(svn r2085) Improve browsing via console:

- change directory/load map via filename (number is also possible)
- add command "pwd" to Print the current Working Directory
- rename "list_files" to "ls" (and add alias "dir")
- rename "goto_dir" to "cd"
- loading of TTD maps via "load" is now possible
- switching of drives via "cd" (only applies to systems which have a drive concept) is now possible
- "scan_files" is now obsolete and was removed
This is still far from perfect, mostly because the way OTTD handles files is Broken By Design(tm), but should make file navigation via console a bit easier
This commit is contained in:
tron 2005-03-27 12:48:25 +00:00
parent aba225c88d
commit 0659f34aa6
1 changed files with 83 additions and 108 deletions

View File

@ -174,152 +174,127 @@ DEF_CONSOLE_CMD(ConSave)
return NULL;
}
/* Load a file-number from current dir */
static void LoadMap(uint no)
static const FiosItem* GetFiosItem(const char* file)
{
/* Build file list */
int i;
BuildFileList();
/* Check if in range */
if (no != 0 && no <= (uint)_fios_num) {
const FiosItem *item = &_fios_list[no - 1];
for (i = 0; i < _fios_num; i++) {
if (strcmp(file, _fios_list[i].name) == 0) break;
}
if (item->type == FIOS_TYPE_FILE) {
/* Load the file */
_switch_mode = SM_LOAD;
SetFiosType(item->type);
strcpy(_file_to_saveload.name, FiosBrowseTo(item));
if (i == _fios_num) { /* If no name matches, try to parse it as number */
char* endptr;
IConsolePrint(_iconsole_color_default, "Loading map...");
} else
IConsolePrint(_iconsole_color_error, "That is not a map.");
i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
}
} else /* Show usages */
IConsolePrint(_iconsole_color_error, "Unknown map. Use 'list_files' and 'goto_dir' to find the numbers of the savegame.");
/* Free the file-list */
FiosFreeSavegameList();
return IS_INT_INSIDE(i, 0, _fios_num) ? &_fios_list[i] : NULL;
}
/* Load a file from a map */
DEF_CONSOLE_CMD(ConLoad)
{
/* We need 1 argument */
if (argc == 2) {
/* Load the map */
LoadMap(atoi(argv[1]));
const FiosItem* item;
const char* file;
if (argc != 2) {
IConsolePrint(_iconsole_color_default, "Usage: load <file | number>");
return NULL;
}
/* Give usage */
IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: load <file-no>");
file = argv[1];
item = GetFiosItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
_switch_mode = SM_LOAD;
SetFiosType(item->type);
strcpy(_file_to_saveload.name, FiosBrowseTo(item));
break;
default:
IConsolePrintF(_iconsole_color_error, "%s: Not a map.", file);
break;
}
} else {
IConsolePrintF(_iconsole_color_error, "%s: No such file or directory.",
file);
}
FiosFreeSavegameList();
return NULL;
}
/* List all the files in the current dir via console */
DEF_CONSOLE_CMD(ConListFiles)
{
const FiosItem *item;
int pos = 0;
int i;
/* Build the file-list */
BuildFileList();
/* As long as we have files */
while (pos < _fios_num) {
item = _fios_list + pos;
pos++;
/* Show them */
IConsolePrintF(_iconsole_color_default, "%d) %s", pos, item->title[0] ? item->title : item->name);
for (i = 0; i < _fios_num; i++) {
const FiosItem* item = &_fios_list[i];
IConsolePrintF(_iconsole_color_default, "%d) %s",
i, item->title[0] != '\0' ? item->title : item->name);
}
/* Destroy the file list */
FiosFreeSavegameList();
return NULL;
}
/* Get an Specific file */
DEF_CONSOLE_CMD(ConScanFiles)
{
const FiosItem *item;
int pos = 0;
_iconsole_var* result;
result = IConsoleVarAlloc(ICONSOLE_VAR_STRING);
if (argc <= 1) {
IConsoleVarSetString(result, "0");
return result; // return an zero
}
/* Build the file-list */
BuildFileList();
/* As long as we have files */
while (pos < _fios_num) {
item = _fios_list + pos;
pos++;
if (strcmp(argv[1], "..") == 0) {
if (item->type == FIOS_TYPE_PARENT) {
// huh we are searching for the parent directory
char buffer[10];
sprintf(buffer, "%d", pos);
IConsoleVarSetString(result, buffer);
return result;
}
} else
// file records ?
if (item->type == FIOS_TYPE_FILE) {
if (strcmp(argv[1], item->name) == 0) {
char buffer[10];
sprintf(buffer, "%d", pos);
IConsoleVarSetString(result, buffer);
return result;
}
}
}
/* Destroy the file list */
FiosFreeSavegameList();
return NULL;
}
/* Change the dir via console */
DEF_CONSOLE_CMD(ConGotoDir)
DEF_CONSOLE_CMD(ConChangeDirectory)
{
char *file;
int no;
const FiosItem* item;
const char* file;
/* We need 1 argument */
if (argc != 2) {
IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: goto_dir <dir-no>");
IConsolePrint(_iconsole_color_default, "Usage: cd <directory | number>");
return NULL;
}
no = atoi(argv[1]);
file = argv[1];
item = GetFiosItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_DIR:
case FIOS_TYPE_DRIVE:
case FIOS_TYPE_PARENT:
FiosBrowseTo(item);
break;
/* Make the file list */
BuildFileList();
/* Check if we are in range */
if (no != 0 && no <= _fios_num) {
const FiosItem *item = &_fios_list[no - 1];
/* Only DIR and PARENT we do allow here */
if (item->type == FIOS_TYPE_DIR || item->type == FIOS_TYPE_PARENT) {
/* Goto the map */
file = FiosBrowseTo(item);
FiosFreeSavegameList();
return NULL;
default:
IConsolePrintF(_iconsole_color_error, "%s: Not a directory.", file);
break;
}
} else {
IConsolePrintF(_iconsole_color_error, "%s: No such file or directory.",
file);
}
/* Report error */
IConsolePrint(_iconsole_color_default, "That number is no directory.");
FiosFreeSavegameList();
return NULL;
}
DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
{
const char* path;
// XXX Workaround for broken file handling
FiosGetSavegameList(&_fios_num, SLD_LOAD_GAME);
FiosFreeSavegameList();
FiosGetDescText(&path);
IConsolePrint(_iconsole_color_default, path);
return NULL;
}
@ -1270,13 +1245,13 @@ void IConsoleStdLibRegister(void)
IConsoleCmdRegister("alias", ConAlias);
IConsoleCmdRegister("load", ConLoad);
IConsoleCmdRegister("save", ConSave);
IConsoleCmdRegister("list_files", ConListFiles);
IConsoleCmdRegister("scan_files", ConScanFiles);
IConsoleCmdRegister("goto_dir", ConGotoDir);
IConsoleCmdRegister("ls", ConListFiles);
IConsoleCmdRegister("cd", ConChangeDirectory);
IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
IConsoleAliasRegister("dir", "ls");
IConsoleAliasRegister("new_game", "newgame");
IConsoleAliasRegister("newmap", "newgame");
IConsoleAliasRegister("new_map", "newgame");
IConsoleAliasRegister("load_game", "temp_string << scan_files %!;load temp_string");
IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE);