mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r2085) Improve browsing via console:
- change directory/load map via filename (number is also possible) - add command "pwd" to Print the current Working Directory - rename "list_files" to "ls" (and add alias "dir") - rename "goto_dir" to "cd" - loading of TTD maps via "load" is now possible - switching of drives via "cd" (only applies to systems which have a drive concept) is now possible - "scan_files" is now obsolete and was removed This is still far from perfect, mostly because the way OTTD handles files is Broken By Design(tm), but should make file navigation via console a bit easier
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aba225c88d
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0659f34aa6
191
console_cmds.c
191
console_cmds.c
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@ -174,152 +174,127 @@ DEF_CONSOLE_CMD(ConSave)
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return NULL;
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}
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/* Load a file-number from current dir */
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static void LoadMap(uint no)
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static const FiosItem* GetFiosItem(const char* file)
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{
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/* Build file list */
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int i;
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BuildFileList();
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/* Check if in range */
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if (no != 0 && no <= (uint)_fios_num) {
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const FiosItem *item = &_fios_list[no - 1];
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for (i = 0; i < _fios_num; i++) {
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if (strcmp(file, _fios_list[i].name) == 0) break;
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}
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if (item->type == FIOS_TYPE_FILE) {
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/* Load the file */
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_switch_mode = SM_LOAD;
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SetFiosType(item->type);
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strcpy(_file_to_saveload.name, FiosBrowseTo(item));
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if (i == _fios_num) { /* If no name matches, try to parse it as number */
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char* endptr;
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IConsolePrint(_iconsole_color_default, "Loading map...");
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} else
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IConsolePrint(_iconsole_color_error, "That is not a map.");
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i = strtol(file, &endptr, 10);
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if (file == endptr || *endptr != '\0') i = -1;
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}
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} else /* Show usages */
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IConsolePrint(_iconsole_color_error, "Unknown map. Use 'list_files' and 'goto_dir' to find the numbers of the savegame.");
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/* Free the file-list */
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FiosFreeSavegameList();
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return IS_INT_INSIDE(i, 0, _fios_num) ? &_fios_list[i] : NULL;
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}
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/* Load a file from a map */
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DEF_CONSOLE_CMD(ConLoad)
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{
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/* We need 1 argument */
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if (argc == 2) {
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/* Load the map */
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LoadMap(atoi(argv[1]));
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const FiosItem* item;
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const char* file;
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if (argc != 2) {
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IConsolePrint(_iconsole_color_default, "Usage: load <file | number>");
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return NULL;
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}
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/* Give usage */
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IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: load <file-no>");
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file = argv[1];
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item = GetFiosItem(file);
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if (item != NULL) {
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switch (item->type) {
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case FIOS_TYPE_FILE:
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case FIOS_TYPE_OLDFILE:
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_switch_mode = SM_LOAD;
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SetFiosType(item->type);
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strcpy(_file_to_saveload.name, FiosBrowseTo(item));
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break;
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default:
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IConsolePrintF(_iconsole_color_error, "%s: Not a map.", file);
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break;
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}
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} else {
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IConsolePrintF(_iconsole_color_error, "%s: No such file or directory.",
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file);
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}
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FiosFreeSavegameList();
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return NULL;
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}
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/* List all the files in the current dir via console */
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DEF_CONSOLE_CMD(ConListFiles)
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{
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const FiosItem *item;
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int pos = 0;
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int i;
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/* Build the file-list */
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BuildFileList();
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/* As long as we have files */
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while (pos < _fios_num) {
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item = _fios_list + pos;
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pos++;
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/* Show them */
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IConsolePrintF(_iconsole_color_default, "%d) %s", pos, item->title[0] ? item->title : item->name);
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for (i = 0; i < _fios_num; i++) {
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const FiosItem* item = &_fios_list[i];
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IConsolePrintF(_iconsole_color_default, "%d) %s",
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i, item->title[0] != '\0' ? item->title : item->name);
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}
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/* Destroy the file list */
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FiosFreeSavegameList();
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return NULL;
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}
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/* Get an Specific file */
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DEF_CONSOLE_CMD(ConScanFiles)
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{
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const FiosItem *item;
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int pos = 0;
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_iconsole_var* result;
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result = IConsoleVarAlloc(ICONSOLE_VAR_STRING);
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if (argc <= 1) {
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IConsoleVarSetString(result, "0");
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return result; // return an zero
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}
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/* Build the file-list */
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BuildFileList();
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/* As long as we have files */
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while (pos < _fios_num) {
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item = _fios_list + pos;
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pos++;
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if (strcmp(argv[1], "..") == 0) {
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if (item->type == FIOS_TYPE_PARENT) {
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// huh we are searching for the parent directory
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char buffer[10];
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sprintf(buffer, "%d", pos);
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IConsoleVarSetString(result, buffer);
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return result;
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}
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} else
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// file records ?
