mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r4108) Add [GS]etIndustryGfx()
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@ -355,7 +355,7 @@ static void DrawTile_Industry(TileInfo *ti)
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ormod = GENERAL_SPRITE_COLOR(ind->color_map);
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/* Retrieve pointer to the draw industry tile struct */
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dits = &_industry_draw_tile_data[(ti->map5 << 2) | GB(_m[ti->tile].m1, 0, 2)];
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dits = &_industry_draw_tile_data[GetIndustryGfx(ti->tile) << 2 | GB(_m[ti->tile].m1, 0, 2)];
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image = dits->sprite_1;
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if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
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@ -410,16 +410,16 @@ static uint GetSlopeTileh_Industry(const TileInfo* ti)
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static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
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{
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int m5 = _m[tile].m5;
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uint gfx = GetIndustryGfx(tile);
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CargoID a;
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a = _industry_map5_accepts_1[m5];
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a = _industry_map5_accepts_1[gfx];
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if (a != CT_INVALID) ac[a] = (a == 0) ? 1 : 8;
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a = _industry_map5_accepts_2[m5];
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a = _industry_map5_accepts_2[gfx];
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if (a != CT_INVALID) ac[a] = 8;
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a = _industry_map5_accepts_3[m5];
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a = _industry_map5_accepts_3[gfx];
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if (a != CT_INVALID) ac[a] = 8;
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}
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@ -471,8 +471,6 @@ static void TransportIndustryGoods(TileIndex tile)
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cw = min(i->cargo_waiting[0], 255);
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if (cw > _industry_min_cargo[i->type]/* && i->produced_cargo[0] != 0xFF*/) {
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byte m5;
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i->cargo_waiting[0] -= cw;
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/* fluctuating economy? */
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@ -482,10 +480,14 @@ static void TransportIndustryGoods(TileIndex tile)
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am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[0], cw);
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i->last_mo_transported[0] += am;
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if (am != 0 && (m5 = _industry_produce_map5[_m[tile].m5]) != 0xFF) {
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_m[tile].m1 = 0x80;
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_m[tile].m5 = m5;
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MarkTileDirtyByTile(tile);
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if (am != 0) {
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uint newgfx = _industry_produce_map5[GetIndustryGfx(tile)];
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if (newgfx != 0xFF) {
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_m[tile].m1 = 0x80;
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SetIndustryGfx(tile, newgfx);
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MarkTileDirtyByTile(tile);
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}
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}
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}
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@ -505,9 +507,9 @@ static void TransportIndustryGoods(TileIndex tile)
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static void AnimateTile_Industry(TileIndex tile)
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{
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byte m,n;
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byte m;
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switch (_m[tile].m5) {
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switch (GetIndustryGfx(tile)) {
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case 174:
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if ((_tick_counter & 1) == 0) {
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m = _m[tile].m3 + 1;
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@ -597,10 +599,10 @@ static void AnimateTile_Industry(TileIndex tile)
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case 148: case 149: case 150: case 151:
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case 152: case 153: case 154: case 155:
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if ((_tick_counter & 3) == 0) {
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m = _m[tile].m5 + 1;
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if (m == 155+1) m = 148;
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_m[tile].m5 = m;
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uint gfx = GetIndustryGfx(tile);
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gfx = (gfx < 155) ? gfx + 1 : 148;
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SetIndustryGfx(tile, gfx);
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MarkTileDirtyByTile(tile);
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}
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break;
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@ -608,16 +610,16 @@ static void AnimateTile_Industry(TileIndex tile)
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case 30: case 31: case 32:
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if ((_tick_counter & 7) == 0) {
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bool b = CHANCE16(1,7);
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m = _m[tile].m1;
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m = (m & 3) + 1;
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n = _m[tile].m5;
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if (m == 4 && (m=0,++n) == 32+1 && (n=30,b)) {
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uint gfx = GetIndustryGfx(tile);
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m = GB(_m[tile].m1, 0, 2) + 1;
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if (m == 4 && (m = 0, ++gfx) == 32 + 1 && (gfx = 30, b)) {
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_m[tile].m1 = 0x83;
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_m[tile].m5 = 29;
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SetIndustryGfx(tile, 29);
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DeleteAnimatedTile(tile);
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} else {
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SB(_m[tile].m1, 0, 2, m);
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_m[tile].m5 = n;
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SetIndustryGfx(tile, gfx);
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MarkTileDirtyByTile(tile);
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}
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}
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@ -692,13 +694,13 @@ static void MakeIndustryTileBigger(TileIndex tile, byte size)
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if (!IsIndustryCompleted(tile)) return;
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switch (_m[tile].m5) {
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switch (GetIndustryGfx(tile)) {
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case 8:
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CreateIndustryEffectSmoke(tile);
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break;
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case 24:
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if (_m[tile + TileDiffXY(0, 1)].m5 == 24) BuildOilRig(tile);
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if (GetIndustryGfx(tile + TileDiffXY(0, 1)) == 24) BuildOilRig(tile);
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break;
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case 143:
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@ -742,7 +744,7 @@ static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
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static void TileLoop_Industry(TileIndex tile)
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{
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byte n;
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uint newgfx;
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if (!IsIndustryCompleted(tile)) {
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MakeIndustryTileBigger(tile, _m[tile].m1);
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@ -753,18 +755,18 @@ static void TileLoop_Industry(TileIndex tile)
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TransportIndustryGoods(tile);
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n = _industry_map5_animation_next[_m[tile].m5];
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if (n != 255) {
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newgfx = _industry_map5_animation_next[GetIndustryGfx(tile)];
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if (newgfx != 255) {
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_m[tile].m1 = 0;
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_m[tile].m5 = n;
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SetIndustryGfx(tile, newgfx);
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MarkTileDirtyByTile(tile);
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return;
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}
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#define SET_AND_ANIMATE(tile, a, b) { _m[tile].m5 = a; _m[tile].m1 = b; AddAnimatedTile(tile); }
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#define SET_AND_UNANIMATE(tile, a, b) { _m[tile].m5 = a; _m[tile].m1 = b; DeleteAnimatedTile(tile); }
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#define SET_AND_ANIMATE(tile, a, b) { SetIndustryGfx(tile, a); _m[tile].m1 = b; AddAnimatedTile(tile); }
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#define SET_AND_UNANIMATE(tile, a, b) { SetIndustryGfx(tile, a); _m[tile].m1 = b; DeleteAnimatedTile(tile); }
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switch (_m[tile].m5) {
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switch (GetIndustryGfx(tile)) {
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case 0x18: // coast line at oilrigs
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case 0x19:
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case 0x1A:
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@ -22,6 +22,17 @@ static inline bool IsIndustryCompleted(TileIndex tile)
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}
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static inline uint GetIndustryGfx(TileIndex t)
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{
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return _m[t].m5;
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}
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static inline void SetIndustryGfx(TileIndex t, uint gfx)
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{
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_m[t].m5 = gfx;
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}
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static inline void MakeIndustry(TileIndex t, uint index, uint gfx)
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{
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SetTileType(t, MP_INDUSTRY);
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