(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)

This commit is contained in:
rubidium 2009-01-23 22:18:06 +00:00
parent a1d4b792e8
commit 04709f2798
15 changed files with 444 additions and 11 deletions

View File

@ -752,8 +752,8 @@ CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
break;
}
/* This is the joining client who wants a new company */
if (_local_company != _network_playas && _network_playas == c->index) {
/* This is the client (or non-dedicated server) who wants a new company */
if (cid == _network_own_client_id) {
assert(_local_company == COMPANY_SPECTATOR);
SetLocalCompany(c->index);
if (!StrEmpty(_settings_client.network.default_company_pass)) {
@ -780,6 +780,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
* server-side in network_server.c:838, function
* DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
CompanyID old_playas = ci->client_playas;
ci->client_playas = c->index;
NetworkUpdateClientInfo(ci->client_id);
@ -787,6 +788,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
CompanyID company_backup = _local_company;
_network_company_states[c->index].months_empty = 0;
_network_company_states[c->index].password[0] = '\0';
NetworkServerUpdateCompanyPassworded(ci->client_playas, false);
/* XXX - When a client joins, we automatically set its name to the
* client's name (for some reason). As it stands now only the server
@ -803,6 +805,11 @@ CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
NetworkSend_Command(0, 0, 0, CMD_RENAME_PRESIDENT, NULL, ci->client_name);
_local_company = company_backup;
}
/* Announce new company on network, if the client was a SPECTATOR before */
if (old_playas == COMPANY_SPECTATOR) {
NetworkServerSendChat(NETWORK_ACTION_COMPANY_NEW, DESTTYPE_BROADCAST, 0, "", ci->client_id, ci->client_playas + 1);
}
}
#endif /* ENABLE_NETWORK */
} break;

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@ -13,6 +13,7 @@
#include "command_func.h"
#include "network/network.h"
#include "network/network_gui.h"
#include "network/network_func.h"
#include "variables.h"
#include "roadveh.h"
#include "train.h"
@ -1054,6 +1055,7 @@ enum CompanyWindowWidgets {
CW_WIDGET_BUY_SHARE,
CW_WIDGET_SELL_SHARE,
CW_WIDGET_COMPANY_PASSWORD,
CW_WIDGET_COMPANY_JOIN,
};
static const Widget _company_widgets[] = {
@ -1069,6 +1071,7 @@ static const Widget _company_widgets[] = {
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 179, 158, 169, STR_7077_BUY_25_SHARE_IN_COMPANY, STR_7079_BUY_25_SHARE_IN_THIS_COMPANY},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 180, 359, 158, 169, STR_7078_SELL_25_SHARE_IN_COMPANY, STR_707A_SELL_25_SHARE_IN_THIS_COMPANY},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 266, 355, 138, 149, STR_COMPANY_PASSWORD, STR_COMPANY_PASSWORD_TOOLTIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 266, 355, 46, 57, STR_COMPANY_JOIN, STR_COMPANY_JOIN_TIP},
{ WIDGETS_END},
};
@ -1187,6 +1190,8 @@ struct CompanyWindow : Window
this->SetWidgetHiddenState(CW_WIDGET_BUY_SHARE, local);
this->SetWidgetHiddenState(CW_WIDGET_SELL_SHARE, local);
this->SetWidgetHiddenState(CW_WIDGET_COMPANY_PASSWORD, !local || !_networking);
this->SetWidgetHiddenState(CW_WIDGET_COMPANY_JOIN, local || !_networking);
this->SetWidgetDisabledState(CW_WIDGET_COMPANY_JOIN, !IsHumanCompany(c->index));
if (!local) {
if (_settings_game.economy.allow_shares) { // Shares are allowed
@ -1298,6 +1303,22 @@ struct CompanyWindow : Window
case CW_WIDGET_COMPANY_PASSWORD:
if (this->window_number == _local_company) ShowNetworkCompanyPasswordWindow(this);
break;
case CW_WIDGET_COMPANY_JOIN: {
this->query_widget = CW_WIDGET_COMPANY_JOIN;
CompanyID company = (CompanyID)this->window_number;
if (_network_server) {
NetworkServerDoMove(CLIENT_ID_SERVER, company);
MarkWholeScreenDirty();
} else if (NetworkCompanyIsPassworded(company)) {
/* ask for the password */
ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION, 20, 180, this, CS_ALPHANUMERAL, QSF_NONE);
} else {
/* just send the join command */
NetworkClientRequestMove(company);
}
break;
}
#endif /* ENABLE_NETWORK */
}
}
@ -1335,6 +1356,12 @@ struct CompanyWindow : Window
case CW_WIDGET_COMPANY_NAME:
DoCommandP(0, 0, 0, CMD_RENAME_COMPANY | CMD_MSG(STR_700C_CAN_T_CHANGE_COMPANY_NAME), NULL, str);
break;
#ifdef ENABLE_NETWORK
case CW_WIDGET_COMPANY_JOIN:
NetworkClientRequestMove((CompanyID)this->window_number, str);
break;
#endif /* ENABLE_NETWORK */
}
}
};

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@ -622,6 +622,86 @@ DEF_CONSOLE_CMD(ConKick)
return true;
}
DEF_CONSOLE_CMD(ConJoinCompany)
{
if (argc < 2) {
IConsoleHelp("Request joining another company. Usage: join <company-id> [<password>]");
IConsoleHelp("For valid company-id see company list, use 255 for spectator");
return true;
}
CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1]));
/* Check we have a valid company id! */
if (!IsValidCompanyID(company_id) && company_id != COMPANY_SPECTATOR) {
IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
return true;
}
if (NetworkFindClientInfoFromClientID(_network_own_client_id)->client_playas == company_id) {
IConsoleError("You are already there!");
return true;
}
if (company_id == COMPANY_SPECTATOR && NetworkMaxSpectatorsReached()) {
IConsoleError("Cannot join spectators, maximum number of spectators reached.");
return true;
}
/* Check if the company requires a password */
if (NetworkCompanyIsPassworded(company_id) && argc < 3) {
IConsolePrintF(CC_ERROR, "Company %d requires a password to join.", company_id + 1);
return true;
}
/* non-dedicated server may just do the move! */
if (_network_server) {
NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
} else {
NetworkClientRequestMove(company_id, NetworkCompanyIsPassworded(company_id) ? argv[2] : "");
}
return true;
}
DEF_CONSOLE_CMD(ConMoveClient)
{
if (argc < 3) {
IConsoleHelp("Move a client to another company. Usage: move <client-id> <company-id>");
IConsoleHelp("For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators");
return true;
}
const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID((ClientID)atoi(argv[1]));
CompanyID company_id = (CompanyID)(atoi(argv[2]) <= MAX_COMPANIES ? atoi(argv[2]) - 1 : atoi(argv[2]));
/* check the client exists */
if (ci == NULL) {
IConsoleError("Invalid client-id, check the command 'clients' for valid client-id's.");
return true;
}
if (!IsValidCompanyID(company_id) && company_id != COMPANY_SPECTATOR) {
IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
return true;
}
if (ci->client_id == CLIENT_ID_SERVER && _network_dedicated) {
IConsoleError("Silly boy, you cannot move the server!");
return true;
}
if (ci->client_playas == company_id) {
IConsoleError("You cannot move someone to where he/she already is!");
return true;
}
/* we are the server, so force the update */
NetworkServerDoMove(ci->client_id, company_id);
return true;
}
DEF_CONSOLE_CMD(ConResetCompany)
{
CompanyID index;
@ -1703,7 +1783,6 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("connect", ConNetworkConnect);
IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
IConsoleAliasRegister("join", "connect %A");
IConsoleCmdRegister("clients", ConNetworkClients);
IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("status", ConStatus);
@ -1714,6 +1793,11 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("rcon", ConRcon);
IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("join", ConJoinCompany);
IConsoleCmdHookAdd("join", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
IConsoleAliasRegister("spectate", "join 255");
IConsoleCmdRegister("move", ConMoveClient);
IConsoleCmdHookAdd("move", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("reset_company", ConResetCompany);
IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleAliasRegister("clean_company", "reset_company %A");

