(svn r27636) -Codechange: Rename FileType to AbstractFileType.

This commit is contained in:
alberth 2016-09-04 12:46:07 +00:00
parent 9135f7130e
commit 087ed1e999
3 changed files with 13 additions and 13 deletions

View File

@ -14,6 +14,14 @@
#include "core/enum_type.hpp"
/** The different abstract types of files that the system knows about. */
enum AbstractFileType {
FT_NONE, ///< nothing to do
FT_SAVEGAME, ///< old or new savegame
FT_SCENARIO, ///< old or new scenario
FT_HEIGHTMAP, ///< heightmap file
};
/**
* The different kinds of subdirectories OpenTTD uses
*/

View File

@ -738,7 +738,7 @@ static WindowDesc _save_dialog_desc(
* These values are used to convert the file/operations mode into a corresponding file type.
* So each entry, as expressed by the related comment, is based on the enum
*/
static const FileType _file_modetotype[] = {
static const AbstractFileType _file_modetotype[] = {
FT_SAVEGAME, // used for SLD_LOAD_GAME
FT_SCENARIO, // used for SLD_LOAD_SCENARIO
FT_SAVEGAME, // used for SLD_SAVE_GAME

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@ -33,20 +33,12 @@ enum SaveOrLoadMode {
SL_LOAD_CHECK = 5, ///< Load for game preview.
};
/** The different types of files that the system knows about. */
enum FileType {
FT_NONE, ///< nothing to do
FT_SAVEGAME, ///< old or new savegame
FT_SCENARIO, ///< old or new scenario
FT_HEIGHTMAP, ///< heightmap file
};
/** Deals with the type of the savegame, independent of extension */
struct FileToSaveLoad {
SaveOrLoadMode mode; ///< savegame/scenario type (old, new)
FileType filetype; ///< what type of file are we dealing with
char name[MAX_PATH]; ///< name
char title[255]; ///< internal name of the game
SaveOrLoadMode mode; ///< savegame/scenario type (old, new)
AbstractFileType filetype; ///< what type of file are we dealing with
char name[MAX_PATH]; ///< name
char title[255]; ///< internal name of the game
};
/** Types of save games. */