(svn r24708) -Codechange: Check magic values of GoodsEntry::last_speed only via wrapper function.

This commit is contained in:
frosch 2012-11-12 18:11:26 +00:00
parent 03c94ae6a3
commit 0566b29ab7
2 changed files with 9 additions and 3 deletions

View File

@ -107,6 +107,13 @@ struct GoodsEntry {
byte amount_fract; ///< Fractional part of the amount in the cargo list
StationCargoList cargo; ///< The cargo packets of cargo waiting in this station
/**
* Reports whether a vehicle has ever tried to load the cargo at this station.
* This does not imply that there was cargo available for loading. Refer to GES_PICKUP for that.
* @return true if vehicle tried to load.
*/
bool HasVehicleEverTriedLoading() const { return this->last_speed != 0; }
};
/** All airport-related information. Only valid if tile != INVALID_TILE. */

View File

@ -3138,8 +3138,7 @@ static void UpdateStationRating(Station *st)
* waiting cargo ratings must not be executed. */
/* NewGRFs expect last speed to be 0xFF when no vehicle has arrived yet. */
uint last_speed = ge->last_speed;
if (last_speed == 0) last_speed = 0xFF;
uint last_speed = ge->HasVehicleEverTriedLoading() ? ge->last_speed : 0xFF;
uint32 var18 = min(ge->days_since_pickup, 0xFF) | (min(waiting, 0xFFFF) << 8) | (min(last_speed, 0xFF) << 24);
/* Convert to the 'old' vehicle types */
@ -3456,7 +3455,7 @@ uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, Sourc
if (st->goods[type].rating == 0) continue; // Lowest possible rating, better not to give cargo anymore
if (_settings_game.order.selectgoods && st->goods[type].last_speed == 0) continue; // Selectively servicing stations, and not this one
if (_settings_game.order.selectgoods && !st->goods[type].HasVehicleEverTriedLoading()) continue; // Selectively servicing stations, and not this one
if (IsCargoInClass(type, CC_PASSENGERS)) {
if (st->facilities == FACIL_TRUCK_STOP) continue; // passengers are never served by just a truck stop