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@ -1560,6 +1560,8 @@ STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter th
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
STR_NETWORK_CLIENT_LIST :{WHITE}Client List
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New Company
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games
@ -1606,6 +1608,9 @@ STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Game unpaused (
############ End of leave-in-this-order
STR_NETWORK_CLIENT_LEAVING :leaving
STR_NETWORK_CLIENT_JOINED :*** {RAW_STRING} has joined the game
STR_NETWORK_CLIENT_COMPANY_JOIN :*** {RAW_STRING} has joined company #{2:NUM}
STR_NETWORK_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators
STR_NETWORK_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM})
STR_NETWORK_CLIENT_LEFT :*** {RAW_STRING} has left the game ({2:STRING})
STR_NETWORK_NAME_CHANGE :*** {RAW_STRING} has changed his/her name to {RAW_STRING}
STR_NETWORK_GIVE_MONEY :*** {RAW_STRING} gave your company {2:CURRENCY}
@ -2405,6 +2410,8 @@ STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild
STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
STR_7072_VIEW_HQ :{BLACK}View HQ
STR_RELOCATE_HQ :{BLACK}Relocate HQ
STR_COMPANY_JOIN :{BLACK}Join
STR_COMPANY_JOIN_TIP :{BLACK}Join and play as this company
STR_COMPANY_PASSWORD :{BLACK}Password
STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining.
STR_SET_COMPANY_PASSWORD :{BLACK}Set company password

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@ -54,6 +54,10 @@ enum {
PACKET_CLIENT_RCON,
PACKET_SERVER_CHECK_NEWGRFS,
PACKET_CLIENT_NEWGRFS_CHECKED,
PACKET_SERVER_MOVE,
PACKET_CLIENT_MOVE,
PACKET_SERVER_COMPANY_UPDATE,
PACKET_SERVER_CONFIG_UPDATE,
PACKET_END ///< Must ALWAYS be on the end of this list!! (period)
};

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@ -75,6 +75,7 @@ bool _network_first_time;
bool _network_udp_server;
uint16 _network_udp_broadcast;
uint8 _network_advertise_retries;
CompanyMask _network_company_passworded; ///< Bitmask of the password status of all companies.
/* Check whether NETWORK_NUM_LANDSCAPES is still in sync with NUM_LANDSCAPE */
assert_compile((int)NETWORK_NUM_LANDSCAPES == (int)NUM_LANDSCAPE);
@ -182,6 +183,16 @@ byte NetworkSpectatorCount()
return count;
}
/**
* Check if the company we want to join requires a password.
* @param company_id id of the company we want to check the 'passworded' flag for.
* @return true if the company requires a password.
*/
bool NetworkCompanyIsPassworded(CompanyID company_id)
{
return HasBit(_network_company_passworded, company_id);
}
// This puts a text-message to the console, or in the future, the chat-box,
// (to keep it all a bit more general)
// If 'self_send' is true, this is the client who is sending the message
@ -199,6 +210,18 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_sen
color = CC_DEFAULT;
data = STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS + data;
break;
case NETWORK_ACTION_COMPANY_SPECTATOR:
color = CC_DEFAULT;
strid = STR_NETWORK_CLIENT_COMPANY_SPECTATE;
break;
case NETWORK_ACTION_COMPANY_JOIN:
color = CC_DEFAULT;
strid = STR_NETWORK_CLIENT_COMPANY_JOIN;
break;
case NETWORK_ACTION_COMPANY_NEW:
color = CC_DEFAULT;
strid = STR_NETWORK_CLIENT_COMPANY_NEW;
break;
case NETWORK_ACTION_JOIN: strid = STR_NETWORK_CLIENT_JOINED; break;
case NETWORK_ACTION_LEAVE: strid = STR_NETWORK_CLIENT_LEFT; break;
case NETWORK_ACTION_NAME_CHANGE: strid = STR_NETWORK_NAME_CHANGE; break;

