Codechange: Replicate cursor screen backup to chat message display, removing explicit memory management.

Incidentally, this makes Blitter::GetBytesPerPixel unneeed.
This commit is contained in:
Michael Lutz 2023-11-04 15:20:21 +01:00
parent bbd64bbe2b
commit 071fdab236
7 changed files with 4 additions and 16 deletions

View File

@ -48,7 +48,6 @@ public:
Blitter::PaletteAnimation UsePaletteAnimation() override;
const char *GetName() override { return "32bpp-anim"; }
int GetBytesPerPixel() override { return 6; }
void PostResize() override;
/**

View File

@ -30,7 +30,6 @@ public:
size_t BufferSize(uint width, uint height) override;
void PaletteAnimate(const Palette &palette) override;
Blitter::PaletteAnimation UsePaletteAnimation() override;
int GetBytesPerPixel() override { return 4; }
/**
* Look up the colour in the current palette.

View File

@ -33,7 +33,6 @@ public:
bool NeedsAnimationBuffer() override;
const char *GetName() override { return "40bpp-anim"; }
int GetBytesPerPixel() override { return 5; }
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);

View File

@ -28,7 +28,6 @@ public:
size_t BufferSize(uint width, uint height) override;
void PaletteAnimate(const Palette &palette) override;
Blitter::PaletteAnimation UsePaletteAnimation() override;
int GetBytesPerPixel() override { return 1; }
};
#endif /* BLITTER_8BPP_BASE_HPP */

View File

@ -198,11 +198,6 @@ public:
*/
virtual const char *GetName() = 0;
/**
* Get how many bytes are needed to store a pixel.
*/
virtual int GetBytesPerPixel() = 0;
/**
* Post resize event
*/

View File

@ -32,7 +32,6 @@ public:
Blitter::PaletteAnimation UsePaletteAnimation() override { return Blitter::PALETTE_ANIMATION_NONE; };
const char *GetName() override { return "null"; }
int GetBytesPerPixel() override { return 0; }
};
/** Factory for the blitter that does nothing. */

View File

@ -58,7 +58,7 @@ static std::chrono::steady_clock::time_point _chatmessage_dirty_time;
* the left and pixels from the bottom. The height is the maximum height.
*/
static PointDimension _chatmsg_box;
static uint8_t *_chatmessage_backup = nullptr; ///< Backup in case text is moved.
static ReusableBuffer<uint8_t> _chatmessage_backup; ///< Backup in case text is moved.
/**
* Test if there are any chat messages to display.
@ -103,7 +103,6 @@ void NetworkReInitChatBoxSize()
{
_chatmsg_box.y = 3 * FONT_HEIGHT_NORMAL;
_chatmsg_box.height = MAX_CHAT_MESSAGES * (FONT_HEIGHT_NORMAL + ScaleGUITrad(NETWORK_CHAT_LINE_SPACING)) + ScaleGUITrad(4);
_chatmessage_backup = ReallocT(_chatmessage_backup, static_cast<size_t>(_chatmsg_box.width) * _chatmsg_box.height * BlitterFactory::GetCurrentBlitter()->GetBytesPerPixel());
}
/** Initialize all buffers of the chat visualisation. */
@ -156,7 +155,7 @@ void NetworkUndrawChatMessage()
_chatmessage_visible = false;
/* Put our 'shot' back to the screen */
blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup.GetBuffer(), width, height);
/* And make sure it is updated next time */
VideoDriver::GetInstance()->MakeDirty(x, y, width, height);
@ -208,10 +207,9 @@ void NetworkDrawChatMessage()
}
if (width <= 0 || height <= 0) return;
assert(blitter->BufferSize(width, height) <= static_cast<size_t>(_chatmsg_box.width) * _chatmsg_box.height * blitter->GetBytesPerPixel());
/* Make a copy of the screen as it is before painting (for undraw) */
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
uint8_t *buffer = _chatmessage_backup.Allocate(BlitterFactory::GetCurrentBlitter()->BufferSize(width, height));
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), buffer, width, height);
_cur_dpi = &_screen; // switch to _screen painting