(svn r25257) -Add: basic link graph (fonsinchen)

This commit is contained in:
rubidium 2013-05-19 14:11:20 +00:00
parent b0a2818ed0
commit 06313e4981
10 changed files with 867 additions and 1 deletions

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@ -331,6 +331,7 @@
<ClCompile Include="..\src\ini.cpp" />
<ClCompile Include="..\src\ini_load.cpp" />
<ClCompile Include="..\src\landscape.cpp" />
<ClCompile Include="..\src\linkgraph\linkgraph.cpp" />
<ClCompile Include="..\src\map.cpp" />
<ClCompile Include="..\src\misc.cpp" />
<ClCompile Include="..\src\mixer.cpp" />
@ -469,6 +470,8 @@
<ClInclude Include="..\src\landscape.h" />
<ClInclude Include="..\src\landscape_type.h" />
<ClInclude Include="..\src\language.h" />
<ClInclude Include="..\src\linkgraph\linkgraph.h" />
<ClInclude Include="..\src\linkgraph\linkgraph_type.h" />
<ClInclude Include="..\src\livery.h" />
<ClInclude Include="..\src\map_func.h" />
<ClInclude Include="..\src\map_type.h" />

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@ -222,6 +222,9 @@
<ClCompile Include="..\src\landscape.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\linkgraph\linkgraph.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\map.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -636,6 +639,12 @@
<ClInclude Include="..\src\language.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\linkgraph\linkgraph.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\linkgraph\linkgraph_type.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\livery.h">
<Filter>Header Files</Filter>
</ClInclude>

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@ -594,6 +594,10 @@
RelativePath=".\..\src\landscape.cpp"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraph.cpp"
>
</File>
<File
RelativePath=".\..\src\map.cpp"
>
@ -1150,6 +1154,14 @@
RelativePath=".\..\src\language.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraph.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraph_type.h"
>
</File>
<File
RelativePath=".\..\src\livery.h"
>

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@ -591,6 +591,10 @@
RelativePath=".\..\src\landscape.cpp"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraph.cpp"
>
</File>
<File
RelativePath=".\..\src\map.cpp"
>
@ -1147,6 +1151,14 @@
RelativePath=".\..\src\language.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraph.h"
>
</File>
<File
RelativePath=".\..\src\linkgraph\linkgraph_type.h"
>
</File>
<File
RelativePath=".\..\src\livery.h"
>

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@ -39,6 +39,7 @@ hotkeys.cpp
ini.cpp
ini_load.cpp
landscape.cpp
linkgraph/linkgraph.cpp
map.cpp
misc.cpp
mixer.cpp
@ -202,6 +203,9 @@ ini_type.h
landscape.h
landscape_type.h
language.h
linkgraph/linkgraph.h
linkgraph/linkgraph_base.h
linkgraph/linkgraph_type.h
livery.h
map_func.h
map_type.h

254
src/linkgraph/linkgraph.cpp Normal file
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@ -0,0 +1,254 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file linkgraph.cpp Definition of link graph classes used for cargo distribution. */
#include "../stdafx.h"
#include "../core/pool_func.hpp"
#include "linkgraph.h"
/* Initialize the link-graph-pool */
LinkGraphPool _link_graph_pool("LinkGraph");
INSTANTIATE_POOL_METHODS(LinkGraph)
/**
* Create a node or clear it.
* @param st ID of the associated station.
* @param demand Demand for cargo at the station.
*/
inline void LinkGraph::BaseNode::Init(StationID st, uint demand)
{
this->supply = 0;
this->demand = demand;
this->station = st;
this->last_update = INVALID_DATE;
}
/**
* Create an edge.
* @param distance Length of the link as manhattan distance.
