(svn r4086) Add MakeIndustry()

This commit is contained in:
tron 2006-03-24 13:31:17 +00:00
parent 88d27219b4
commit 05bae48ef8
2 changed files with 13 additions and 4 deletions

View File

@ -1474,10 +1474,8 @@ static void DoCreateNewIndustry(Industry* i, TileIndex tile, int type, const Ind
DoCommandByTile(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
SetTileType(cur_tile, MP_INDUSTRY);
_m[cur_tile].m5 = it->map5;
_m[cur_tile].m2 = i->index;
_m[cur_tile].m1 = _generating_world ? 0x1E : 0; /* maturity */
MakeIndustry(cur_tile, i->index, it->map5);
if (_generating_world) _m[cur_tile].m1 = 0x1E; /* maturity */
}
} while ((++it)->ti.x != -0x80);

View File

@ -14,3 +14,14 @@ static inline Industry* GetIndustryByTile(TileIndex t)
{
return GetIndustry(GetIndustryIndex(t));
}
static inline void MakeIndustry(TileIndex t, uint index, uint gfx)
{
SetTileType(t, MP_INDUSTRY);
_m[t].m1 = 0;
_m[t].m2 = index;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = gfx;
}