From 08b990886d490279d4849a7694376cdec76cc228 Mon Sep 17 00:00:00 2001 From: bjarni Date: Wed, 23 Nov 2005 12:21:54 +0000 Subject: [PATCH] (svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much --- Makefile | 66 +++------------------- makefiledir/Makefile.config_writer | 6 ++ makefiledir/Makefile.libdetection | 2 - os/macosx/Makefile | 90 ++++++++++++++++++++++++++++++ 4 files changed, 105 insertions(+), 59 deletions(-) create mode 100644 os/macosx/Makefile diff --git a/Makefile b/Makefile index 8165839de7..529477e82a 100644 --- a/Makefile +++ b/Makefile @@ -73,6 +73,9 @@ # do `make install', the game won't be able to find it's files (so you should # also define all the following paths before building). # +# OSX specific paths are set in os/macosx/Makefile +# MAKEMOVEABLE moves the dynamic libs into the bundle to make the app independent from end user's libs (OSX only) +# # So, the following paths should be defined if INSTALL is defined. # None of these paths have to end with / # PREFIX: Normally /usr/local @@ -197,14 +200,6 @@ endif endif endif -ifdef RELEASE -ifdef OSX -ifndef STATIC -$(error do not make dynamically linked releases. Most users can't use those) -endif -endif -endif - # Force SDL on UNIX platforms ifndef WITH_SDL ifdef UNIX @@ -492,6 +487,9 @@ endif # OSX specific setup ifdef OSX + # ensure that changing libpathnames will not overwrite anything in the binary + LDFLAGS += -headerpad_max_install_names + ifndef DEDICATED LIBS += -framework QuickTime endif @@ -798,18 +796,9 @@ $(TTD): $(OBJS) $(MAKE_CONFIG) @echo '===> Linking $@' $(Q)$(CC) $(LDFLAGS) $(TTDLDFLAGS) $(OBJS) $(LIBS) -o $@ -$(OSX): $(TTD) - $(Q)rm -fr "$(OSXAPP)" - $(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS - $(Q)mkdir -p "$(OSXAPP)"/Contents/Resources - $(Q)mkdir -p "$(OSXAPP)"/Contents/Data - $(Q)mkdir -p "$(OSXAPP)"/Contents/Lang - $(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo - $(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns - $(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)" - $(Q)cp data/* "$(OSXAPP)"/Contents/Data/ - $(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/ - $(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD) +ifdef OSX +-include os/macosx/Makefile +endif $(STRGEN): strgen/strgen.c endian_host.h @echo '===> Compiling and Linking $@' @@ -862,43 +851,6 @@ release: all .PHONY: release endif -ifdef OSX -release: all - $(Q)mkdir -p "OpenTTD $(RELEASE)" - $(Q)mkdir -p "OpenTTD $(RELEASE)"/docs - $(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario - $(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/ - $(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt - $(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/ - $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt - $(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/ - $(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/ - $(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/ - $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/ - $(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)" - $(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt - $(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/ - $(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg - $(Q)rm -fr "OpenTTD $(RELEASE)" - -nightly_build: all - $(Q)mkdir -p "OpenTTD_nightly_$(DATE)" - $(Q)mkdir -p "OpenTTD_nightly_$(DATE)"/docs - $(Q)cp -R $(OSXAPP) "OpenTTD_nightly_$(DATE)"/ - $(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD_nightly_$(DATE)"/Where\ did\ the\ package\ go.txt - $(Q)cp readme.txt "OpenTTD_nightly_$(DATE)"/docs/ - $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD_nightly_$(DATE)"/docs/readme\ if\ crashed\ on\ OSX.txt - $(Q)cp docs/console.txt "OpenTTD_nightly_$(DATE)"/docs/ - $(Q)cp COPYING "OpenTTD_nightly_$(DATE)"/docs/ - $(Q)cp revisionlog.txt "OpenTTD_nightly_$(DATE)"/revisionlog.txt - $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD_nightly_$(DATE)"/docs/ - $(Q)cp os/macosx/*.webloc "OpenTTD_nightly_$(DATE)"/ - $(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD_nightly_$(DATE)" openttd-nightly-"$(DATE)".dmg - $(Q)rm -fr "OpenTTD_nightly_$(DATE)" - -.PHONY: release nightly_build -endif - rev.c: FORCE @# setting the revision number in a place, there the binary can read it @echo 'const char _openttd_revision[] = "$(REV)";' >>rev.c.new diff --git a/makefiledir/Makefile.config_writer b/makefiledir/Makefile.config_writer index f74197edd9..982a91fe56 100644 --- a/makefiledir/Makefile.config_writer +++ b/makefiledir/Makefile.config_writer @@ -74,6 +74,12 @@ $(MAKE_CONFIG): $(call CONFIG_LINE,STATIC_ZLIB_PATH:=$(STATIC_ZLIB_PATH)) $(call CONFIG_LINE,) + $(call CONFIG_LINE,\# Lib paths for OSX. If you do not know what they do, do not touch them) + $(call CONFIG_LINE,OSX_LIB_PATH:=$(OSX_LIB_PATH)) + $(call CONFIG_LINE,OSX_LOCAL_LIB_PATH:=$(OSX_LOCAL_LIB_PATH)) + $(call