*/
inline void LinkGraph::BaseEdge::Init(uint distance)
{
this->distance = distance;
this->capacity = 0;
this->usage = 0;
this->last_update = INVALID_DATE;
this->next_edge = INVALID_NODE;
}
void LinkGraph::Compress()
{
this->last_compression = (_date + this->last_compression) / 2;
for (NodeID node1 = 0; node1 < this->Size(); ++node1) {
this->nodes[node1].supply /= 2;
for (NodeID node2 = 0; node2 < this->Size(); ++node2) {
BaseEdge &edge = this->edges[node1][node2];
if (edge.capacity > 0) {
edge.capacity = max(1U, edge.capacity / 2);
edge.usage /= 2;
}
}
}
}
/**
* Merge a link graph with another one.
* @param other LinkGraph to be merged into this one.
*/
void LinkGraph::Merge(LinkGraph *other)
{
Date age = _date - this->last_compression + 1;
Date other_age = _date - other->last_compression + 1;
NodeID first = this->Size();
for (NodeID node1 = 0; node1 < other->Size(); ++node1) {
Station *st = Station::Get(other->nodes[node1].station);
NodeID new_node = this->AddNode(st);
this->nodes[new_node].supply = LinkGraph::Scale(other->nodes[node1].supply, age, other_age);
st->goods[this->cargo].link_graph = this->index;
st->goods[this->cargo].node = new_node;
for (NodeID node2 = 0; node2 < node1; ++node2) {
BaseEdge &forward = this->edges[new_node][first + node2];
BaseEdge &backward = this->edges[first + node2][new_node];
forward = other->edges[node1][node2];
backward = other->edges[node2][node1];
forward.capacity = LinkGraph::Scale(forward.capacity, age, other_age);
forward.usage = LinkGraph::Scale(forward.usage, age, other_age);
if (forward.next_edge != INVALID_NODE) forward.next_edge += first;
backward.capacity = LinkGraph::Scale(backward.capacity, age, other_age);
backward.usage = LinkGraph::Scale(backward.usage, age, other_age);
if (backward.next_edge != INVALID_NODE) backward.next_edge += first;
}
BaseEdge &new_start = this->edges[new_node][new_node];
new_start = other->edges[node1][node1];
if (new_start.next_edge != INVALID_NODE) new_start.next_edge += first;
}
delete other;
}
/**
* Remove a node from the link graph by overwriting it with the last node.
* @param id ID of the node to be removed.
*/
void LinkGraph::RemoveNode(NodeID id)
{
assert(id < this->Size());
NodeID last_node = this->Size() - 1;
for (NodeID i = 0; i <= last_node; ++i) {
(*this)[i].RemoveEdge(id);
BaseEdge *node_edges = this->edges[i];
NodeID prev = i;
NodeID next = node_edges[i].next_edge;
while (next != INVALID_NODE) {
if (next == last_node) {
node_edges[prev].next_edge = id;
break;
}
prev = next;
next = node_edges[prev].next_edge;
}
node_edges[id] = node_edges[last_node];
}
Station::Get(this->nodes[last_node].station)->goods[this->cargo].node = id;
this->nodes.Erase(this->nodes.Get(id));
this->edges.EraseColumn(id);
/* Not doing EraseRow here, as having the extra invalid row doesn't hurt
* and removing it would trigger a lot of memmove. The data has already
* been copied around in the loop above. */
}
/**
* Add a node to the component and create empty edges associated with it. Set
* the station's last_component to this component. Calculate the distances to all
* other nodes. The distances to _all_ nodes are important as the demand
* calculator relies on their availability.
* @param st New node's station.
* @return New node's ID.
*/
NodeID LinkGraph::AddNode(const Station *st)
{
const GoodsEntry &good = st->goods[this->cargo];
NodeID new_node = this->Size();
this->nodes.Append();
/* Avoid reducing the height of the matrix as that is expensive and we
* most likely will increase it again later which is again expensive. */
this->edges.Resize(new_node + 1U,
max(new_node + 1U, this->edges.Height()));
this->nodes[new_node].Init(st->index,
HasBit(good.acceptance_pickup, GoodsEntry::GES_ACCEPTANCE));
BaseEdge *new_edges = this->edges[new_node];
/* Reset the first edge starting at the new node */
new_edges[new_node].next_edge = INVALID_NODE;
for (NodeID i = 0; i <= new_node; ++i) {
uint distance = DistanceManhattan(st->xy, Station::Get(this->nodes[i].station)->xy);
new_edges[i].Init(distance);
this->edges[i][new_node].Init(distance);
}
return new_node;
}
/**
* Fill an edge with values from a link.
