(svn r11284) -Codechange: don't reset build industry cursor if it failed

This commit is contained in:
glx 2007-10-17 14:54:18 +00:00
parent b0df73c7fd
commit 0ab883c393
1 changed files with 8 additions and 4 deletions

View File

@ -291,6 +291,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
} break;
case WE_PLACE_OBJ: {
bool success = true;
/* We do not need to protect ourselves against "Random Many Industries" in this mode */
const IndustrySpec *indsp = GetIndustrySpec(WP(w, fnd_d).select);
@ -305,17 +306,20 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
_current_player = OWNER_NONE;
_generating_world = true;
_ignore_restrictions = true;
if (!TryBuildIndustry(e->we.place.tile, WP(w, fnd_d).select)) {
success = TryBuildIndustry(e->we.place.tile, WP(w, fnd_d).select);
if (!success) {
SetDParam(0, indsp->name);
ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
}
_ignore_restrictions = false;
_generating_world = false;
} else DoCommandP(e->we.place.tile, WP(w, fnd_d).select, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
} else {
success = DoCommandP(e->we.place.tile, WP(w, fnd_d).select, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
}
/* Whatever the outcome of the actions, just reset the cursor and the system */
ResetObjectToPlace();
/* If an industry has been built, just reset the cursor and the system */
if (success) ResetObjectToPlace();
} break;
case WE_TICK: