(svn r2036) Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit

While here also do some const gymnastics
This commit is contained in:
tron 2005-03-23 11:12:17 +00:00
parent b19553574e
commit 04087c9ac9
1 changed files with 29 additions and 24 deletions

View File

@ -35,31 +35,34 @@ static const SpriteID _aircraft_sprite[] = {
0x0EBD, 0x0EC5
};
// use this to find the nearest hangar to v
// bit 16 is set in the return value if the player do not have any airports with a hangar (like helipads only)
static uint32 FindNearestHangar(Vehicle *v)
/* Find the nearest hangar to v
* INVALID_STATION is returned, if the player does not have any suitable
* airports (like helipads only)
*/
static uint16 FindNearestHangar(const Vehicle *v)
{
Station *st;
uint temp_distance, distance = 0xFFFF;
uint16 index_to_target = 0;
const Station *st;
uint best = 0;
uint16 index = INVALID_STATION;
FOR_ALL_STATIONS(st) {
if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) {
if (GetAirport(st->airport_type)->terminals != NULL) {
// don't crash the planes if we know they can't land at the airport
if (HASBIT(v->subtype,1) && st->airport_type == AT_SMALL && !_cheats.no_jetcrash.value) continue;
if (st->owner == v->owner && st->facilities & FACIL_AIRPORT &&
GetAirport(st->airport_type)->nof_depots > 0) {
uint distance;
temp_distance = DistanceSquare(v->tile, st->airport_tile);
if (temp_distance < distance) {
distance = temp_distance;
index_to_target = st->index;
}
// don't crash the plane if we know it can't land at the airport
if (HASBIT(v->subtype, 1) && st->airport_type == AT_SMALL &&
!_cheats.no_jetcrash.value)
continue;
distance = DistanceSquare(v->tile, st->airport_tile);
if (distance < best || index == INVALID_STATION) {
best = distance;
index = st->index;
}
}
}
if (distance == 65000)
SETBIT(index_to_target, 16);
return index_to_target;
return index;
}
// returns true if vehicle v have an airport in the schedule, that has a hangar
@ -438,14 +441,16 @@ int32 CmdSendAircraftToHangar(int x, int y, uint32 flags, uint32 p1, uint32 p2)
st = GetStation(next_airport_index);
// If an airport doesn't have terminals (so no landing space for airports),
// it surely doesn't have any hangars
if (st->xy == 0 || st->airport_tile == 0 || GetAirport(st->airport_type)->terminals == NULL) {
if (st->xy == 0 || st->airport_tile == 0 ||
GetAirport(st->airport_type)->nof_depots == 0) {
if (p2 == 0) {
// the aircraft have to search for a hangar on it's own
uint32 temp = FindNearestHangar(v);
// the aircraft has to search for a hangar on its own
uint16 station = FindNearestHangar(v);
next_airport_has_hangar = false;
if (HASBIT(temp, 16)) return CMD_ERROR; // the player does not own a hangar
st = GetStation(temp);
next_airport_index = (uint16)temp;
if (station == INVALID_STATION) return CMD_ERROR;
st = GetStation(station);
next_airport_index = station;
} else {
return CMD_ERROR;
}