* @param to Destination node of the link.
* @param capacity Capacity of the link.
*/
void LinkGraph::Node::AddEdge(NodeID to, uint capacity, uint usage)
{
assert(this->index != to);
BaseEdge &edge = this->edges[to];
BaseEdge &first = this->edges[this->index];
edge.capacity = capacity;
edge.usage = usage == UINT_MAX ? 0 : usage;
edge.next_edge = first.next_edge;
first.next_edge = to;
edge.last_update = _date;
}
void LinkGraph::Node::UpdateEdge(NodeID to, uint capacity, uint usage)
{
assert(capacity > 0);
assert(usage <= capacity || usage == UINT_MAX);
if (this->edges[to].last_update == INVALID_DATE) {
this->AddEdge(to, capacity, usage);
} else {
(*this)[to].Update(capacity, usage);
}
}
/**
* Remove an outgoing edge from this node.
* @param to ID of destination node.
*/
void LinkGraph::Node::RemoveEdge(NodeID to)
{
if (this->index == to) return;
BaseEdge &edge = this->edges[to];
edge.capacity = 0;
edge.last_update = INVALID_DATE;
edge.usage = 0;
NodeID prev = this->index;
NodeID next = this->edges[this->index].next_edge;
while (next != INVALID_NODE) {
if (next == to) {
/* Will be removed, skip it. */
this->edges[prev].next_edge = edge.next_edge;
edge.next_edge = INVALID_NODE;
break;
} else {
prev = next;
next = this->edges[next].next_edge;
}
}
}
/**
* Create a new edge or update an existing one. If usage is UINT_MAX refresh
* the edge to have at least the given capacity, otherwise add the capacity.
* @param from Start node of the edge.
* @param to End node of the edge.
* @param capacity Capacity to be added/updated.
* @param usage Usage to be added or UINT_MAX.
*/
void LinkGraph::Edge::Update(uint capacity, uint usage)
{
assert(this->edge.capacity > 0);
if (usage == UINT_MAX) {
this->edge.capacity = max(this->edge.capacity, capacity);
} else {
assert(capacity >= usage);
this->edge.capacity += capacity;
this->edge.usage += usage;
}
this->edge.last_update = _date;
}
/**
* Resize the component and fill it with empty nodes and edges. Used when
* loading from save games. The component is expected to be empty before.
* @param size New size of the component.
*/
void LinkGraph::Init(uint size)
{
assert(this->Size() == 0);
this->edges.Resize(size, size);
this->nodes.Resize(size);
for (uint i = 0; i < size; ++i) {
this->nodes[i].Init();
BaseEdge *column = this->edges[i];
for (uint j = 0; j < size; ++j) column[j].Init();
}
}

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src/linkgraph/linkgraph.h Normal file
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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file linkgraph.h Declaration of link graph classes used for cargo distribution. */
#ifndef LINKGRAPH_H
#define LINKGRAPH_H
#include "../core/pool_type.hpp"
#include "../core/smallmap_type.hpp"
#include "../core/smallmatrix_type.hpp"
#include "../station_base.h"
#include "../cargotype.h"
#include "../date_func.h"
#include "linkgraph_type.h"
struct SaveLoad;
class LinkGraph;
/**
* Type of the pool for link graph components. Each station can be in at up to
* 32 link graphs. So we allow for plenty of them to be created.
*/
typedef Pool<LinkGraph, LinkGraphID, 32, 0xFFFFFF> LinkGraphPool;
/** The actual pool with link graphs. */
extern LinkGraphPool _link_graph_pool;
/**
* A connected component of a link graph. Contains a complete set of stations
* connected by links as nodes and edges. Each component also holds a copy of
* the link graph settings at the time of its creation. The global settings
* might change between the creation and join time so we can't rely on them.
