(svn r19482) -Doc: Doxygen additions/updates.

This commit is contained in:
alberth 2010-03-20 15:23:26 +00:00
parent 116a5f56a4
commit 073f627930
3 changed files with 27 additions and 4 deletions

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@ -2677,7 +2677,13 @@ CommandCost CheckIfAuthorityAllowsNewStation(TileIndex tile, DoCommandFlag flags
return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS);
}
/** Return the town closest to the given tile within \a threshold.
* @param tile Starting point of the search.
* @param threshold Biggest allowed distance to the town.
* @return Closest town to \a tile withinh \a threshold, or \c NULL if there is no such town.
*
* @note This function only uses distance, the #ClosestTownFromTile function also takes town ownership into account.
*/
Town *CalcClosestTownFromTile(TileIndex tile, uint threshold)
{
Town *t;

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@ -66,8 +66,10 @@ void ResetBridges()
memcpy(&_bridge, &_orig_bridge, sizeof(_orig_bridge));
}
/** calculate the price factor for building a long bridge.
* basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6, 7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8,
/** Calculate the price factor for building a long bridge.
* Basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6, 7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8,
* @param length Length of the bridge.
* @return Price factor for the bridge.
*/
int CalcBridgeLenCostFactor(int x)
{
@ -630,6 +632,11 @@ static inline CommandCost CheckAllowRemoveTunnelBridge(TileIndex tile)
}
}
/** Remove a tunnel from the game, update town rating, etc.
* @param tile Tile containing one of the endpoints of the tunnel.
* @param flags Command flags.
* @return Succeeded or failed command.
*/
static CommandCost DoClearTunnel(TileIndex tile, DoCommandFlag flags)
{
Town *t = NULL;
@ -696,6 +703,11 @@ static CommandCost DoClearTunnel(TileIndex tile, DoCommandFlag flags)
}
/** Remove a bridge from the game, update town rating, etc.
* @param tile Tile containing one of the endpoints of the bridge.
* @param flags Command flags.
* @return Succeeded or failed command.
*/
static CommandCost DoClearBridge(TileIndex tile, DoCommandFlag flags)
{
DiagDirection direction;
@ -772,6 +784,11 @@ static CommandCost DoClearBridge(TileIndex tile, DoCommandFlag flags)
return CommandCost(EXPENSES_CONSTRUCTION, (GetTunnelBridgeLength(tile, endtile) + 2) * _price[PR_CLEAR_BRIDGE]);
}
/** Remove a tunnel or a bridge from the game.
* @param tile Tile containing one of the endpoints.
* @param flags Command flags.
* @return Succeeded or failed command.
*/
static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlag flags)
{
if (IsTunnel(tile)) {

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@ -274,7 +274,7 @@ static CommandCost GetRefitCost(EngineID engine_type)
* @param new_cid Cargotype to refit to
* @param new_subtype Cargo subtype to refit to
* @param flags Command flags
* @return refit cost; or CMD_ERROR if no vehicle was actually refitable to the cargo
* @return Refit cost.
*/
CommandCost RefitVehicle(Vehicle *v, bool only_this, CargoID new_cid, byte new_subtype, DoCommandFlag flags)
{