_end = GetTileSlope(tile_end, &z_end);
if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh_start)) {
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh_start)) {
z_start += 8;
tileh_start = 0;
tileh_start = SLOPE_FLAT;
}
if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh_end)) {
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh_end)) {
z_end += 8;
tileh_end = 0;
tileh_end = SLOPE_FLAT;
}
if (z_start != z_end) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
@ -322,7 +322,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
tile += delta;
if (GetTileSlope(tile, &z) != 0 && z >= z_start) {
if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) {
return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
}
@ -437,8 +437,8 @@ int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
TileIndexDiff delta;
TileIndex end_tile;
DiagDirection direction;
uint start_tileh;
uint end_tileh;
Slope start_tileh;
Slope end_tileh;
uint start_z;
uint end_z;
int32 cost;
@ -451,10 +451,10 @@ int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
start_tileh = GetTileSlope(start_tile, &start_z);
switch (start_tileh) {
case 3: direction = DIAGDIR_SW; break;
case 6: direction = DIAGDIR_SE; break;
case 9: direction = DIAGDIR_NW; break;
case 12: direction = DIAGDIR_NE; break;
case SLOPE_SW: direction = DIAGDIR_SW; break;
case SLOPE_SE: direction = DIAGDIR_SE; break;
case SLOPE_NW: direction = DIAGDIR_NW; break;
case SLOPE_NE: direction = DIAGDIR_NE; break;
default: return_cmd_error(STR_500B_SITE_UNSUITABLE_FOR_TUNNEL);
}
@ -483,7 +483,7 @@ int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
_build_tunnel_endtile = end_tile;
// slope of end tile must be complementary to the slope of the start tile
if (end_tileh != (15 ^ start_tileh)) {
if (end_tileh != ComplementSlope(start_tileh)) {
ret = DoCommand(end_tile, end_tileh & start_tileh, 0, flags, CMD_TERRAFORM_LAND);
if (CmdFailed(ret)) return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND);
} else {
@ -687,7 +687,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
if (IsClearUnderBridge(c)) {
DoClearSquare(c);
} else {
if (GetTileSlope(c, NULL) == 0) {
if (GetTileSlope(c, NULL) == SLOPE_FLAT) {
MakeWater(c);
} else {
MakeShore(c);
@ -805,9 +805,9 @@ uint GetBridgeHeight(TileIndex t)
TileIndex tile = GetSouthernBridgeEnd(t);
/* Return the height there (the height of the NORTH CORNER)
* If the end of the bridge is on a tileh 7 (all raised, except north corner),
* If the end of the bridge is on a tile with all corners except the north corner raised,
* the z coordinate is 1 height level too low. Compensate for that */
return TilePixelHeight(tile) + (GetTileSlope(tile, NULL) == 7 ? 8 : 0);
return TilePixelHeight(tile) + (GetTileSlope(tile, NULL) == SLOPE_WSE ? 8 : 0);
}
static const byte _bridge_foundations[2][16] = {
@ -840,7 +840,7 @@ static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int
front_height = ti->z + ((ti->tileh & p[0])?8:0);
back_height = ti->z + ((ti->tileh & p[1])?8:0);
if (IsSteepTileh(ti->tileh)) {
if (IsSteepSlope(ti->tileh)) {
if (!(ti->tileh & p[2])) front_height += 8;
if (!(ti->tileh & p[3])) back_height += 8;
}
@ -857,18 +857,17 @@ static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int
}
}
uint GetBridgeFoundation(uint tileh, Axis axis)
uint GetBridgeFoundation(Slope tileh, Axis axis)
{
int i;
// normal level sloped building (7, 11, 13, 14)
if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh)) return tileh;
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) return tileh;
// inclined sloped building
if ((
(i = 0, tileh == 1) ||
(i += 2, tileh == 2) ||
(i += 2, tileh == 4) ||
(i += 2, tileh == 8)
(i = 0, tileh == SLOPE_W) ||
(i += 2, tileh == SLOPE_S) ||
(i += 2, tileh == SLOPE_E) ||
(i += 2, tileh == SLOPE_N)
) && (
axis == AXIS_X ||
(i++, axis == AXIS_Y)
@ -938,7 +937,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
assert( (base_offset & 0x07) == 0x00);
if (IsBridgeRamp(ti->tile)) {
if (!(BRIDGE_NO_FOUNDATION & (1 << ti->tileh))) { // no foundations for 0, 3, 6, 9, 12
if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
if (f) DrawFoundation(ti, f);
}
@ -946,7 +945,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
// HACK Wizardry to convert the bridge ramp direction into a sprite offset
base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
if (ti->tileh == 0) base_offset += 4; // sloped bridge head
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
/* Table number 6 always refers to the bridge heads for any bridge type */
image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
@ -976,7 +975,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) {
const RailtypeInfo* rti = GetRailTypeInfo(GetRailType(ti->tile));
if (ti->tileh == 0) {
if (ti->tileh == SLOPE_FLAT) {
image = (axis == AXIS_X ? SPR_RAIL_TRACK_Y : SPR_RAIL_TRACK_X);
} else {
image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1];
@ -984,7 +983,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
image += rti->total_offset;
if (ice) image += rti->snow_offset;
} else {
if (ti->tileh == 0) {
if (ti->tileh == SLOPE_FLAT) {
image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X);
} else {
image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
@ -997,7 +996,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
image = (ice ? SPR_FLAT_SNOWY_TILE : SPR_FLAT_GRASS_TILE);
DrawGroundSprite(image + _tileh_to_sprite[ti->tileh]);
} else {
if (ti->tileh == 0) {
if (ti->tileh == SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_WATER_TILE);
if (ti->z != 0) DrawCanalWater(ti->tile);
} else {
@ -1061,7 +1060,7 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
uint z = ti->z;
uint x = ti->x & 0xF;
uint y = ti->y & 0xF;
uint tileh = ti->tileh;
Slope tileh = ti->tileh;
if (IsTunnel(tile)) {
uint pos = (DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? y : x);
@ -1098,7 +1097,7 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
}
} else {
// HACK on the bridge?
if (_get_z_hint >= z + 8 + (tileh == 0 ? 0 : 8)) return _get_z_hint;
if (_get_z_hint >= z + 8 + (tileh == SLOPE_FLAT ? 0 : 8)) return _get_z_hint;
if (IsTransportUnderBridge(tile)) {
uint f = _bridge_foundations[GetBridgeAxis(tile)][tileh];
@ -1114,10 +1113,10 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
return z + GetPartialZ(x, y, tileh);
}
static uint GetSlopeTileh_TunnelBridge(TileIndex tile, uint tileh)
static Slope GetSlopeTileh_TunnelBridge(TileIndex tile, Slope tileh)
{
// not accurate, but good enough for slope graphics drawing
return 0;
return SLOPE_FLAT;
}
@ -1361,7 +1360,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
uint h;
// Compensate for possible foundation
if (GetTileSlope(tile, &h) != 0) h += 8;
if (GetTileSlope(tile, &h) != SLOPE_FLAT) h += 8;
if (IsBridgeRamp(tile) ||
myabs(h - v->z_pos) > 2) { // high above the ground -> on the bridge
/* modify speed of vehicle */