*/
class LinkGraph : public LinkGraphPool::PoolItem<&_link_graph_pool> {
public:
/**
* Node of the link graph. contains all relevant information from the associated
* station. It's copied so that the link graph job can work on its own data set
* in a separate thread.
*/
struct BaseNode {
uint supply; ///< Supply at the station.
uint demand; ///< Acceptance at the station.
StationID station; ///< Station ID.
Date last_update; ///< When the supply was last updated.
void Init(StationID st = INVALID_STATION, uint demand = 0);
};
/**
* An edge in the link graph. Corresponds to a link between two stations or at
* least the distance between them. Edges from one node to itself contain the
* ID of the opposite Node of the first active edge (i.e. not just distance) in
* the column as next_edge.
*/
struct BaseEdge {
uint distance; ///< Length of the link.
uint capacity; ///< Capacity of the link.
uint usage; ///< Usage of the link.
Date last_update; ///< When the link was last updated.
NodeID next_edge; ///< Destination of next valid edge starting at the same source node.
void Init(uint distance = 0);
};
/**
* Wrapper for an edge (const or not) allowing retrieval, but no modification.
* @tparam Tedge Actual edge class, may be "const BaseEdge" or just "BaseEdge".
*/
template<typename Tedge>
class EdgeWrapper {
protected:
Tedge &edge; ///< Actual edge to be used.
public:
/**
* Wrap a an edge.
* @param edge Edge to be wrapped.
*/
EdgeWrapper (Tedge &edge) : edge(edge) {}
/**
* Get edge's capacity.
* @return Capacity.
*/
uint Capacity() const { return this->edge.capacity; }
/**
* Get edge's usage.
* @return Usage.
*/
uint Usage() const { return this->edge.usage; }
/**
* Get edge's distance.
* @return Distance.
*/
uint Distance() const { return this->edge.distance; }
/**
* Get edge's last update.
* @return Last update.
*/
Date LastUpdate() const { return this->edge.last_update; }
};
/**
* Wrapper for a node (const or not) allowing retrieval, but no modification.
* @tparam Tedge Actual node class, may be "const BaseNode" or just "BaseNode".
* @tparam Tedge Actual edge class, may be "const BaseEdge" or just "BaseEdge".
*/
template<typename Tnode, typename Tedge>
class NodeWrapper {
protected:
Tnode &node; ///< Node being wrapped.
Tedge *edges; ///< Outgoing edges for wrapped node.
NodeID index; ///< ID of wrapped node.
public:
/**
* Wrap a node.
* @param node Node to be wrapped.
* @param edges Outgoing edges for node to be wrapped.
* @param index ID of node to be wrapped.
*/
NodeWrapper(Tnode &node, Tedge *edges, NodeID index) : node(node),
edges(edges), index(index) {}
/**
* Get supply of wrapped node.
* @return Supply.
*/
uint Supply() const { return this->node.supply; }
/**
* Get demand of wrapped node.
* @return Demand.
*/
uint Demand() const { return this->node.demand; }
/**
* Get ID of station belonging to wrapped node.
* @return ID of node's station.
*/
StationID Station() const { return this->node.station; }
/**
* Get node's last update.
* @return Last update.
*/
Date LastUpdate() const { return this->node.last_update; }
};
/**
* Base class for iterating across outgoing edges of a node. Only the real
* edges (those with capacity) are iterated. The ones with only distance
* information are skipped.
* @tparam Tedge Actual edge class. May be "BaseEdge" or "const BaseEdge".
* @tparam Titer Actual iterator class.
*/
template <class Tedge, class Tedge_wrapper, class Titer>
class BaseEdgeIterator {
protected:
Tedge *base; ///< Array of edges being iterated.
NodeID current; ///< Current offset in edges array.
/**
* A "fake" pointer to enable operator-> on temporaries. As the objects
* returned from operator* aren't references but real objects, we have
* to return something that implements operator->, but isn't a pointer
* from operator->. A fake pointer.
*/
class FakePointer : public SmallPair<NodeID, Tedge_wrapper> {
public:
/**
* Construct a fake pointer from a pair of NodeID and edge.
