(svn r11032) -Codechange: unmagicify some table sizes and removal of some unnecessary variables. Patch by frosch.

This commit is contained in:
rubidium 2007-09-01 09:12:46 +00:00
parent 56ab253307
commit 05581edf59
1 changed files with 79 additions and 65 deletions

View File

@ -24,8 +24,19 @@
#include "industry.h"
#include "water_map.h"
static const int TERRAFORMER_MODHEIGHT_SIZE = 576;
static const int TERRAFORMER_TILE_TABLE_SIZE = 625;
/*
* In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player).
* The maximal amount of height modifications is archieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa.
* This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners.
* Their maximal amount is computed to 4 * \sum_{i=1}^{h_max} i = 2 * h_max * (h_max + 1).
*/
static const int TERRAFORMER_MODHEIGHT_SIZE = 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 1);
/*
* The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similiar to
* 1 + 4 * \sum_{i=1}^{h_max} (i+1) = 1 + 2 * h_max + (h_max + 3).
*/
static const int TERRAFORMER_TILE_TABLE_SIZE = 1 + 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 3);
struct TerraformerHeightMod {
TileIndex tile; ///< Referenced tile.
@ -36,8 +47,6 @@ struct TerraformerState {
int modheight_count; ///< amount of entries in "modheight".
int tile_table_count; ///< amount of entries in "tile_table".
CommandCost cost;
TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE]; ///< Dirty tiles, i.e. at least one corner changed.
TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE]; ///< Height modifications.
};
@ -62,6 +71,36 @@ static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
return TileHeight(tile);
}
/**
* Stores the TileHeight (height of north corner) of a tile in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
* @param height New TileHeight.
*/
static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
{
/* Find tile in the "modheight" table.
* Note: In a normal user-terraform command the tile will not be found in the "modheight" table.
* But during house- or industry-construction multiple corners can be terraformed at once. */
TerraformerHeightMod *mod = ts->modheight;
int count = ts->modheight_count;
while ((count > 0) && (mod->tile != tile)) {
mod++;
count--;
}
/* New entry? */
if (count == 0) {
assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE);
ts->modheight_count++;
}
/* Finally store the new value */
mod->tile = tile;
mod->height = (byte)height;
}
/**
* Adds a tile to the "tile_table" in a TerraformerState.
*
@ -104,28 +143,24 @@ static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
* @param ts TerraformerState.
* @param tile Tile.
* @param height Aimed height.
* @param return true on success.
* @param return Error code or cost.
*/
static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
{
CommandCost total_cost = CommandCost();
assert(tile < MapSize());
/* Check range of destination height */
if (height < 0) {
_error_message = STR_1003_ALREADY_AT_SEA_LEVEL;
return false;
}
_error_message = STR_1004_TOO_HIGH;
if (height > MAX_TILE_HEIGHT) return false;
if (height < 0) return_cmd_error(STR_1003_ALREADY_AT_SEA_LEVEL);
if (height > MAX_TILE_HEIGHT) return_cmd_error(STR_1004_TOO_HIGH);
/*
* Check if the terraforming has any effect.
* This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
* In this case the terraforming should fail. (Don't know why.)
*/
if (height == TerraformGetHeightOfTile(ts, tile)) return false;
if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR;
/* Check "too close to edge of map" */
uint x = TileX(tile);
@ -138,37 +173,17 @@ static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height
if ((x == 1) && (y != 0)) x = 0;
if ((y == 1) && (x != 0)) y = 0;
_terraform_err_tile = TileXY(x, y);
_error_message = STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP;
return false;
return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
}
/* Mark incident tiles, that are involved in the terraforming */
TerraformAddDirtyTileAround(ts, tile);
/* Store the height modification */
/* Find tile in the "modheight" table.
* Note: In a normal user-terraform command the tile will not be found in the "modheight" table.
* But during house- or industry-construction multiple corners can be terraformed at once. */
TerraformerHeightMod *mod = ts->modheight;
int count = ts->modheight_count;
while ((count > 0) && (mod->tile != tile)) {
mod++;
count--;
}
/* New entry? */
if (count == 0) {
assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE);
ts->modheight_count++;
}
/* Finally store the new value */
mod->tile = tile;
mod->height = (byte)height;
TerraformSetHeightOfTile(ts, tile, height);
/* Increment cost */
ts->cost.AddCost(_price.terraform);
total_cost.AddCost(_price.terraform);
/* Recurse to neighboured corners if height difference is larger than 1 */
{
@ -192,13 +207,14 @@ static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height
if (abs(height_diff) > 1) {
/* Terraform the neighboured corner. The resulting height difference should be 1. */
height_diff += (height_diff < 0 ? 1 : -1);
if (!TerraformTileHeight(ts, tile, r + height_diff))
return false;
CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
}
}
return true;
return total_cost;
}
/** Terraform land
@ -211,47 +227,45 @@ static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height
CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
TerraformerState ts;
TileIndex t;
int direction;
CommandCost total_cost = CommandCost();
int direction = (p2 != 0 ? 1 : -1);
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
_terraform_err_tile = 0;
direction = p2 ? 1 : -1;
ts.modheight_count = ts.tile_table_count = 0;
ts.cost = CommandCost();
/* Make an extra check for map-bounds cause we add tiles to the originating tile */
if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
/* Compute the costs and the terraforming result in a model of the landscape */
if ((p1 & SLOPE_W) != 0) {
t = tile + TileDiffXY(1, 0);
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
return CMD_ERROR;
}
TileIndex t = tile + TileDiffXY(1, 0);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
if ((p1 & SLOPE_S) != 0) {
t = tile + TileDiffXY(1, 1);
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
return CMD_ERROR;
}
TileIndex t = tile + TileDiffXY(1, 1);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
if ((p1 & SLOPE_E) != 0) {
t = tile + TileDiffXY(0, 1);
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
return CMD_ERROR;
}
TileIndex t = tile + TileDiffXY(0, 1);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
if ((p1 & SLOPE_N) != 0) {
t = tile + TileDiffXY(0, 0);
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
return CMD_ERROR;
}
TileIndex t = tile + TileDiffXY(0, 0);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
/* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface */
@ -282,12 +296,12 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Check if bridge would take damage */
if (direction == 1 && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) &&
GetBridgeHeight(GetSouthernBridgeEnd(tile)) <= z_max * TILE_HEIGHT) {
_terraform_err_tile = *ti; // highlight the tile under the bridge
_terraform_err_tile = tile; // highlight the tile under the bridge
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
/* Check if tunnel would take damage */
if (direction == -1 && IsTunnelInWay(tile, z_min * TILE_HEIGHT)) {
_terraform_err_tile = *ti; // highlight the tile above the tunnel
_terraform_err_tile = tile; // highlight the tile above the tunnel
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
}
/* Check tiletype-specific things, and add extra-cost */
@ -296,7 +310,7 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
_terraform_err_tile = tile;
return cost;
}
ts.cost.AddCost(cost);
total_cost.AddCost(cost);
}
}
@ -323,7 +337,7 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
}
}
return ts.cost;
return total_cost;
}