mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
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0b8876e946
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "strings.h" // XXX InjectDParam()
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#include "table/strings.h"
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#include "map.h"
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#include "news.h"
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@ -1191,7 +1192,7 @@ static bool CheckSubsidised(Station *from, Station *to, byte cargo_type)
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/* Add a news item */
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pair = SetupSubsidyDecodeParam(s, 0);
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INJECT_DPARAM(2);
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InjectDParam(2);
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p = DEREF_PLAYER(_current_player);
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SetDParam(0, p->name_1);
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@ -47,15 +47,6 @@ static inline Point RemapCoords2(int x, int y)
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return RemapCoords(x, y, GetSlopeZ(x, y));
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}
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/* game.c */
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byte *GetString(byte *buffr, uint16 string);
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void InjectDparam(int amount);
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int32 GetParamInt32(void);
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int GetParamInt16(void);
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int GetParamInt8(void);
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int GetParamUint16(void);
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/* clear_land.c */
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void DrawHillyLandTile(TileInfo *ti);
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1
gfx.c
1
gfx.c
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "strings.h"
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#include "gfx.h"
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#include "table/palettes.h"
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#include "hal.h"
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@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "debug.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "map.h"
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//#include "gui.h"
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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@ -45,8 +46,6 @@ extern void GenerateWorld(int mode, uint log_x, uint log_y);
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extern void GenerateIndustries(void);
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extern void GenerateTowns(void);
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extern uint GetCurrentCurrencyRate(void);
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extern void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2);
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void HandleOnEditTextCancel(void)
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1
misc.c
1
misc.c
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "strings.h" // XXX GetParam*
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#include "table/strings.h"
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#include "map.h"
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#include "vehicle.h"
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@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "debug.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "map.h"
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#include "window.h"
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "debug.h"
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#include "strings.h"
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#include "map.h"
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#include "network_data.h"
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@ -44,7 +45,6 @@ static uint16 _network_client_index = NETWORK_SERVER_INDEX + 1;
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/* Some externs / forwards */
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extern void ShowJoinStatusWindow(void);
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extern void StateGameLoop(void);
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extern uint GetCurrentCurrencyRate(void);
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// Function that looks up the CI for a given client-index
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NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index)
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "debug.h"
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#include "strings.h"
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#include "network_data.h"
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#ifdef ENABLE_NETWORK
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "strings.h"
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#include "network.h"
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#include "saveload.h"
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "debug.h"
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#include "strings.h"
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#include "network_data.h"
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#ifdef ENABLE_NETWORK
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "window.h"
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#include "gui.h"
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "map.h"
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#include "player.h"
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@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "debug.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "gfx.h"
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#include "viewport.h"
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "strings.h" // XXX GetCurrentCurrencyRate()
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#include "table/strings.h"
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#include "window.h"
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#include "gui.h"
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@ -726,7 +727,6 @@ static const PatchPage _patches_page[] = {
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{_patches_ai, lengthof(_patches_ai) },
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};
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extern uint GetCurrentCurrencyRate(void);
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static int32 ReadPE(const PatchEntry*pe)
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{
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@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "debug.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "window.h"
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#include "gui.h"
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "namegen.h"
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#include "station.h"
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@ -109,7 +110,7 @@ byte *GetString(byte *buffr, uint16 string)
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return DecodeString(buffr, GetStringPtr(string));
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}
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void InjectDparam(int amount)
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void InjectDParam(int amount)
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{
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memmove(_decode_parameters + amount, _decode_parameters, sizeof(_decode_parameters) - amount * sizeof(uint32));
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}
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@ -443,7 +444,7 @@ static byte *DecodeString(byte *buff, const byte *str)
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case 0x9A: { // {STATION}
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Station *st;
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InjectDparam(1);
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InjectDParam(1);
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st = GetStation(GetDParam(1));
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if (!st->xy) { // station doesn't exist anymore
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buff = GetString(buff, STR_UNKNOWN_DESTINATION);
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@ -480,7 +481,7 @@ static byte *DecodeString(byte *buff, const byte *str)
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if (idx == 0) {
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str = STR_WAYPOINTNAME_CITY;
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} else {
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InjectDparam(1);
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InjectDParam(1);
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SetDParam(1, idx + 1);
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str = STR_WAYPOINTNAME_CITY_SERIAL;
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}
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@ -0,0 +1,15 @@
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#ifndef STRINGS_H
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#define STRINGS_H
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byte *GetString(byte *buffr, uint16 string);
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void InjectDParam(int amount);
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int32 GetParamInt32(void);
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int GetParamInt16(void);
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int GetParamInt8(void);
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int GetParamUint16(void);
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uint GetCurrentCurrencyRate(void);
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#endif
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "strings.h"
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#include "gfx.h"
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#include "viewport.h"
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#include "saveload.h"
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "ttd.h"
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#include "debug.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "town.h"
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#include "window.h"
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1
ttd.c
1
ttd.c
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#include "stdafx.h"
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#include "table/strings.h"
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#include "debug.h"
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#include "strings.h"
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#include "map.h"
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#include "tile.h"
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@ -412,7 +412,6 @@ static inline uint32 GetDParam(uint n)
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#define COPY_IN_DPARAM(offs,src,num) memcpy(_decode_parameters + offs, src, sizeof(uint32) * (num))
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#define COPY_OUT_DPARAM(dst,offs,num) memcpy(dst,_decode_parameters + offs, sizeof(uint32) * (num))
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#define INJECT_DPARAM(n) InjectDparam(n);
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#define SET_EXPENSES_TYPE(x) _yearly_expenses_type = x;
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#include "stdafx.h"
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#include "ttd.h"
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#include "debug.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "vehicle.h"
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#include "window.h"
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#include "stdafx.h"
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#include "ttd.h"
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#include "debug.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "map.h"
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#include "viewport.h"
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