* @param pair Pair to be "pointed" to (in fact shallow-copied).
*/
FakePointer(const SmallPair<NodeID, Tedge_wrapper> &pair) : SmallPair<NodeID, Tedge_wrapper>(pair) {}
/**
* Retrieve the pair by operator->.
* @return Pair being "pointed" to.
*/
SmallPair<NodeID, Tedge_wrapper> *operator->() { return this; }
};
public:
/**
* Constructor.
* @param base Array of edges to be iterated.
* @param current ID of current node (to locate the first edge).
*/
BaseEdgeIterator (Tedge *base, NodeID current) :
base(base),
current(current == INVALID_NODE ? current : base[current].next_edge)
{}
/**
* Prefix-increment.
* @return This.
*/
Titer &operator++()
{
this->current = this->base[this->current].next_edge;
return static_cast<Titer &>(*this);
}
/**
* Postfix-increment.
* @return Version of this before increment.
*/
Titer operator++(int)
{
Titer ret(static_cast<Titer &>(*this));
this->current = this->base[this->current].next_edge;
return ret;
}
/**
* Compare with some other edge iterator. The other one may be of a
* child class.
* @tparam Tother Class of other iterator.
* @param other Instance of other iterator.
* @return If the iterators have the same edge array and current node.
*/
template<class Tother>
bool operator==(const Tother &other)
{
return this->base == other.base && this->current == other.current;
}
/**
* Compare for inequality with some other edge iterator. The other one
* may be of a child class.
* @tparam Tother Class of other iterator.
* @param other Instance of other iterator.
* @return If either the edge arrays or the current nodes differ.
*/
template<class Tother>
bool operator!=(const Tother &other)
{
return this->base != other.base || this->current != other.current;
}
/**
* Dereference with operator*.
* @return Pair of current target NodeID and edge object.
*/
SmallPair<NodeID, Tedge_wrapper> operator*() const
{
return SmallPair<NodeID, Tedge_wrapper>(this->current, Tedge_wrapper(this->base[this->current]));
}
/**
* Dereference with operator->.
* @return Fake pointer to Pair of current target NodeID and edge object.
*/
FakePointer operator->() const {
return FakePointer(this->operator*());
}
};
/**
* A constant edge class.
*/
typedef EdgeWrapper<const BaseEdge> ConstEdge;
/**
* An updatable edge class.
*/
class Edge : public EdgeWrapper<BaseEdge> {
public:
/**
* Constructor
* @param edge Edge to be wrapped.
*/
Edge(BaseEdge &edge) : EdgeWrapper<BaseEdge>(edge) {}
void Update(uint capacity, uint usage);
};
/**
* An iterator for const edges. Cannot be typedef'ed because of
* template-reference to ConstEdgeIterator itself.
*/
class ConstEdgeIterator : public BaseEdgeIterator<const BaseEdge, ConstEdge, ConstEdgeIterator> {
public:
/**
* Constructor.
* @param edges Array of edges to be iterated over.
* @param current ID of current edge's end node.
*/
ConstEdgeIterator(const BaseEdge *edges, NodeID current) :
BaseEdgeIterator<const BaseEdge, ConstEdge, ConstEdgeIterator>(edges, current) {}
};
/**
* An iterator for non-const edges. Cannot be typedef'ed because of
* template-reference to EdgeIterator itself.
*/
class EdgeIterator : public BaseEdgeIterator<BaseEdge, Edge, EdgeIterator> {
public:
/**
* Constructor.
* @param edges Array of edges to be iterated over.
* @param current ID of current edge's end node.
*/
EdgeIterator(BaseEdge *edges, NodeID current) :
BaseEdgeIterator<BaseEdge, Edge, EdgeIterator>(edges, current) {}
};
/**
* Constant node class. Only retrieval operations are allowed on both the
* node itself and its edges.
*/
class ConstNode : public NodeWrapper<const BaseNode, const BaseEdge> {
public:
/**
* Constructor.
* @param lg LinkGraph to get the node from.
* @param node ID of the node.
