mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r10203) -Codechange: more moving things to blitter-layer: DrawLine
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c31ff284c3
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09879ea308
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@ -32,6 +32,55 @@ void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8 color
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} while (--height);
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}
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void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color)
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{
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int dy;
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int dx;
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int stepx;
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int stepy;
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int frac;
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dy = (y2 - y) * 2;
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if (dy < 0) {
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dy = -dy;
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stepy = -1;
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} else {
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stepy = 1;
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}
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dx = (x2 - x) * 2;
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if (dx < 0) {
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dx = -dx;
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stepx = -1;
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} else {
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stepx = 1;
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}
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this->SetPixel(video, x, y, color);
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if (dx > dy) {
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frac = dy - (dx / 2);
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while (x != x2) {
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if (frac >= 0) {
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y += stepy;
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frac -= dx;
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}
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x += stepx;
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frac += dy;
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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}
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} else {
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frac = dx - (dy / 2);
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while (y != y2) {
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if (frac >= 0) {
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x += stepx;
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frac -= dy;
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}
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y += stepy;
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frac += dx;
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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}
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}
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}
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void Blitter_32bppBase::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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@ -17,6 +17,7 @@ public:
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
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/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
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@ -36,6 +36,56 @@ void Blitter_8bppBase::DrawRect(void *video, int width, int height, uint8 color)
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} while (--height);
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}
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void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color)
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{
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int dy;
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int dx;
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int stepx;
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int stepy;
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int frac;
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dy = (y2 - y) * 2;
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if (dy < 0) {
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dy = -dy;
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stepy = -1;
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} else {
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stepy = 1;
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}
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dx = (x2 - x) * 2;
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if (dx < 0) {
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dx = -dx;
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stepx = -1;
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} else {
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stepx = 1;
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}
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this->SetPixel(video, x, y, color);
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if (dx > dy) {
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frac = dy - (dx / 2);
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while (x != x2) {
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if (frac >= 0) {
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y += stepy;
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frac -= dx;
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}
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x += stepx;
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frac += dy;
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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}
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} else {
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frac = dx - (dy / 2);
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while (y != y2) {
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if (frac >= 0) {
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x += stepx;
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frac -= dy;
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}
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y += stepy;
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frac += dx;
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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}
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}
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}
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void Blitter_8bppBase::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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@ -17,6 +17,7 @@ public:
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
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/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
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@ -96,6 +96,19 @@ public:
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*/
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virtual void DrawRect(void *video, int width, int height, uint8 color) = 0;
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/**
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* Draw a line with a given color.
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* @param video The destination pointer (video-buffer).
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* @param x The x coordinate from where the line starts.
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* @param y The y coordinate from where the line starts.
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* @param x2 The x coordinate to where the line goes.
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* @param y2 The y coordinate to where the lines goes.
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* @param screen_width The width of the screen you are drawing in (to avoid buffer-overflows).
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* @param screen_height The height of the screen you are drawing in (to avoid buffer-overflows).
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* @param color A 8bpp mapping color.
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*/
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virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color) = 0;
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/**
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* Copy from a buffer to the screen.
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* @param video The destionation pointer (video-buffer).
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@ -18,6 +18,7 @@ public:
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 color) {};
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/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color) {};
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 color) {};
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color) {};
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) {};
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) {};
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/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height) {};
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80
src/gfx.cpp
80
src/gfx.cpp
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@ -161,79 +161,23 @@ void GfxFillRect(int left, int top, int right, int bottom, int color)
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}
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}
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static void GfxSetPixel(int x, int y, int color)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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const DrawPixelInfo *dpi = _cur_dpi;
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if ((x -= dpi->left) < 0 || x >= dpi->width || (y -= dpi->top) < 0 || y >= dpi->height) return;
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blitter->SetPixel(dpi->dst_ptr, x, y, color);
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}
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void GfxDrawLine(int x, int y, int x2, int y2, int color)
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{
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int dy;
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int dx;
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int stepx;
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int stepy;
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int frac;
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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DrawPixelInfo *dpi = _cur_dpi;
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/* Check clipping first */
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{
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DrawPixelInfo *dpi = _cur_dpi;
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int t;
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x -= dpi->left;
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x2 -= dpi->left;
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y -= dpi->top;
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y2 -= dpi->top;
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if (x < dpi->left && x2 < dpi->left) return;
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/* Check clipping */
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if (x < 0 && x2 < 0) return;
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if (y < 0 && y2 < 0) return;
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if (x > dpi->width && x2 > dpi->width) return;
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if (y > dpi->height && y2 > dpi->height) return;
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if (y < dpi->top && y2 < dpi->top) return;
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t = dpi->left + dpi->width;
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if (x > t && x2 > t) return;
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t = dpi->top + dpi->height;
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if (y > t && y2 > t) return;
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}
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dy = (y2 - y) * 2;
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if (dy < 0) {
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dy = -dy;
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stepy = -1;
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} else {
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stepy = 1;
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}
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dx = (x2 - x) * 2;
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if (dx < 0) {
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dx = -dx;
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stepx = -1;
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} else {
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stepx = 1;
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}
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GfxSetPixel(x, y, color);
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if (dx > dy) {
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frac = dy - (dx >> 1);
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while (x != x2) {
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if (frac >= 0) {
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y += stepy;
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frac -= dx;
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}
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x += stepx;
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frac += dy;
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GfxSetPixel(x, y, color);
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}
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} else {
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frac = dx - (dy >> 1);
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while (y != y2) {
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if (frac >= 0) {
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x += stepx;
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frac -= dy;
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}
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y += stepy;
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frac += dx;
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GfxSetPixel(x, y, color);
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}
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}
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blitter->DrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, color);
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}
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