View File

@ -141,7 +141,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
{
const DrawTileUnmovableStruct *dtus;
if (ti->tileh) DrawFoundation(ti, ti->tileh);
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
DrawClearLandTile(ti, 2);
dtus = &_draw_tile_unmovable_data[GetUnmovableType(ti->tile)];
@ -175,7 +175,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
const DrawTileSprites *t;
assert(IsCompanyHQ(ti->tile));
if (ti->tileh) DrawFoundation(ti, ti->tileh);
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
@ -201,13 +201,13 @@ static uint GetSlopeZ_Unmovable(const TileInfo* ti)
if (IsOwnedLand(ti->tile)) {
return ti->z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh);
} else {
return ti->z + (ti->tileh == 0 ? 0 : 8);
return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : 8);
}
}
static uint GetSlopeTileh_Unmovable(TileIndex tile, uint tileh)
static Slope GetSlopeTileh_Unmovable(TileIndex tile, Slope tileh)
{
return IsOwnedLand(tile) ? tileh : 0;
return IsOwnedLand(tile) ? tileh : SLOPE_FLAT;
}
static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
@ -341,7 +341,7 @@ void GenerateUnmovables(void)
j = ScaleByMapSize(40); // maximum number of radio towers on the map
do {
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= 32) {
if (!checkRadioTowerNearby(tile)) continue;
MakeTransmitter(tile);
if (--j == 0) break;
@ -372,7 +372,7 @@ restart:
do {
if (--j == 0) goto restart;
tile = TILE_MASK(tile + TileOffsByDir(dir));
} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= TILE_HEIGHT * 2));
} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2));
assert(tile == TILE_MASK(tile));

View File

@ -137,10 +137,9 @@ static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
return v;
}
static inline uint Correct_Z(uint tileh)
static inline uint Correct_Z(Slope tileh)
{
// needs z correction for slope-type graphics that have the NORTHERN tile lowered
// 1, 2, 3, 4, 5, 6 and 7
return CorrectZ(tileh) ? 8 : 0;
}

