(svn r23989) -Fix-ish: Zero the offsets of disabled zoomlevels.

This commit is contained in:
frosch 2012-02-25 17:39:34 +00:00
parent dac51654fe
commit 058017e178
2 changed files with 2 additions and 0 deletions

View File

@ -337,6 +337,7 @@ Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPr
dest_sprite->y_offs = sprite->y_offs;
SpriteData *dst = (SpriteData *)dest_sprite->data;
memset(dst, 0, sizeof(*dst));
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
dst->offset[z][0] = z == zoom_min ? 0 : lengths[z - 1][1] + dst->offset[z - 1][1];

View File

@ -141,6 +141,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro
* and the memory usage is quite low. */
static ReusableBuffer<byte> temp_buffer;
SpriteData *temp_dst = (SpriteData *)temp_buffer.Allocate(memory);
memset(temp_dst, 0, sizeof(*temp_dst));
byte *dst = temp_dst->data;
/* Make the sprites per zoom-level */