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(svn r18643) -Fix [FS#3436]: rotation could not be changed for heightmaps
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fb9eba67d1
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04a8888547
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@ -688,6 +688,8 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
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case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
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case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
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case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
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case GLAND_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break;
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case GLAND_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break;
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case GLAND_LANDSCAPE_PULLDOWN: _settings_newgame.game_creation.land_generator = index; break;
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case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
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case GLAND_TOWN_PULLDOWN:
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case GLAND_TOWN_PULLDOWN:
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if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
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if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
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@ -702,15 +704,6 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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IConsoleSetSetting("difficulty.number_industries", index);
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IConsoleSetSetting("difficulty.number_industries", index);
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break;
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break;
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case GLAND_LANDSCAPE_PULLDOWN:
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/* case GLAND_HEIGHTMAP_PULLDOWN: */
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if (mode == GLWP_HEIGHTMAP) {
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_settings_newgame.game_creation.heightmap_rotation = index;
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} else {
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_settings_newgame.game_creation.land_generator = index;
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}
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break;
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case GLAND_TERRAIN_PULLDOWN: {
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case GLAND_TERRAIN_PULLDOWN: {
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GameMode old_gm = _game_mode;
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GameMode old_gm = _game_mode;
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_game_mode = GM_MENU;
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_game_mode = GM_MENU;
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