*/
ConstNode(const LinkGraph *lg, NodeID node) :
NodeWrapper<const BaseNode, const BaseEdge>(lg->nodes[node], lg->edges[node], node)
{}
/**
* Get a ConstEdge. This is not a reference as the wrapper objects are
* not actually persistent.
* @param to ID of end node of edge.
* @return Constant edge wrapper.
*/
ConstEdge operator[](NodeID to) const { return ConstEdge(this->edges[to]); }
/**
* Get an iterator pointing to the start of the edges array.
* @return Constant edge iterator.
*/
ConstEdgeIterator Begin() const { return ConstEdgeIterator(this->edges, this->index); }
/**
* Get an iterator pointing beyond the end of the edges array.
* @return Constant edge iterator.
*/
ConstEdgeIterator End() const { return ConstEdgeIterator(this->edges, INVALID_NODE); }
};
/**
* Updatable node class. The node itself as well as its edges can be modified.
*/
class Node : public NodeWrapper<BaseNode, BaseEdge> {
public:
/**
* Constructor.
* @param lg LinkGraph to get the node from.
* @param node ID of the node.
*/
Node(LinkGraph *lg, NodeID node) :
NodeWrapper<BaseNode, BaseEdge>(lg->nodes[node], lg->edges[node], node)
{}
/**
* Get an Edge. This is not a reference as the wrapper objects are not
* actually persistent.
* @param to ID of end node of edge.
* @return Edge wrapper.
*/
Edge operator[](NodeID to) { return Edge(this->edges[to]); }
/**
* Get an iterator pointing to the start of the edges array.
* @return Edge iterator.
*/
EdgeIterator Begin() { return EdgeIterator(this->edges, this->index); }
/**
* Get an iterator pointing beyond the end of the edges array.
* @return Constant edge iterator.
*/
EdgeIterator End() { return EdgeIterator(this->edges, INVALID_NODE); }
/**
* Update the node's supply and set last_update to the current date.
* @param supply Supply to be added.
*/
void UpdateSupply(uint supply)
{
this->node.supply += supply;
this->node.last_update = _date;
}
/**
* Set the node's demand.
* @param demand New demand for the node.
*/
void SetDemand(uint demand)
{
this->node.demand = demand;
}
void AddEdge(NodeID to, uint capacity, uint usage = 0);
void UpdateEdge(NodeID to, uint capacity, uint usage = 0);
void RemoveEdge(NodeID to);
};
typedef SmallVector<BaseNode, 16> NodeVector;
typedef SmallMatrix<BaseEdge> EdgeMatrix;
/** Minimum effective distance for timeout calculation. */
static const uint MIN_TIMEOUT_DISTANCE = 48;
/** Minimum number of days between subsequent compressions of a LG. */
static const uint COMPRESSION_INTERVAL = 256;
/**
* Scale a value from a link graph of age orig_age for usage in one of age
* target_age. Make sure that the value stays > 0 if it was > 0 before.
* @param val Value to be scaled.
* @param target_age Age of the target link graph.
* @param orig_age Age of the original link graph.
* @return scaled value.
*/
inline static uint Scale(uint val, uint target_age, uint orig_age)
{
return val > 0 ? max(1U, val * target_age / orig_age) : 0;
}
/** Bare constructor, only for save/load. */
LinkGraph() : cargo(INVALID_CARGO), last_compression(0) {}
/**
* Real constructor.
* @param cargo Cargo the link graph is about.
*/
LinkGraph(CargoID cargo) : cargo(cargo), last_compression(_date) {}
void Init(uint size);
void Compress();
void Merge(LinkGraph *other);
/* Splitting link graphs is intentionally not implemented.
* The overhead in determining connectedness would probably outweigh the
* benefit of having to deal with smaller graphs. In real world examples
* networks generally grow. Only rarely a network is permanently split.
* Reacting to temporary splits here would obviously create performance
* problems and detecting the temporary or permanent nature of splits isn't
* trivial. */
/**
* Get a node with the specified id.
* @param num ID of the node.
* @return the Requested node.
