Feature: (-tte) Add zoom level buttons to sprite aligner.

This allows for offsets to be adjusted a different zoom level than currently in use, and offset adjustment and display is also more convenient.
This commit is contained in:
Peter Nelson 2023-11-29 17:43:04 +00:00 committed by Peter Nelson
parent 4e5700939d
commit 0434c1b474
2 changed files with 41 additions and 13 deletions

View File

@ -819,11 +819,15 @@ struct SpriteAlignerWindow : Window {
Scrollbar *vscroll;
std::map<SpriteID, XyOffs> offs_start_map; ///< Mapping of starting offsets for the sprites which have been aligned in the sprite aligner window.
static inline ZoomLevel zoom = ZOOM_LVL_END;
static bool centre;
static bool crosshair;
SpriteAlignerWindow(WindowDesc *desc, WindowNumber wno) : Window(desc)
{
/* On first opening, set initial zoom to current zoom level. */
if (SpriteAlignerWindow::zoom == ZOOM_LVL_END) SpriteAlignerWindow::zoom = _gui_zoom;
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_SA_SCROLLBAR);
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.size());
@ -834,6 +838,8 @@ struct SpriteAlignerWindow : Window {
/* Oh yes, we assume there is at least one normal sprite! */
while (GetSpriteType(this->current_sprite) != SpriteType::Normal) this->current_sprite++;
this->InvalidateData(0, true);
}
void SetStringParameters(int widget) const override
@ -846,8 +852,8 @@ struct SpriteAlignerWindow : Window {
break;
case WID_SA_OFFSETS_ABS:
SetDParam(0, spr->x_offs);
SetDParam(1, spr->y_offs);
SetDParam(0, UnScaleByZoom(spr->x_offs, SpriteAlignerWindow::zoom));
SetDParam(1, UnScaleByZoom(spr->y_offs, SpriteAlignerWindow::zoom));
break;
case WID_SA_OFFSETS_REL: {
@ -856,8 +862,8 @@ struct SpriteAlignerWindow : Window {
*/
const auto key_offs_pair = this->offs_start_map.find(this->current_sprite);
if (key_offs_pair != this->offs_start_map.end()) {
SetDParam(0, spr->x_offs - key_offs_pair->second.first);
SetDParam(1, spr->y_offs - key_offs_pair->second.second);
SetDParam(0, UnScaleByZoom(spr->x_offs - key_offs_pair->second.first, SpriteAlignerWindow::zoom));
SetDParam(1, UnScaleByZoom(spr->y_offs - key_offs_pair->second.second, SpriteAlignerWindow::zoom));
} else {
SetDParam(0, 0);
SetDParam(1, 0);
@ -898,8 +904,8 @@ struct SpriteAlignerWindow : Window {
int x;
int y;
if (SpriteAlignerWindow::centre) {
x = -UnScaleGUI(spr->x_offs) + (ir.Width() - UnScaleGUI(spr->width)) / 2;
y = -UnScaleGUI(spr->y_offs) + (ir.Height() - UnScaleGUI(spr->height)) / 2;
x = -UnScaleByZoom(spr->x_offs, SpriteAlignerWindow::zoom) + (ir.Width() - UnScaleByZoom(spr->width, SpriteAlignerWindow::zoom)) / 2;
y = -UnScaleByZoom(spr->y_offs, SpriteAlignerWindow::zoom) + (ir.Height() - UnScaleByZoom(spr->height, SpriteAlignerWindow::zoom)) / 2;
} else {
x = ir.Width() / 2;
y = ir.Height() / 2;
@ -909,8 +915,8 @@ struct SpriteAlignerWindow : Window {
if (!FillDrawPixelInfo(&new_dpi, ir.left, ir.top, ir.Width(), ir.Height())) break;
AutoRestoreBackup dpi_backup(_cur_dpi, &new_dpi);
DrawSprite(this->current_sprite, PAL_NONE, x, y, nullptr, ZOOM_LVL_GUI);
if (this->crosshair) {
DrawSprite(this->current_sprite, PAL_NONE, x, y, nullptr, SpriteAlignerWindow::zoom);
if (SpriteAlignerWindow::crosshair) {
GfxDrawLine(x, 0, x, ir.Height() - 1, PC_WHITE, 1, 1);
GfxDrawLine(0, y, ir.Width() - 1, y, PC_WHITE, 1, 1);
}
@ -927,7 +933,7 @@ struct SpriteAlignerWindow : Window {
