(svn r27987) -Change: Increase maximum allowed vehicle sprite size to reduce clipping of ships.

This commit is contained in:
frosch 2018-03-11 13:25:26 +00:00
parent 5558899621
commit 043274afd6
1 changed files with 2 additions and 2 deletions

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@ -18,8 +18,8 @@ static const uint TILE_PIXELS = 32; ///< Pixel distan
static const uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
static const uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the bridge floor.)
static const int MAX_VEHICLE_PIXEL_X = 70; ///< Maximum width of a vehicle in pixels in #ZOOM_LVL_BASE.
static const int MAX_VEHICLE_PIXEL_Y = 70; ///< Maximum height of a vehicle in pixels in #ZOOM_LVL_BASE.
static const int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_LVL_BASE.
static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_LVL_BASE.
static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height