View File

@ -610,9 +610,9 @@ static void DrawTileSelection(const TileInfo *ti)
} else if (_thd.drawstyle & HT_POINT) {
// Figure out the Z coordinate for the single dot.
byte z = ti->z;
if (ti->tileh & 8) {
if (ti->tileh & SLOPE_N) {
z += 8;
if (!(ti->tileh & 2) && (IsSteepTileh(ti->tileh))) z += 8;
if (ti->tileh == SLOPE_STEEP_N) z += 8;
}
DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, ti->x, ti->y, z);
} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {

View File

@ -129,12 +129,16 @@ static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
// lower tile
ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
// upper tile
ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
if (flags & DC_EXEC) {
MakeLock(tile, dir);
@ -183,10 +187,10 @@ int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
switch (GetTileSlope(tile, NULL)) {
case 3: dir = DIAGDIR_SW; break;
case 6: dir = DIAGDIR_SE; break;
case 9: dir = DIAGDIR_NW; break;
case 12: dir = DIAGDIR_NE; break;
case SLOPE_SW: dir = DIAGDIR_SW; break;
case SLOPE_SE: dir = DIAGDIR_SE; break;
case SLOPE_NW: dir = DIAGDIR_NW; break;
case SLOPE_NE: dir = DIAGDIR_NE; break;
default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
return DoBuildShiplift(tile, dir, flags);
@ -224,7 +228,9 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost = 0;
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
if (GetTileSlope(tile, NULL) != 0) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
// can't make water of water!
if (IsTileType(tile, MP_WATER)) continue;
@ -282,7 +288,7 @@ static int32 ClearTile_Water(TileIndex tile, byte flags)
return _price.clear_water;
case WATER_COAST: {
uint slope = GetTileSlope(tile, NULL);
Slope slope = GetTileSlope(tile, NULL);
// Make sure no vehicle is on the tile
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
@ -294,7 +300,7 @@ static int32 ClearTile_Water(TileIndex tile, byte flags)
}
if (flags & DC_EXEC) DoClearSquare(tile);
if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
return _price.clear_water;
} else {
return _price.purchase_land;
@ -418,7 +424,7 @@ static void DrawTile_Water(TileInfo *ti)
break;
case WATER_COAST:
assert(!IsSteepTileh(ti->tileh));
assert(!IsSteepSlope(ti->tileh));
DrawGroundSprite(_water_shore_sprites[ti->tileh]);
break;
@ -451,7 +457,7 @@ static uint GetSlopeZ_Water(const TileInfo* ti)
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Water(TileIndex tile, uint tileh)
static Slope GetSlopeTileh_Water(TileIndex tile, Slope tileh)
{
return tileh;
}
@ -503,17 +509,17 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
switch (GetTileType(target)) {
case MP_RAILWAY: {
TrackBits tracks;
uint slope;
Slope slope;
if (!IsPlainRailTile(target)) break;
tracks = GetTrackBits(target);
slope = GetTileSlope(target, NULL);
if (!(
(slope == 1 && tracks == TRACK_BIT_RIGHT) ||
(slope == 2 && tracks == TRACK_BIT_UPPER) ||
(slope == 4 && tracks == TRACK_BIT_LEFT) ||
(slope == 8 && tracks == TRACK_BIT_LOWER)
(slope == SLOPE_W && tracks == TRACK_BIT_RIGHT) ||
(slope == SLOPE_S && tracks == TRACK_BIT_UPPER) ||
(slope == SLOPE_E && tracks == TRACK_BIT_LEFT) ||
(slope == SLOPE_N && tracks == TRACK_BIT_LOWER)
)) {
break;
}

View File

@ -45,7 +45,7 @@ static inline bool IsCoast(TileIndex t)
static inline bool IsClearWaterTile(TileIndex t)
{
return IsTileType(t, MP_WATER) && IsWater(t) && GetTileSlope(t, NULL) == 0;
return IsTileType(t, MP_WATER) && IsWater(t) && GetTileSlope(t, NULL) == SLOPE_FLAT;
}
static inline TileIndex GetOtherShipDepotTile(TileIndex t)

View File

@ -174,7 +174,7 @@ void UpdateAllWaypointCustomGraphics(void)
int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Waypoint *wp;
uint tileh;
Slope tileh;
Axis axis;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -196,8 +196,8 @@ int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
tileh = GetTileSlope(tile, NULL);
if (tileh != 0) {
if (!_patches.build_on_slopes || IsSteepTileh(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))
if (tileh != SLOPE_FLAT) {
if (!_patches.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}