mirror of https://github.com/OpenTTD/OpenTTD.git
Fix: Signals were incorrectly shifted by 1 pixel when selected. (#12005)
Most shifting when pressed was removed by 884b9e66
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63708609fb
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@ -1693,12 +1693,9 @@ private:
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/**
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* Draw dynamic a signal-sprite in a button in the signal GUI
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* Draw the sprite +1px to the right and down if the button is lowered
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*
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* @param widget_index index of this widget in the window
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* @param image the sprite to draw
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*/
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void DrawSignalSprite(const Rect &r, WidgetID widget_index, SpriteID image) const
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void DrawSignalSprite(const Rect &r, SpriteID image) const
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{
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Point offset;
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Dimension sprite_size = GetSpriteSize(image, &offset);
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@ -1707,9 +1704,7 @@ private:
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int y = ir.top - sig_sprite_bottom_offset +
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(ir.Height() + sig_sprite_size.height) / 2; // aligned to bottom
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DrawSprite(image, PAL_NONE,
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x + this->IsWidgetLowered(widget_index),
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y + this->IsWidgetLowered(widget_index));
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DrawSprite(image, PAL_NONE, x, y);
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}
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/** Show or hide buttons for non-path signals in the signal GUI */
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@ -1786,7 +1781,7 @@ public:
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int var = SIG_SEMAPHORE - (widget - WID_BS_SEMAPHORE_NORM) / SIGTYPE_END; // SignalVariant order is reversed compared to the widgets.
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SpriteID sprite = GetRailTypeInfo(_cur_railtype)->gui_sprites.signals[type][var][this->IsWidgetLowered(widget)];
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this->DrawSignalSprite(r, widget, sprite);
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this->DrawSignalSprite(r, sprite);
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}
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}
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