(svn r20455) -Codechange: Rename some vscroll and vscroll2 to more suitable names.

This commit is contained in:
frosch 2010-08-12 08:42:37 +00:00
parent a8f4322a03
commit 037d2ed436
2 changed files with 22 additions and 25 deletions

View File

@ -106,8 +106,7 @@ class ReplaceVehicleWindow : public Window {
GroupID sel_group; ///< Group selected to replace.
int details_height; ///< Minimal needed height of the details panels (found so far).
RailType sel_railtype; ///< Type of rail tracks selected.
Scrollbar *vscroll;
Scrollbar *vscroll2;
Scrollbar *vscroll[2];
/**
* Figure out if an engine should be added to a list.
@ -173,7 +172,7 @@ class ReplaceVehicleWindow : public Window {
if (this->engines[0].NeedRebuild()) {
/* We need to rebuild the left engines list */
this->GenerateReplaceVehList(true);
this->vscroll->SetCount(this->engines[0].Length());
this->vscroll[0]->SetCount(this->engines[0].Length());
if (this->reset_sel_engine && this->sel_engine[0] == INVALID_ENGINE && this->engines[0].Length() != 0) {
this->sel_engine[0] = this->engines[0][0];
}
@ -187,7 +186,7 @@ class ReplaceVehicleWindow : public Window {
this->sel_engine[1] = INVALID_ENGINE;
} else {
this->GenerateReplaceVehList(false);
this->vscroll2->SetCount(this->engines[1].Length());
this->vscroll[1]->SetCount(this->engines[1].Length());
if (this->reset_sel_engine && this->sel_engine[1] == INVALID_ENGINE && this->engines[1].Length() != 0) {
this->sel_engine[1] = this->engines[1][0];
}
@ -229,8 +228,8 @@ public:
this->sel_engine[1] = INVALID_ENGINE;
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(RVW_WIDGET_LEFT_SCROLLBAR);
this->vscroll2 = this->GetScrollbar(RVW_WIDGET_RIGHT_SCROLLBAR);
this->vscroll[0] = this->GetScrollbar(RVW_WIDGET_LEFT_SCROLLBAR);
this->vscroll[1] = this->GetScrollbar(RVW_WIDGET_RIGHT_SCROLLBAR);
this->FinishInitNested(desc, vehicletype);
this->owner = _local_company;
@ -344,8 +343,8 @@ public:
case RVW_WIDGET_LEFT_MATRIX:
case RVW_WIDGET_RIGHT_MATRIX: {
int side = (widget == RVW_WIDGET_LEFT_MATRIX) ? 0 : 1;
EngineID start = side == 0 ? this->vscroll->GetPosition() : this->vscroll2->GetPosition(); // what is the offset for the start (scrolling)
EngineID end = min((side == 0 ? this->vscroll->GetCapacity() : this->vscroll2->GetCapacity()) + start, this->engines[side].Length());
EngineID start = this->vscroll[side]->GetPosition(); // what is the offset for the start (scrolling)
EngineID end = min(this->vscroll[side]->GetCapacity() + start, this->engines[side].Length());
/* Do the actual drawing */
DrawEngineList((VehicleType)this->window_number, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP,
@ -455,15 +454,13 @@ public:
case RVW_WIDGET_LEFT_MATRIX:
case RVW_WIDGET_RIGHT_MATRIX: {
uint i;
byte click_side;
if (widget == RVW_WIDGET_LEFT_MATRIX) {
i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, RVW_WIDGET_LEFT_MATRIX);
click_side = 0;
} else {
i = this->vscroll2->GetScrolledRowFromWidget(pt.y, this, RVW_WIDGET_RIGHT_MATRIX);
click_side = 1;
}
uint i = this->vscroll[click_side]->GetScrolledRowFromWidget(pt.y, this, widget);
size_t engine_count = this->engines[click_side].Length();
EngineID e = engine_count > i ? this->engines[click_side][i] : INVALID_ENGINE;
@ -485,8 +482,8 @@ public:
if (temp == sel_railtype) return; // we didn't select a new one. No need to change anything
sel_railtype = temp;
/* Reset scrollbar positions */
this->vscroll->SetPosition(0);
this->vscroll2->SetPosition(0);
this->vscroll[0]->SetPosition(0);
this->vscroll[1]->SetPosition(0);
/* Rebuild the lists */
this->engines[0].ForceRebuild();
this->engines[1].ForceRebuild();
@ -496,11 +493,11 @@ public:
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, RVW_WIDGET_LEFT_MATRIX);
this->vscroll2->SetCapacityFromWidget(this, RVW_WIDGET_RIGHT_MATRIX);
this->vscroll[0]->SetCapacityFromWidget(this, RVW_WIDGET_LEFT_MATRIX);
this->vscroll[1]->SetCapacityFromWidget(this, RVW_WIDGET_RIGHT_MATRIX);
this->GetWidget<NWidgetCore>(RVW_WIDGET_LEFT_MATRIX)->widget_data =
this->GetWidget<NWidgetCore>(RVW_WIDGET_RIGHT_MATRIX)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
this->GetWidget<NWidgetCore>(RVW_WIDGET_RIGHT_MATRIX)->widget_data = (this->vscroll[0]->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
virtual void OnInvalidateData(int data)