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@ -7,6 +7,7 @@
#include "../stdafx.h"
#include "../debug.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "network_internal.h"
#include "core/tcp.h"
#include "network_client.h"
@ -25,6 +26,7 @@
#include "../company_func.h"
#include "../company_base.h"
#include "../company_gui.h"
#include "../company_type.h"
#include "../settings_type.h"
#include "../rev.h"
@ -43,6 +45,11 @@ static uint32 _password_game_seed;
/** The other bit of 'entropy' used to generate a salt for the company passwords. */
static char _password_server_unique_id[NETWORK_UNIQUE_ID_LENGTH];
/** Maximum number of companies of the currently joined server. */
static uint8 _network_server_max_companies;
/** Maximum number of spectators of the currently joined server. */
static uint8 _network_server_max_spectators;
/** Make sure the unique ID length is the same as a md5 hash. */
assert_compile(NETWORK_UNIQUE_ID_LENGTH == 16 * 2 + 1);
@ -86,6 +93,10 @@ void HashCurrentCompanyPassword(const char *password)
const char *new_pw = GenerateCompanyPasswordHash(password);
strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password));
if (_network_server) {
NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password));
}
}
@ -315,6 +326,14 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char *pass)
{
Packet *p = NetworkSend_Init(PACKET_CLIENT_MOVE);
p->Send_uint8(company);
p->Send_string(GenerateCompanyPasswordHash(pass));
MY_CLIENT->Send_Packet(p);
}
// **********
// Receiving functions
@ -811,6 +830,51 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_RCON)
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MOVE)
{
/* Nothing more in this packet... */
ClientID client_id = (ClientID)p->Recv_uint32();
CompanyID company_id = (CompanyID)p->Recv_uint8();
if (client_id == 0) {
/* definitely an invalid client id, debug message and do nothing. */
DEBUG(net, 0, "[move] received invalid client index = 0");
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
/* Just make sure we do not try to use a client_index that does not exist */
if (ci == NULL) return NETWORK_RECV_STATUS_OKAY;
/* if not valid player, force spectator, else check player exists */
if (!IsValidCompanyID(company_id)) company_id = COMPANY_SPECTATOR;
if (client_id == _network_own_client_id) {
_network_playas = company_id;
SetLocalCompany(company_id);
/* Disable any buttons in any windows the client is now not supposed to get to, and do it fast. */
/* Do this ASAP else the client has a chance of sending DoCommands with an incorrect company_id (=kick)! */
MarkWholeScreenDirty();
}
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
{
_network_server_max_companies = p->Recv_uint8();
_network_server_max_spectators = p->Recv_uint8();
return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE)
{
_network_company_passworded = p->Recv_uint16();
return NETWORK_RECV_STATUS_OKAY;
}
// The layout for the receive-functions by the client
@ -855,6 +919,10 @@ static NetworkClientPacket * const _network_client_packet[] = {
NULL, /*PACKET_CLIENT_RCON,*/
RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS),
NULL, /*PACKET_CLIENT_NEWGRFS_CHECKED,*/
RECEIVE_COMMAND(PACKET_SERVER_MOVE),
NULL, /* PACKET_CLIENT_MOVE */
RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE),
RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE),
};
// If this fails, check the array above with network_data.h
@ -897,6 +965,17 @@ void NetworkClientSendRcon(const char *password, const char *command)
SEND_COMMAND(PACKET_CLIENT_RCON)(password, command);
}
/**
* Notify the server of this client wanting to be moved to another company.
* @param company_id id of the company the client wishes to be moved to.
* @param pass the password, is only checked on the server end if a password is needed.
* @return void
*/
void NetworkClientRequestMove(CompanyID company_id, const char *pass)
{
SEND_COMMAND(PACKET_CLIENT_MOVE)(company_id, pass);
}
void NetworkUpdateClientName()
{
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(_network_own_client_id);
@ -945,6 +1024,24 @@ bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
return false;
}
/**
* Check if max_companies has been reached on the server (local check only).
* @return true if the max value has been reached or exceeded, false otherwise.
*/
bool NetworkMaxCompaniesReached()
{
return ActiveCompanyCount() >= (_network_server ? _settings_client.network.max_companies : _network_server_max_companies);
}
/**
* Check if max_spectatos has been reached on the server (local check only).
* @return true if the max value has been reached or exceeded, false otherwise.
*/
bool NetworkMaxSpectatorsReached()
{
return NetworkSpectatorCount() >= (_network_server ? _settings_client.network.max_spectators : _network_server_max_spectators);
}
/**
* Print all the clients to the console
*/