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if (item->type == FIOS_TYPE_FILE) {
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if (strcmp(argv[1], item->name) == 0) {
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char buffer[10];
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sprintf(buffer, "%d", pos);
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IConsoleVarSetString(result, buffer);
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return result;
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}
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}
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}
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/* Destroy the file list */
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FiosFreeSavegameList();
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return NULL;
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}
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/* Change the dir via console */
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DEF_CONSOLE_CMD(ConGotoDir)
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DEF_CONSOLE_CMD(ConChangeDirectory)
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{
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char *file;
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int no;
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const FiosItem* item;
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const char* file;
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/* We need 1 argument */
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if (argc != 2) {
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IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: goto_dir <dir-no>");
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IConsolePrint(_iconsole_color_default, "Usage: cd <directory | number>");
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return NULL;
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}
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no = atoi(argv[1]);
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file = argv[1];
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item = GetFiosItem(file);
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if (item != NULL) {
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switch (item->type) {
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case FIOS_TYPE_DIR:
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case FIOS_TYPE_DRIVE:
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case FIOS_TYPE_PARENT:
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FiosBrowseTo(item);
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break;
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/* Make the file list */
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BuildFileList();
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/* Check if we are in range */
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if (no != 0 && no <= _fios_num) {
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const FiosItem *item = &_fios_list[no - 1];
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/* Only DIR and PARENT we do allow here */
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if (item->type == FIOS_TYPE_DIR || item->type == FIOS_TYPE_PARENT) {
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/* Goto the map */
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file = FiosBrowseTo(item);
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FiosFreeSavegameList();
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return NULL;
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default:
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IConsolePrintF(_iconsole_color_error, "%s: Not a directory.", file);
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break;
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}
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} else {
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IConsolePrintF(_iconsole_color_error, "%s: No such file or directory.",
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file);
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}
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/* Report error */
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IConsolePrint(_iconsole_color_default, "That number is no directory.");
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FiosFreeSavegameList();
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return NULL;
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}
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DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
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{
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const char* path;
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// XXX Workaround for broken file handling
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FiosGetSavegameList(&_fios_num, SLD_LOAD_GAME);
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FiosFreeSavegameList();
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FiosGetDescText(&path);
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IConsolePrint(_iconsole_color_default, path);
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return NULL;
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}
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@ -1270,13 +1245,13 @@ void IConsoleStdLibRegister(void)
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IConsoleCmdRegister("alias", ConAlias);
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IConsoleCmdRegister("load", ConLoad);
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IConsoleCmdRegister("save", ConSave);
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IConsoleCmdRegister("list_files", ConListFiles);
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IConsoleCmdRegister("scan_files", ConScanFiles);
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IConsoleCmdRegister("goto_dir", ConGotoDir);
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IConsoleCmdRegister("ls", ConListFiles);
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IConsoleCmdRegister("cd", ConChangeDirectory);
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IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
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IConsoleAliasRegister("dir", "ls");
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IConsoleAliasRegister("new_game", "newgame");
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IConsoleAliasRegister("newmap", "newgame");
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IConsoleAliasRegister("new_map", "newgame");
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IConsoleAliasRegister("load_game", "temp_string << scan_files %!;load temp_string");
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IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE);
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