Rect ir = r.Shrink(WidgetDimensions::scaled.matrix);
for (int i = this->vscroll->GetPosition(); i < max; i++) {
SetDParam(0, list[i]);
DrawString(ir, STR_JUST_COMMA, TC_BLACK, SA_RIGHT | SA_FORCE);
DrawString(ir, STR_JUST_COMMA, list[i] == this->current_sprite ? TC_WHITE : TC_BLACK, SA_RIGHT | SA_FORCE);
ir.top += step_size;
}
break;
@ -995,12 +1001,13 @@ struct SpriteAlignerWindow : Window {
if (this->offs_start_map.count(this->current_sprite) == 0) {
this->offs_start_map[this->current_sprite] = XyOffs(spr->x_offs, spr->y_offs);
}
int amt = ScaleByZoom(_ctrl_pressed ? 8 : 1, SpriteAlignerWindow::zoom);
switch (widget) {
/* Move eight units at a time if ctrl is pressed. */
case WID_SA_UP: spr->y_offs -= _ctrl_pressed ? 8 : 1; break;
case WID_SA_DOWN: spr->y_offs += _ctrl_pressed ? 8 : 1; break;
case WID_SA_LEFT: spr->x_offs -= _ctrl_pressed ? 8 : 1; break;
case WID_SA_RIGHT: spr->x_offs += _ctrl_pressed ? 8 : 1; break;
case WID_SA_UP: spr->y_offs -= amt; break;
case WID_SA_DOWN: spr->y_offs += amt; break;
case WID_SA_LEFT: spr->x_offs -= amt; break;
case WID_SA_RIGHT: spr->x_offs += amt; break;
}
/* Of course, we need to redraw the sprite, but where is it used?
* Everywhere is a safe bet. */
@ -1025,6 +1032,13 @@ struct SpriteAlignerWindow : Window {
this->SetWidgetLoweredState(widget, SpriteAlignerWindow::crosshair);
this->SetDirty();
break;
default:
if (IsInsideBS(widget, WID_SA_ZOOM, ZOOM_LVL_END)) {
SpriteAlignerWindow::zoom = ZoomLevel(widget - WID_SA_ZOOM);
this->InvalidateData(0, true);
}
break;
}
}
@ -1053,6 +1067,10 @@ struct SpriteAlignerWindow : Window {
this->RaiseWidget(WID_SA_PICKER);
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.size());
}
for (ZoomLevel z = ZOOM_LVL_NORMAL; z < ZOOM_LVL_END; z++) {
this->SetWidgetsLoweredState(SpriteAlignerWindow::zoom == z, WID_SA_ZOOM + z);
}
}
void OnResize() override
@ -1117,6 +1135,14 @@ static const NWidgetPart _nested_sprite_aligner_widgets[] = {
NWidget(WWT_MATRIX, COLOUR_GREY, WID_SA_LIST), SetResize(1, 1), SetMatrixDataTip(1, 0, STR_NULL), SetFill(1, 1), SetScrollbar(WID_SA_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SA_SCROLLBAR),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_ZOOM + ZOOM_LVL_NORMAL), SetDataTip(STR_CONFIG_SETTING_ZOOM_LVL_MIN, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_ZOOM + ZOOM_LVL_OUT_2X), SetDataTip(STR_CONFIG_SETTING_ZOOM_LVL_IN_2X, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_ZOOM + ZOOM_LVL_OUT_4X), SetDataTip(STR_CONFIG_SETTING_ZOOM_LVL_NORMAL, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_ZOOM + ZOOM_LVL_OUT_8X), SetDataTip(STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_ZOOM + ZOOM_LVL_OUT_16X), SetDataTip(STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_ZOOM + ZOOM_LVL_OUT_32X), SetDataTip(STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),

View File

@ -37,6 +37,8 @@ enum SpriteAlignerWidgets {
WID_SA_PICKER, ///< Sprite picker.
WID_SA_LIST, ///< Queried sprite list.
WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
WID_SA_ZOOM, ///< Zoom level buttons (from ZOOM_LVL_BEGIN to ZOOM_LVL_END).
WID_SA_ZOOM_LAST = WID_SA_ZOOM + ZOOM_LVL_END - 1, ///< Marker for last zoom level button.
WID_SA_RESET_REL, ///< Reset relative sprite offset
WID_SA_CENTRE, ///< Toggle centre sprite.
WID_SA_CROSSHAIR, ///< Toggle crosshair.