diff --git a/src/economy.cpp b/src/economy.cpp index 5026e0127b..6ef7636aa6 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -651,8 +651,9 @@ static void CompaniesGenStatistics() /** * Add monthly inflation * @param check_year Shall the inflation get stopped after 170 years? + * @return true if inflation is maxed and nothing was changed */ -void AddInflation(bool check_year) +bool AddInflation(bool check_year) { /* The cargo payment inflation differs from the normal inflation, so the * relative amount of money you make with a transport decreases slowly over @@ -669,7 +670,9 @@ void AddInflation(bool check_year) * inflation doesn't add anything after that either; it even makes playing * it impossible due to the diverging cost and income rates. */ - if (check_year && (_cur_year - _settings_game.game_creation.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return; + if (check_year && (_cur_year - _settings_game.game_creation.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return true; + + if (_economy.inflation_prices == MAX_INFLATION || _economy.inflation_payment == MAX_INFLATION) return true; /* Approximation for (100 + infl_amount)% ** (1 / 12) - 100% * scaled by 65536 @@ -681,6 +684,8 @@ void AddInflation(bool check_year) if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION; if (_economy.inflation_payment > MAX_INFLATION) _economy.inflation_payment = MAX_INFLATION; + + return false; } /** diff --git a/src/economy_func.h b/src/economy_func.h index e9c9c170d7..111ce85a27 100644 --- a/src/economy_func.h +++ b/src/economy_func.h @@ -40,7 +40,7 @@ Money GetPrice(Price index, uint cost_factor, const struct GRFFile *grf_file, in void InitializeEconomy(); void RecomputePrices(); -void AddInflation(bool check_year = true); +bool AddInflation(bool check_year = true); /** * Is the economy in recession? diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index d97aa2aaf6..bc27288e2d 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2171,7 +2171,7 @@ bool AfterLoadGame() /* Simulate the inflation, so we also get the payment inflation */ while (_economy.inflation_prices < aimed_inflation) { - AddInflation(false); + if (AddInflation(false)) break; } }