(svn r13173) -Codechange: make windows of the main toolbars.

This commit is contained in:
rubidium 2008-05-18 22:11:46 +00:00
parent 9fc630422d
commit 09b5320a81
2 changed files with 322 additions and 296 deletions

View File

@ -170,6 +170,7 @@ struct SignWindow : QueryStringBaseWindow {
this->LowerWidget(QUERY_EDIT_SIGN_WIDGET_TEXT);
UpdateSignEditWindow(si);
this->FindWindowPlacementAndResize(desc);
}
~SignWindow()

View File

@ -666,137 +666,155 @@ static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarHelpClick,
};
static void MainToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, w->width - 1, w->height - 1, 0xB2);
GfxFillRect(0, 0, w->width - 1, w->height - 1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
struct MainToolbarWindow : Window {
MainToolbarWindow(const WindowDesc *desc) : Window(desc)
{
this->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button
this->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
w->DrawWidgets();
break;
case WE_CLICK:
if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) _toolbar_button_procs[e->we.click.widget](w);
break;
case WE_KEYPRESS:
switch (e->we.keypress.keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ShowSmallMap(); break;
case WKC_F5: ShowTownDirectory(); break;
case WKC_F6: ShowSubsidiesList(); break;
case WKC_F7: ShowPlayerStations(_local_player); break;
case WKC_F8: ShowPlayerFinances(_local_player); break;
case WKC_F9: ShowPlayerCompany(_local_player); break;
case WKC_F10: ShowOperatingProfitGraph(); break;
case WKC_F11: ShowCompanyLeagueTable(); break;
case WKC_F12: ShowBuildIndustryWindow(); break;
case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
case WKC_NUM_PLUS: // Fall through
case WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
case WKC_NUM_MINUS: // Fall through
case WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
case 'L': ShowTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return;
}
e->we.keypress.cont = false;
break;
case WE_PLACE_OBJ:
_place_proc(e->we.place.tile);
break;
case WE_ABORT_PLACE_OBJ:
w->RaiseWidget(25);
w->SetDirty();
break;
case WE_TICK:
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
w->InvalidateWidget(0);
}
if (w->IsWidgetLowered(1) != !!_fast_forward) {
w->ToggleWidgetLoweredState(1);
w->InvalidateWidget(1);
}
break;
case WE_RESIZE: {
/* There are 27 buttons plus some spacings if the space allows it */
uint button_width;
uint spacing;
if (w->width >= 27 * 22) {
button_width = 22;
spacing = w->width - (27 * button_width);
} else {
button_width = w->width / 27;
spacing = 0;
}
uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
for (uint i = 0, x = 0, j = 0; i < 27; i++) {
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
w->widget[i].left = x;
x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
w->widget[i].right = x - 1;
}
} break;
case WE_TIMEOUT:
for (uint i = 2; i < w->widget_count; i++) {
if (w->IsWidgetLowered(i)) {
w->RaiseWidget(i);
w->InvalidateWidget(i);
}
}
break;
case WE_INVALIDATE_DATA:
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
break;
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
this->FindWindowPlacementAndResize(desc);
}
}
virtual void OnPaint()
{
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2);
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
this->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
this->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
this->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
this->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget)
{
if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ShowSmallMap(); break;
case WKC_F5: ShowTownDirectory(); break;
case WKC_F6: ShowSubsidiesList(); break;
case WKC_F7: ShowPlayerStations(_local_player); break;
case WKC_F8: ShowPlayerFinances(_local_player); break;
case WKC_F9: ShowPlayerCompany(_local_player); break;
case WKC_F10: ShowOperatingProfitGraph(); break;
case WKC_F11: ShowCompanyLeagueTable(); break;
case WKC_F12: ShowBuildIndustryWindow(); break;
case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
case WKC_NUM_PLUS: // Fall through
case WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(this); break;
case WKC_NUM_MINUS: // Fall through
case WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(this); break;
case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
case 'L': ShowTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
}
virtual void OnPlaceObjectAbort()
{
this->RaiseWidget(25);
this->SetDirty();
}
virtual void OnTick()
{
if (this->IsWidgetLowered(0) != !!_pause_game) {
this->ToggleWidgetLoweredState(0);
this->InvalidateWidget(0);
}
if (this->IsWidgetLowered(1) != !!_fast_forward) {
this->ToggleWidgetLoweredState(1);
this->InvalidateWidget(1);
}
}
virtual void OnResize(Point new_size, Point delta)
{
/* There are 27 buttons plus some spacings if the space allows it */
uint button_width;
uint spacing;
if (this->width >= 27 * 22) {
button_width = 22;
spacing = this->width - (27 * button_width);
} else {
button_width = this->width / 27;
spacing = 0;
}
uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
for (uint i = 0, x = 0, j = 0; i < 27; i++) {
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
this->widget[i].left = x;
x += (spacing != 0) ? button_width : (this->width - x) / (27 - i);
this->widget[i].right = x - 1;
}
}
virtual void OnTimeout()
{
for (uint i = 2; i < this->widget_count; i++) {
if (this->IsWidgetLowered(i)) {
this->RaiseWidget(i);
this->InvalidateWidget(i);
}
}
}
virtual void OnInvalidateData(int data)
{
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
}
};
static const Widget _toolb_normal_widgets[] = {
{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
@ -840,7 +858,7 @@ static const WindowDesc _toolb_normal_desc = {
WC_MAIN_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
_toolb_normal_widgets,
MainToolbarWndProc
NULL
};
@ -876,163 +894,176 @@ static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarHelpClick,
};
static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR);
struct ScenarioEditorToolbarWindow : Window {
ScenarioEditorToolbarWindow(const WindowDesc *desc) : Window(desc)
{
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, w->width - 1, w->height - 1, 0xB2);
GfxFillRect(0, 0, w->width - 1, w->height - 1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
w->DrawWidgets();
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING);
/* We hide this panel when the toolbar space gets too small */
if (w->widget[4].left != w->widget[4].right) {
DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING);
DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
}
break;
case WE_CLICK:
if (_game_mode == GM_MENU) return;
_scen_toolbar_button_procs[e->we.click.widget](w);
break;
case WE_KEYPRESS:
switch (e->we.keypress.keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ToolbarScenGenLand(w); break;
case WKC_F5: ToolbarScenGenTown(w); break;
case WKC_F6: ToolbarScenGenIndustry(w); break;
case WKC_F7: ToolbarScenBuildRoad(w); break;
case WKC_F8: ToolbarScenPlantTrees(w); break;
case WKC_F9: ToolbarScenPlaceSign(w); break;
case WKC_F10: ShowMusicWindow(); break;
case WKC_F11: PlaceLandBlockInfo(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
/* those following are all fall through */
case WKC_NUM_PLUS:
case WKC_EQUALS:
case WKC_SHIFT | WKC_EQUALS:
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
/* those following are all fall through */
case WKC_NUM_MINUS:
case WKC_MINUS:
case WKC_SHIFT | WKC_MINUS:
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
case 'L': ShowEditorTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return;
}
e->we.keypress.cont = false;
break;
case WE_PLACE_OBJ:
_place_proc(e->we.place.tile);
break;
case WE_ABORT_PLACE_OBJ:
w->RaiseWidget(25);
w->SetDirty();
break;
case WE_RESIZE: {
/* There are 15 buttons plus some spacings if the space allows it.
* Furthermore there are two panels of which one is non - essential
* and that one can be removed is the space is too small. */
uint buttons_width;
uint spacing;
static int normal_min_width = (15 * 22) + (2 * 130);
static int one_less_panel_min_width = (15 * 22) + 130;
if (w->width >= one_less_panel_min_width) {
buttons_width = 15 * 22;
spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
} else {
buttons_width = w->width - 130;
spacing = 0;
}
uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 };
/* Yes, it defines about 27 widgets for this toolbar */
for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) {
switch (i) {
case 4:
w->widget[i].left = x;
if (w->width < normal_min_width) {
w->widget[i].right = x;
j++;
continue;
}
x += 130;
w->widget[i].right = x - 1;
break;
case 5: {
int offset = x - w->widget[i].left;
w->widget[i + 1].left += offset;
w->widget[i + 1].right += offset;
w->widget[i + 2].left += offset;
w->widget[i + 2].right += offset;
w->widget[i].left = x;
x += 130;
w->widget[i].right = x - 1;
i += 2;
} break;
default:
if (w->widget[i].bottom == 0) continue;
w->widget[i].left = x;
x += buttons_width / (15 - b);
w->widget[i].right = x - 1;
buttons_width -= buttons_width / (15 - b);
b++;
break;
}
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
}
} break;
case WE_TICK:
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
w->SetDirty();
}
if (w->IsWidgetLowered(1) != !!_fast_forward) {
w->ToggleWidgetLoweredState(1);
w->SetDirty();
}
break;
case WE_INVALIDATE_DATA:
HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
break;
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
this->FindWindowPlacementAndResize(desc);
}
}
virtual void OnPaint()
{
this->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR);
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2);
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
this->DrawWidgets();
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCenteredTruncated(this->widget[6].right, this->widget[7].left, 6, STR_00AF, TC_FROMSTRING);
/* We hide this panel when the toolbar space gets too small */
if (this->widget[4].left != this->widget[4].right) {
DrawStringCenteredTruncated(this->widget[4].left + 1, this->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING);
DrawStringCenteredTruncated(this->widget[4].left + 1, this->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
}
}
virtual void OnClick(Point pt, int widget)
{
if (_game_mode == GM_MENU) return;
_scen_toolbar_button_procs[widget](this);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ToolbarScenGenLand(this); break;
case WKC_F5: ToolbarScenGenTown(this); break;
case WKC_F6: ToolbarScenGenIndustry(this); break;
case WKC_F7: ToolbarScenBuildRoad(this); break;
case WKC_F8: ToolbarScenPlantTrees(this); break;
case WKC_F9: ToolbarScenPlaceSign(this); break;
case WKC_F10: ShowMusicWindow(); break;
case WKC_F11: PlaceLandBlockInfo(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
/* those following are all fall through */
case WKC_NUM_PLUS:
case WKC_EQUALS:
case WKC_SHIFT | WKC_EQUALS:
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(this); break;
/* those following are all fall through */
case WKC_NUM_MINUS:
case WKC_MINUS:
case WKC_SHIFT | WKC_MINUS:
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(this); break;
case 'L': ShowEditorTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
}
virtual void OnPlaceObjectAbort()
{
this->RaiseWidget(25);
this->SetDirty();
}
virtual void OnResize(Point new_size, Point delta)
{
/* There are 15 buttons plus some spacings if the space allows it.
* Furthermore there are two panels of which one is non - essential
* and that one can be removed is the space is too small. */
uint buttons_width;
uint spacing;
static int normal_min_width = (15 * 22) + (2 * 130);
static int one_less_panel_min_width = (15 * 22) + 130;
if (this->width >= one_less_panel_min_width) {
buttons_width = 15 * 22;
spacing = this->width - ((this->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
} else {
buttons_width = this->width - 130;
spacing = 0;
}
uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 };
/* Yes, it defines about 27 widgets for this toolbar */
for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) {
switch (i) {
case 4:
this->widget[i].left = x;
if (this->width < normal_min_width) {
this->widget[i].right = x;
j++;
continue;
}
x += 130;
this->widget[i].right = x - 1;
break;
case 5: {
int offset = x - this->widget[i].left;
this->widget[i + 1].left += offset;
this->widget[i + 1].right += offset;
this->widget[i + 2].left += offset;
this->widget[i + 2].right += offset;
this->widget[i].left = x;
x += 130;
this->widget[i].right = x - 1;
i += 2;
} break;
default:
if (this->widget[i].bottom == 0) continue;
this->widget[i].left = x;
x += buttons_width / (15 - b);
this->widget[i].right = x - 1;
buttons_width -= buttons_width / (15 - b);
b++;
break;
}
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
}
}
virtual void OnTick()
{
if (this->IsWidgetLowered(0) != !!_pause_game) {
this->ToggleWidgetLoweredState(0);
this->SetDirty();
}
if (this->IsWidgetLowered(1) != !!_fast_forward) {
this->ToggleWidgetLoweredState(1);
this->SetDirty();
}
}
virtual void OnInvalidateData(int data)
{
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
}
};
static const Widget _toolb_scen_widgets[] = {
{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
@ -1076,7 +1107,7 @@ static const WindowDesc _toolb_scen_desc = {
WC_MAIN_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_toolb_scen_widgets,
ScenEditToolbarWndProc
NULL
};
/* --- Rendering/handling the drop down menus --- */
@ -1432,15 +1463,9 @@ void AllocateToolbar()
/* Clean old GUI values; railtype is (re)set by rail_gui.cpp */
_last_built_roadtype = ROADTYPE_ROAD;
Window *w = new Window((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
assert(w != NULL);
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button
w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button
/* 'w' is for sure a WC_MAIN_TOOLBAR */
PositionMainToolbar(w);
DoZoomInOutWindow(ZOOM_NONE, w);
if (_game_mode == GM_EDITOR) {
new ScenarioEditorToolbarWindow(&_toolb_scen_desc);;
} else {
new MainToolbarWindow(&_toolb_normal_desc);
}
}