CONFIG_LINE,OSX_CHANGE_LIB_PATH:=$(OSX_CHANGE_LIB_PATH)) + $(call CONFIG_LINE,) + $(call CONFIG_LINE,\# OS flags) $(call CONFIG_LINE,WIN32:=$(WIN32)) $(call CONFIG_LINE,UNIX:=$(UNIX)) diff --git a/makefiledir/Makefile.libdetection b/makefiledir/Makefile.libdetection index ff9e68a3a6..9177061eef 100644 --- a/makefiledir/Makefile.libdetection +++ b/makefiledir/Makefile.libdetection @@ -23,8 +23,6 @@ ifeq ($(shell uname), Darwin) OSX:=1 # OSX uses the unix setup too UNIX:=1 -# OSX generally uses static since so few computers actually have all the libs installed in unix style -STATIC:=1 endif # Automatically recognize if building on MorphOS diff --git a/os/macosx/Makefile b/os/macosx/Makefile new file mode 100644 index 0000000000..9d41eb3a2f --- /dev/null +++ b/os/macosx/Makefile @@ -0,0 +1,90 @@ +# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $ +# This makefile is not a standalone makefile, but is called from the general one +# it contains targets specific to MacOS X + +# it's possible to link OpenTTD dynamically and move the needed libs into the bundle +# this way it's possible to move the app around without thinking about libs on the computer it runs on +# dynamic linking is recommended for several reasons, specially because static linking makes issues with OpenTTD +# to setup the lib paths, a few flags needs to be set (default setup should work if the libs were installed with fink) +# +# OSX_LIB_PATH: this is the path to where the lib files are located on the compiling computer. (default /sw/lib/) +# OSX_LOCAL_LIB_PATH: is the path that the binary will use to search for the libs. +# it's always an absolute path except when the keyword @executable_path is used, then it's the binary +# it's important to remember that it's the binary and not the bundle, so to get the bundle path, use @executable_path/../../../ + + +ifdef RELEASE + CONVERT_LIB_PATH:=convert_OSX_lib_path +endif + +ifdef OSX_CHANGE_LIB_PATH + CONVERT_LIB_PATH:=convert_OSX_lib_path +endif + +ifndef OSX_LIB_PATH + OSX_LIB_PATH:=/sw/lib/ +endif + +ifndef OSX_LOCAL_LIB_PATH + OSX_LOCAL_LIB_PATH:=@executable_path/../lib/ +endif + +ifdef MAKEMOVEABLE + CONVERT_LIB_PATH:=convert_OSX_lib_path + OSX_LOCAL_LIB_PATH:=@executable_path/../lib/ + MOVE_LIB_INTO_BUNDLE:=move_lib_into_bundle +endif + +# the rest is the targets. If more than one is called, they need to be called in the order they are written + +# build the bundle. OSX wants to keep apps in bundles, so we will give it one +# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it +build_OSX_bundle: + $(Q)rm -fr "$(OSXAPP)" + $(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS + $(Q)mkdir -p "$(OSXAPP)"/Contents/Resources + $(Q)mkdir -p "$(OSXAPP)"/Contents/Data + $(Q)mkdir -p "$(OSXAPP)"/Contents/Lang + $(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo + $(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns + $(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)" + $(Q)cp data/* "$(OSXAPP)"/Contents/Data/ + $(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/ + $(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD) + + +# set the path that OpenTTD will use to search for dynamic libraries +$(CONVERT_LIB_PATH): + $(Q)install_name_tool -change $(OSX_LIB_PATH)libSDL-1.2.0.dylib $(OSX_LOCAL_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD) + $(Q)install_name_tool -change $(OSX_LIB_PATH)libpng12.0.dylib $(OSX_LOCAL_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD) + + +# copies the lib files into the bundle. This way you can move the bundle around like if it were statically linked +$(MOVE_LIB_INTO_BUNDLE): + $(Q)mkdir -p "$(OSXAPP)"/Contents/lib/ + $(Q)cp -RH $(OSX_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/lib/libSDL-1.2.0.dylib + $(Q)cp -RH $(OSX_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/lib/libpng12.0.dylib + + +# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files +release: all + $(Q)mkdir -p "OpenTTD $(RELEASE)" + $(Q)mkdir -p "OpenTTD $(RELEASE)"/docs + $(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario + $(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/ + $(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt + $(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/ + $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt + $(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/ + $(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/ + $(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/ + $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/ + $(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)" + $(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt + $(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/ + $(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg + $(Q)rm -fr "OpenTTD $(RELEASE)" + +$(OSX): $(TTD) build_OSX_bundle $(CONVERT_LIB_PATH) + +.PHONY: release $(CONVERT_LIB_PATH) $(MOVE_LIB_INTO_BUNDLE) build_OSX_bundle