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@ -18,6 +18,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char *pass);
NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs);
void NetworkClient_Connected();

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@ -38,18 +38,24 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
void NetworkUpdateClientInfo(ClientID client_id);
void NetworkClientConnectGame(NetworkAddress address);
void NetworkClientRequestMove(CompanyID company, const char *pass = "");
void NetworkClientSendRcon(const char *password, const char *command);
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
void NetworkClientSetPassword(const char *password);
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
bool NetworkCompanyIsPassworded(CompanyID company_id);
bool NetworkMaxCompaniesReached();
bool NetworkMaxSpectatorsReached();
void NetworkPrintClients();
/*** Commands ran by the server ***/
void NetworkServerMonthlyLoop();
void NetworkServerYearlyLoop();
void NetworkServerChangeOwner(Owner current_owner, Owner new_owner);
void NetworkServerSendConfigUpdate();
void NetworkServerShowStatusToConsole();
bool NetworkServerStart();
void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded);
bool NetworkServerChangeClientName(ClientID client_id, const char *new_name);
NetworkClientInfo *NetworkFindClientInfoFromIndex(ClientIndex index);
@ -57,6 +63,7 @@ NetworkClientInfo *NetworkFindClientInfoFromClientID(ClientID client_id);
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
const char *GetClientIP(const NetworkClientInfo *ci);
void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string);
void NetworkServerSendError(ClientID client_id, NetworkErrorCode error);
void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id, int64 data = 0);

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@ -121,6 +121,8 @@ extern uint16 _network_udp_broadcast;
extern uint8 _network_advertise_retries;
extern CompanyMask _network_company_passworded;
void NetworkTCPQueryServer(NetworkAddress address);
void NetworkAddServer(const char *b);

