mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r10048) -Fix (r6455): Don't use override engine type for articulated wagon parts.
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@ -2595,7 +2595,7 @@ SpriteID GetVehiclePalette(const Vehicle *v)
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{
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if (v->type == VEH_TRAIN) {
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return GetEngineColourMap(
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(v->u.rail.first_engine != INVALID_ENGINE && (IsArticulatedPart(v) || UsesWagonOverride(v))) ?
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(v->u.rail.first_engine != INVALID_ENGINE && (UsesWagonOverride(v) || (IsArticulatedPart(v) && RailVehInfo(v->engine_type)->railveh_type != RAILVEH_WAGON))) ?
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v->u.rail.first_engine : v->engine_type,
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v->owner, v->u.rail.first_engine, v);
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}
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