Remove: [SDL] SDL 1.3 never happened, so remove all the special code for it

This commit is contained in:
Patric Stout 2021-02-20 12:36:16 +01:00 committed by Patric Stout
parent 0e76d965f1
commit 058f13bdf9
1 changed files with 0 additions and 19 deletions

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@ -411,11 +411,7 @@ bool VideoDriver_SDL::ClaimMousePointer()
}
struct SDLVkMapping {
#if SDL_VERSION_ATLEAST(1, 3, 0)
SDL_Keycode vk_from;
#else
uint16 vk_from;
#endif
byte vk_count;
byte map_to;
};
@ -656,12 +652,8 @@ void VideoDriver_SDL::Stop()
void VideoDriver_SDL::InputLoop()
{
uint32 mod = SDL_GetModState();
#if SDL_VERSION_ATLEAST(1, 3, 0)
Uint8 *keys = SDL_GetKeyboardState(&numkeys);
#else
int numkeys;
Uint8 *keys = SDL_GetKeyState(&numkeys);
#endif
bool old_ctrl_pressed = _ctrl_pressed;
@ -673,11 +665,7 @@ void VideoDriver_SDL::InputLoop()
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
#if SDL_VERSION_ATLEAST(1, 3, 0)
if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
#else
if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
#endif /* SDL_VERSION_ATLEAST(1, 3, 0) */
#endif /* defined(_DEBUG) */
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
@ -687,17 +675,10 @@ void VideoDriver_SDL::InputLoop()
/* Determine which directional keys are down. */
_dirkeys =
#if SDL_VERSION_ATLEAST(1, 3, 0)
(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
(keys[SDL_SCANCODE_UP] ? 2 : 0) |
(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
#else
(keys[SDLK_LEFT] ? 1 : 0) |
(keys[SDLK_UP] ? 2 : 0) |
(keys[SDLK_RIGHT] ? 4 : 0) |
(keys[SDLK_DOWN] ? 8 : 0);
#endif
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
}