(svn r9917) -Codechange: prepare some more areas for more road types.

This commit is contained in:
rubidium 2007-05-25 08:13:01 +00:00
parent d5d94e230f
commit 0819f3a9a0
9 changed files with 42 additions and 12 deletions

View File

@ -28,6 +28,7 @@
#include "strings.h"
#include "cargotype.h"
#include "group.h"
#include "road_map.h"
enum BuildVehicleWidgets {
@ -666,6 +667,7 @@ static void GenerateBuildRoadVehList(Window *w)
for (eid = ROAD_ENGINES_INDEX; eid < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; eid++) {
if (!IsEngineBuildable(eid, VEH_ROAD, _local_player)) continue;
if (!HASBIT(bv->filter.roadtypes, HASBIT(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
EngList_Add(&bv->eng_list, eid);
if (eid == bv->sel_engine) sel_id = eid;
@ -1019,6 +1021,7 @@ void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
ResizeWindow(w, 0, 16);
break;
case VEH_ROAD:
WP(w, buildvehicle_d).filter.roadtypes = (tile == 0) ? ROADTYPES_ALL : GetRoadTypes(tile);
ResizeWindow(w, 0, 16);
case VEH_SHIP:
break;

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@ -178,14 +178,16 @@ void StartupEngines()
static void AcceptEnginePreview(EngineID eid, PlayerID player)
{
Engine *e = GetEngine(eid);
Player *p = GetPlayer(player);
SETBIT(e->player_avail, player);
if (e->type == VEH_TRAIN) {
const RailVehicleInfo *rvi = RailVehInfo(eid);
Player *p = GetPlayer(player);
assert(rvi->railtype < RAILTYPE_END);
SETBIT(p->avail_railtypes, rvi->railtype);
} else if (e->type == VEH_ROAD) {
SETBIT(p->avail_roadtypes, HASBIT(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}
e->preview_player = INVALID_PLAYER;

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@ -127,8 +127,8 @@ struct Engine {
* EngineInfo.misc_flags is a bitmask, with the following values
*/
enum {
EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves (unsupported)
EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle (unsup)
EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves
EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle
EF_USES_2CC = 1, ///< Vehicle uses two company colours
EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
};

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@ -930,14 +930,15 @@ static void ToolbarZoomOutClick(Window *w)
static void ToolbarBuildRailClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
Window *w2;
w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
WP(w2, menu_d).sel_index = _last_built_railtype;
}
static void ToolbarBuildRoadClick(Window *w)
{
Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 1, 0);
const Player *p = GetPlayer(_local_player);
/* The standard road button is *always* available */
Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 1, ~(p->avail_roadtypes | 1));
WP(w2, menu_d).sel_index = _last_built_roadtype;
}

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@ -1716,7 +1716,10 @@ bool AfterLoadGame()
if (CheckSavegameVersion(34)) FOR_ALL_PLAYERS(p) ResetPlayerLivery(p);
FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index);
FOR_ALL_PLAYERS(p) {
p->avail_railtypes = GetPlayerRailtypes(p->index);
p->avail_roadtypes = GetPlayerRoadtypes(p->index);
}
if (!CheckSavegameVersion(27)) AfterLoadStations();

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@ -168,6 +168,7 @@ struct Player {
Livery livery[LS_END];
byte player_money_fraction;
byte avail_railtypes;
byte avail_roadtypes;
byte block_preview;
PlayerByte index;
@ -248,6 +249,7 @@ static inline bool IsValidPlayer(PlayerID pi)
}
byte GetPlayerRailtypes(PlayerID p);
byte GetPlayerRoadtypes(PlayerID p);
/** Finds out if a Player has a certain railtype available */
static inline bool HasRailtypeAvail(const Player *p, RailType Railtype)

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@ -472,6 +472,7 @@ Player *DoStartupNewPlayer(bool is_ai)
p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR;
p->avail_railtypes = GetPlayerRailtypes(p->index);
p->avail_roadtypes = GetPlayerRoadtypes(p->index);
p->inaugurated_year = _cur_year;
p->face = ConvertFromOldPlayerFace(Random());
@ -609,6 +610,24 @@ byte GetPlayerRailtypes(PlayerID p)
return rt;
}
byte GetPlayerRoadtypes(PlayerID p)
{
byte rt = 0;
EngineID i;
for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
const Engine* e = GetEngine(i);
const EngineInfo *ei = EngInfo(i);
if (e->type == VEH_ROAD && HASBIT(ei->climates, _opt.landscape) &&
(HASBIT(e->player_avail, p) || _date >= e->intro_date + 365)) {
SETBIT(rt, HASBIT(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}
}
return rt;
}
static void DeletePlayerStuff(PlayerID pi)
{
Player *p;

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@ -173,9 +173,6 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->u.road.state = RVSB_IN_DEPOT;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->u.road.roadtype = ROADTYPE_ROAD;
v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype);
v->spritenum = rvi->image_index;
v->cargo_type = rvi->cargo_type;
v->cargo_subtype = 0;
@ -194,6 +191,9 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->max_speed = rvi->max_speed;
v->engine_type = (byte)p1;
v->u.road.roadtype = HASBIT(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype);
e = GetEngine(p1);
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;
@ -1064,7 +1064,7 @@ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection ent
TrackdirBits trackdirs = (TrackdirBits)GB(r, 0, 16);
if (IsTileType(tile, MP_STREET)) {
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir)) {
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->u.road.compatible_roadtypes) == 0)) {
/* Road depot owned by another player or with the wrong orientation */
trackdirs = TRACKDIR_BIT_NONE;
}

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@ -241,7 +241,7 @@ void AfterLoadVehicles()
switch (v->type) {
case VEH_ROAD:
v->cur_image = GetRoadVehImage(v, v->direction);
v->u.road.roadtype = ROADTYPE_ROAD;
v->u.road.roadtype = HASBIT(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype);
break;