From 0355f887d99974d21d678f1b7a12a343dc9ab04a Mon Sep 17 00:00:00 2001 From: Peter Nelson Date: Fri, 1 Feb 2019 15:05:43 +0000 Subject: [PATCH] Fix #6438: Properly invalidate AI Settings window when max no competitor setting is changed. --- src/ai/ai_gui.cpp | 1 - src/settings.cpp | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index aa56b3d830..69476856ce 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -875,7 +875,6 @@ struct AIConfigWindow : public Window { new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1); } IConsoleSetSetting("difficulty.max_no_competitors", new_value); - this->InvalidateData(); break; } diff --git a/src/settings.cpp b/src/settings.cpp index 220628b006..d16cff7a1d 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1174,6 +1174,7 @@ static bool MaxNoAIsChange(int32 i) ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL); } + InvalidateWindowClassesData(WC_GAME_OPTIONS, 0); return true; }