(svn r4158) -Fix: [autoreplace] cost for refitting the new vehicle is now added to the cost animation. The player always paid for it, but it was not displayed until now

This commit is contained in:
bjarni 2006-03-29 20:41:15 +00:00
parent 3633d56923
commit 0c64cecc66
1 changed files with 5 additions and 1 deletions

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@ -1638,7 +1638,11 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
/* refit if needed */
if (new_v->type != VEH_Road) { // road vehicles can't be refitted
if (old_v->cargo_type != new_v->cargo_type && old_v->cargo_cap != 0 && new_v->cargo_cap != 0) {// some train engines do not have cargo capacity
DoCommand(0, 0, new_v->index, old_v->cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type));
// we add the refit cost to cost, so it's added to the cost animation
// it's not in the calculation of having enough money to actually do the replace since it's rather hard to do by design, but since
// we pay for it, it's nice to make the cost animation include it
int32 temp_cost = DoCommand(0, 0, new_v->index, old_v->cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type));
if (!CmdFailed(temp_cost)) cost += temp_cost;
}
}