*/
inline Node operator[](NodeID num) { return Node(this, num); }
/**
* Get a const reference to a node with the specified id.
* @param num ID of the node.
* @return the Requested node.
*/
inline ConstNode operator[](NodeID num) const { return ConstNode(this, num); }
/**
* Get the current size of the component.
* @return Size.
*/
inline uint Size() const { return this->nodes.Length(); }
/**
* Get date of last compression.
* @return Date of last compression.
*/
inline Date LastCompression() const { return this->last_compression; }
/**
* Get the cargo ID this component's link graph refers to.
* @return Cargo ID.
*/
inline CargoID Cargo() const { return this->cargo; }
/**
* Scale a value to its monthly equivalent, based on last compression.
* @param base Value to be scaled.
* @return Scaled value.
*/
inline uint Monthly(uint base) const
{
return base * 30 / (_date - this->last_compression + 1);
}
NodeID AddNode(const Station *st);
void RemoveNode(NodeID id);
protected:
friend class LinkGraph::ConstNode;
friend class LinkGraph::Node;
friend const SaveLoad *GetLinkGraphDesc();
friend const SaveLoad *GetLinkGraphJobDesc();
friend void SaveLoad_LinkGraph(LinkGraph &lg);
CargoID cargo; ///< Cargo of this component's link graph.
Date last_compression; ///< Last time the capacities and supplies were compressed.
NodeVector nodes; ///< Nodes in the component.
EdgeMatrix edges; ///< Edges in the component.
};
#define FOR_ALL_LINK_GRAPHS(var) FOR_ALL_ITEMS_FROM(LinkGraph, link_graph_index, var, 0)
#endif /* LINKGRAPH_H */

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@ -0,0 +1,26 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file linkgraph_base.h Some typedefs for the main game. */
#ifndef LINKGRAPH_BASE_H
#define LINKGRAPH_BASE_H
#include "linkgraph.h"
typedef LinkGraph::Node Node;
typedef LinkGraph::Edge Edge;
typedef LinkGraph::EdgeIterator EdgeIterator;
typedef LinkGraph::ConstNode ConstNode;
typedef LinkGraph::ConstEdge ConstEdge;
typedef LinkGraph::ConstEdgeIterator ConstEdgeIterator;
#endif /* LINKGRAPH_BASE_H */

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@ -0,0 +1,24 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file linkgraph_type.h Declaration of link graph types used for cargo distribution. */
#ifndef LINKGRAPH_TYPE_H
#define LINKGRAPH_TYPE_H
typedef uint16 LinkGraphID;
static const LinkGraphID INVALID_LINK_GRAPH = UINT16_MAX;
typedef uint16 LinkGraphJobID;
static const LinkGraphID INVALID_LIN_KGRAPH_JOB = UINT16_MAX;
typedef uint16 NodeID;
static const NodeID INVALID_NODE = UINT16_MAX;
#endif /* LINKGRAPH_TYPE_H */

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@ -16,6 +16,7 @@
#include "newgrf_airport.h"
#include "cargopacket.h"
#include "industry_type.h"
#include "linkgraph/linkgraph_type.h"
#include "newgrf_storage.h"
typedef Pool<BaseStation, StationID, 32, 64000> StationPool;
@ -74,7 +75,9 @@ struct GoodsEntry {
time_since_pickup(255),
rating(INITIAL_STATION_RATING),
last_speed(0),
last_age(255)
last_age(255),
link_graph(INVALID_LINK_GRAPH),
node(INVALID_NODE)
{}
byte acceptance_pickup; ///< Status of this cargo, see #GoodsEntryStatus.
@ -108,6 +111,9 @@ struct GoodsEntry {
byte amount_fract; ///< Fractional part of the amount in the cargo list
StationCargoList cargo; ///< The cargo packets of cargo waiting in this station
LinkGraphID link_graph; ///< Link graph this station belongs to.
NodeID node; ///< ID of node in link graph referring to this goods entry.
/**
* Reports whether a vehicle has ever tried to load the cargo at this station.
* This does not imply that there was cargo available for loading. Refer to GES_PICKUP for that.