View File

@ -119,7 +119,7 @@ private:
GroupID group_rename; ///< Group being renamed, INVALID_GROUP if none
GUIGroupList groups; ///< List of groups
uint tiny_step_height; ///< Step height for the group list
Scrollbar *vscroll2;
Scrollbar *group_sb;
/**
* (Re)Build the group list.
@ -172,7 +172,7 @@ public:
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(GRP_WIDGET_LIST_VEHICLE_SCROLLBAR);
this->vscroll2 = this->GetScrollbar(GRP_WIDGET_LIST_GROUP_SCROLLBAR);
this->group_sb = this->GetScrollbar(GRP_WIDGET_LIST_GROUP_SCROLLBAR);
this->vehicle_type = (VehicleType)GB(window_number, 11, 5);
switch (this->vehicle_type) {
@ -309,7 +309,7 @@ public:
this->BuildGroupList(owner);
this->groups.Sort(&GroupNameSorter);
this->vscroll2->SetCount(this->groups.Length());
this->group_sb->SetCount(this->groups.Length());
this->vscroll->SetCount(this->vehicles.Length());
/* The drop down menu is out, *but* it may not be used, retract it. */
@ -369,8 +369,8 @@ public:
case GRP_WIDGET_LIST_GROUP: {
int y1 = r.top + WD_FRAMERECT_TOP + 1;
int max = min(this->vscroll2->GetPosition() + this->vscroll2->GetCapacity(), this->groups.Length());
for (int i = this->vscroll2->GetPosition(); i < max; ++i) {
int max = min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.Length());
for (int i = this->group_sb->GetPosition(); i < max; ++i) {
const Group *g = this->groups[i];
assert(g->owner == this->owner);
@ -427,7 +427,7 @@ public:
break;
case GRP_WIDGET_LIST_GROUP: { // Matrix Group
uint id_g = this->vscroll2->GetScrolledRowFromWidget(pt.y, this, GRP_WIDGET_LIST_GROUP, 0, this->tiny_step_height);
uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, GRP_WIDGET_LIST_GROUP, 0, this->tiny_step_height);
if (id_g >= this->groups.Length()) return;
this->group_sel = this->groups[id_g]->index;
@ -516,7 +516,7 @@ public:
this->vehicle_sel = INVALID_VEHICLE;
this->SetDirty();
uint id_g = this->vscroll2->GetScrolledRowFromWidget(pt.y, this, GRP_WIDGET_LIST_GROUP, 0, this->tiny_step_height);
uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, GRP_WIDGET_LIST_GROUP, 0, this->tiny_step_height);
if (id_g >= this->groups.Length()) return;
DoCommandP(0, this->groups[id_g]->index, vindex, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE));
@ -550,8 +550,8 @@ public:
virtual void OnResize()
{
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(GRP_WIDGET_LIST_GROUP);
this->vscroll2->SetCapacity(nwi->current_y / this->tiny_step_height);
nwi->widget_data = (this->vscroll2->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
this->group_sb->SetCapacity(nwi->current_y / this->tiny_step_height);
nwi->widget_data = (this->group_sb->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
nwi = this->GetWidget<NWidgetCore>(GRP_WIDGET_LIST_VEHICLE);
this->vscroll->SetCapacityFromWidget(this, GRP_WIDGET_LIST_VEHICLE);