(svn r14270) -Fix: make small UFO aware of articulated RVs

This commit is contained in:
smatz 2008-09-07 22:23:25 +00:00
parent 2c0a95ed66
commit 0a4090b8a7
1 changed files with 8 additions and 3 deletions

View File

@ -40,6 +40,7 @@
#include "vehicle_base.h"
#include "sound_func.h"
#include "effectvehicle_func.h"
#include "roadveh.h"
#include "table/strings.h"
#include "table/sprites.h"
@ -330,7 +331,7 @@ static void DisasterTick_Ufo(Vehicle *v)
v->current_order.SetDestination(1);
FOR_ALL_VEHICLES(u) {
if (u->type == VEH_ROAD && IsHumanPlayer(u->owner)) {
if (u->type == VEH_ROAD && IsRoadVehFront(u) && IsHumanPlayer(u->owner)) {
v->dest_tile = u->index;
v->age = 0;
return;
@ -341,7 +342,7 @@ static void DisasterTick_Ufo(Vehicle *v)
} else {
/* Target a vehicle */
u = GetVehicle(v->dest_tile);
if (u->type != VEH_ROAD) {
if (u->type != VEH_ROAD || !IsRoadVehFront(u)) {
DeleteDisasterVeh(v);
return;
}
@ -364,12 +365,16 @@ static void DisasterTick_Ufo(Vehicle *v)
v->age++;
if (u->u.road.crashed_ctr == 0) {
u->u.road.crashed_ctr++;
u->vehstatus |= VS_CRASHED;
AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED,
NS_ACCIDENT_VEHICLE,
u->index,
0);
for (Vehicle *w = u; w != NULL; w = w->Next()) {
w->vehstatus |= VS_CRASHED;
MarkSingleVehicleDirty(w);
}
}
}