(svn r19435) -Fix: when loading a savegame created with a house newgrf without that newgrf available all houses became tall office blocks

This commit is contained in:
yexo 2010-03-16 16:04:35 +00:00
parent 604da97364
commit 05d29d8a3d
3 changed files with 3 additions and 3 deletions

View File

@ -136,7 +136,7 @@ uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte su
* @param entity_id of the entity being queried
* @return mapped id
*/
uint16 OverrideManagerBase::GetSubstituteID(byte entity_id)
uint16 OverrideManagerBase::GetSubstituteID(uint16 entity_id)
{
return mapping_ID[entity_id].substitute_id;
}

View File

@ -57,7 +57,7 @@ public:
void Add(uint8 local_id, uint32 grfid, uint entity_type);
virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
uint16 GetSubstituteID(byte entity_id);
uint16 GetSubstituteID(uint16 entity_id);
virtual uint16 GetID(uint8 grf_local_id, uint32 grfid);
inline uint16 GetMaxMapping() { return max_new_entities; }

View File

@ -40,7 +40,7 @@ void UpdateHousesAndTowns()
if (!IsTileType(t, MP_HOUSE)) continue;
house_id = GetHouseType(t);
house_id = GetCleanHouseType(t);
if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
/* The specs for this type of house are not available any more, so
* replace it with the substitute original house type. */