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@ -586,6 +586,32 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint1
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, ClientID client_id, CompanyID company_id)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_MOVE);
p->Send_uint32(client_id);
p->Send_uint8(company_id);
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMPANY_UPDATE)(NetworkClientSocket *cs)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_UPDATE);
p->Send_uint16(_network_company_passworded);
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_CONFIG_UPDATE);
p->Send_uint8(_settings_client.network.max_companies);
p->Send_uint8(_settings_client.network.max_spectators);
cs->Send_Packet(p);
}
// **********
// Receiving functions
// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
@ -803,6 +829,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT);
}
/* also update the new client with our max values */
SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(cs);
/* quickly update the syncing client with company details */
SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
} else {
// Wrong status for this packet, give a warning to client, and close connection
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
@ -872,6 +904,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
return;
}
/* Check if we are full - else it's possible for spectators to send a CMD_COMPANY_CTRL and the company is created regardless of max_companies! */
if (ActiveCompanyCount() >= _settings_client.network.max_companies) {
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_CLIENT, ci->client_id, "cannot create new company, server full", CLIENT_ID_SERVER);
return;
}
/* XXX - Execute the command as a valid company. Normally this would be done by a
* spectator, but that is not allowed any commands. So do an impersonation. The drawback
* of this is that the first company's last_built_tile is also updated... */
@ -1145,6 +1183,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
if (IsValidCompanyID(ci->client_playas)) {
strecpy(_network_company_states[ci->client_playas].password, password, lastof(_network_company_states[ci->client_playas].password));
NetworkServerUpdateCompanyPassworded(ci->client_playas, !StrEmpty(_network_company_states[ci->client_playas].password));
}
}
@ -1197,6 +1236,30 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
return;
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MOVE)
{
CompanyID company_id = (Owner)p->Recv_uint8();
/* Check if the company is valid */
if (!IsValidCompanyID(company_id) && company_id != COMPANY_SPECTATOR) return;
/* Check if we require a password for this company */
if (company_id != COMPANY_SPECTATOR && !StrEmpty(_network_company_states[company_id].password)) {
/* we need a password from the client - should be in this packet */
char password[NETWORK_PASSWORD_LENGTH];
p->Recv_string(password, sizeof(password));
/* Incorrect password sent, return! */
if (strcmp(password, _network_company_states[company_id].password) != 0) {
DEBUG(net, 2, "[move] wrong password from client-id #%d for company #%d", cs->client_id, company_id + 1);
return;
}
}
/* if we get here we can move the client */
NetworkServerDoMove(cs->client_id, company_id);
}
// The layout for the receive-functions by the server
typedef void NetworkServerPacket(NetworkClientSocket *cs, Packet *p);
@ -1240,6 +1303,10 @@ static NetworkServerPacket * const _network_server_packet[] = {
RECEIVE_COMMAND(PACKET_CLIENT_RCON),
NULL, /*PACKET_CLIENT_CHECK_NEWGRFS,*/
RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED),
NULL, /*PACKET_SERVER_MOVE,*/
RECEIVE_COMMAND(PACKET_CLIENT_MOVE),
NULL, /*PACKET_SERVER_COMPANY_UPDATE,*/
NULL, /*PACKET_SERVER_CONFIG_UPDATE,*/
};
// If this fails, check the array above with network_data.h
@ -1394,6 +1461,7 @@ static void NetworkAutoCleanCompanies()
_network_company_states[c->index].password[0] = '\0';
IConsolePrintF(CC_DEFAULT, "Auto-removed protection from company #%d", c->index + 1);
_network_company_states[c->index].months_empty = 0;
NetworkServerUpdateCompanyPassworded(c->index, false);
}
} else {
/* It is not empty, reset the date */
@ -1635,6 +1703,63 @@ void NetworkServerShowStatusToConsole()
}
}
/**
* Send Config Update
*/
void NetworkServerSendConfigUpdate()
{
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(cs);
}
}
void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
{
if (NetworkCompanyIsPassworded(company_id) == passworded) return;
SB(_network_company_passworded, company_id, 1, !!passworded);
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
}
}
/**
* Handle the tid-bits of moving a client from one company to another.
* @param client_id id of the client we want to move.
* @param company_id id of the company we want to move the client to.
* @return void
**/
void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
{
/* Only allow non-dedicated servers and normal clients to be moved */
if (client_id == CLIENT_ID_SERVER && _network_dedicated) return;
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
/* No need to waste network resources if the client is in the company already! */
if (ci->client_playas == company_id) return;
ci->client_playas = company_id;
if (client_id == CLIENT_ID_SERVER) {
SetLocalCompany(company_id);
} else {
SEND_COMMAND(PACKET_SERVER_MOVE)(NetworkFindClientStateFromClientID(client_id), client_id, company_id);
}
/* announce the client's move */
NetworkUpdateClientInfo(client_id);
NetworkAction action = (company_id == COMPANY_SPECTATOR) ? NETWORK_ACTION_COMPANY_SPECTATOR : NETWORK_ACTION_COMPANY_JOIN;
NetworkServerSendChat(action, DESTTYPE_BROADCAST, 0, "", client_id, company_id + 1);
CheckMinActiveClients();
}
void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string)
{
SEND_COMMAND(PACKET_SERVER_RCON)(NetworkFindClientStateFromClientID(client_id), colour_code, string);

View File

@ -13,6 +13,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint16 color, const char *command);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, uint16 client_id, CompanyID company_id);
bool NetworkServer_ReadPackets(NetworkClientSocket *cs);
void NetworkServer_Tick(bool send_frame);

View File

@ -80,6 +80,9 @@ enum NetworkAction {
NETWORK_ACTION_CHAT_CLIENT,
NETWORK_ACTION_GIVE_MONEY,
NETWORK_ACTION_NAME_CHANGE,
NETWORK_ACTION_COMPANY_SPECTATOR,
NETWORK_ACTION_COMPANY_JOIN,
NETWORK_ACTION_COMPANY_NEW,
};
/** Messages the server can give */

