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Codechange: skip all commands of the past during desync replay (#12520)
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@ -1157,6 +1157,16 @@ void NetworkGameLoop()
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}
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}
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/* Skip all entries in the command-log till we caught up with the current game again. */
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if (TimerGameEconomy::date > next_date || (TimerGameEconomy::date == next_date && TimerGameEconomy::date_fract > next_date_fract)) {
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Debug(desync, 0, "Skipping to next command at {:08x}:{:02x}", next_date, next_date_fract);
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if (cp != nullptr) {
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delete cp;
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cp = nullptr;
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}
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check_sync_state = false;
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}
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if (cp != nullptr || check_sync_state) break;
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char buff[4096];
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