View File

@ -1180,6 +1180,13 @@ static int32 UpdateRconPassword(int32 p1)
return 0;
}
static int32 UpdateClientConfigValues(int32 p1)
{
if (_network_server) NetworkServerSendConfigUpdate();
return 0;
}
#endif /* ENABLE_NETWORK */
@ -1549,9 +1556,9 @@ const SettingDesc _patch_settings[] = {
SDTC_BOOL(network.autoclean_companies, S, NO, false, STR_NULL, NULL),
SDTC_VAR(network.autoclean_unprotected, SLE_UINT8, S,D0|NO, 12, 0, 240, 0, STR_NULL, NULL),
SDTC_VAR(network.autoclean_protected, SLE_UINT8, S,D0|NO, 36, 0, 240, 0, STR_NULL, NULL),
SDTC_VAR(network.max_companies, SLE_UINT8, S, NO, 8, 1,MAX_COMPANIES,0, STR_NULL, NULL),
SDTC_VAR(network.max_companies, SLE_UINT8, S, NO, 8, 1,MAX_COMPANIES,0, STR_NULL, UpdateClientConfigValues),
SDTC_VAR(network.max_clients, SLE_UINT8, S, NO, 10, 2, MAX_CLIENTS, 0, STR_NULL, NULL),
SDTC_VAR(network.max_spectators, SLE_UINT8, S, NO, 10, 0, MAX_CLIENTS, 0, STR_NULL, NULL),
SDTC_VAR(network.max_spectators, SLE_UINT8, S, NO, 10, 0, MAX_CLIENTS, 0, STR_NULL, UpdateClientConfigValues),
SDTC_VAR(network.restart_game_year, SLE_INT32, S,D0|NO|NC,0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL),
SDTC_VAR(network.min_active_clients, SLE_UINT8, S, NO, 0, 0, MAX_CLIENTS, 0, STR_NULL, UpdateMinActiveClients),
SDTC_OMANY(network.server_lang, SLE_UINT8, S, NO, 0, 35, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN", STR_NULL, NULL),

View File

@ -45,6 +45,7 @@
#include "network/network.h"
#include "network/network_gui.h"
#include "network/network_func.h"
#include "table/strings.h"
#include "table/sprites.h"
@ -199,6 +200,13 @@ static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count
SndPlayFx(SND_15_BEEP);
}
/** Enum for the Company Toolbar's network related buttons */
enum {
CTMN_CLIENT_LIST = -1, ///< Show the client list
CTMN_NEW_COMPANY = -2, ///< Create a new company
CTMN_SPECTATE = -3, ///< Become spectator
};
/**
* Pop up a generic company list menu.
*/
@ -206,17 +214,25 @@ static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
{
DropDownList *list = new DropDownList();
#ifdef ENABLE_NETWORK
if (widget == TBN_COMPANIES && _networking) {
/* Add the client list button for the companies menu */
list->push_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST, -1, false));
list->push_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST, CTMN_CLIENT_LIST, false));
if (_local_company == COMPANY_SPECTATOR) {
list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_NEW_COMPANY, CTMN_NEW_COMPANY, NetworkMaxCompaniesReached()));
} else {
list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE, NetworkMaxSpectatorsReached()));
}
}
#endif /* ENABLE_NETWORK */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (!IsValidCompanyID(c)) continue;
list->push_back(new DropDownListCompanyItem(c, false, HasBit(grey, c)));
}
ShowDropDownList(w, list, _local_company == COMPANY_SPECTATOR ? -1 : _local_company, widget, 240, true, true);
ShowDropDownList(w, list, _local_company == COMPANY_SPECTATOR ? CTMN_CLIENT_LIST : _local_company, widget, 240, true, true);
SndPlayFx(SND_15_BEEP);
}
@ -448,11 +464,33 @@ static void ToolbarCompaniesClick(Window *w)
static void MenuClickCompany(int index)
{
if (_networking && index == -1) {
ShowClientList();
} else {
ShowCompany((CompanyID)index);
#ifdef ENABLE_NETWORK
if (_networking) {
switch (index) {
case CTMN_CLIENT_LIST:
ShowClientList();
return;
case CTMN_NEW_COMPANY:
if (_network_server) {
DoCommandP(0, 0, _network_own_client_id, CMD_COMPANY_CTRL);
} else {
NetworkSend_Command(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL);
}
return;
case CTMN_SPECTATE:
if (_network_server) {
NetworkServerDoMove(CLIENT_ID_SERVER, COMPANY_SPECTATOR);
MarkWholeScreenDirty();
} else {
NetworkClientRequestMove(COMPANY_SPECTATOR);
}
return;
}
}
#endif /* ENABLE_NETWORK */
ShowCompany((CompanyID)index);
}
/* --- Graphs button menu --- */